# Consumable items that drop from enemies or are purchased from vendors # These items have effects_on_use that trigger when consumed items: # ========================================================================== # Health Potions # ========================================================================== health_potion_small: name: "Small Health Potion" item_type: consumable rarity: common description: "A small vial of red liquid that restores a modest amount of health." value: 25 is_tradeable: true effects_on_use: - effect_id: heal_small name: "Minor Healing" effect_type: hot power: 30 duration: 1 stacks: 1 health_potion_medium: name: "Health Potion" item_type: consumable rarity: uncommon description: "A standard healing potion used by adventurers across the realm." value: 75 is_tradeable: true effects_on_use: - effect_id: heal_medium name: "Healing" effect_type: hot power: 75 duration: 1 stacks: 1 health_potion_large: name: "Large Health Potion" item_type: consumable rarity: rare description: "A potent healing draught that restores significant health." value: 150 is_tradeable: true effects_on_use: - effect_id: heal_large name: "Major Healing" effect_type: hot power: 150 duration: 1 stacks: 1 # ========================================================================== # Mana Potions # ========================================================================== mana_potion_small: name: "Small Mana Potion" item_type: consumable rarity: common description: "A small vial of blue liquid that restores mana." value: 25 is_tradeable: true # Note: MP restoration would need custom effect type or game logic mana_potion_medium: name: "Mana Potion" item_type: consumable rarity: uncommon description: "A standard mana potion favored by spellcasters." value: 75 is_tradeable: true # ========================================================================== # Status Effect Cures # ========================================================================== antidote: name: "Antidote" item_type: consumable rarity: common description: "A bitter herbal remedy that cures poison effects." value: 30 is_tradeable: true smelling_salts: name: "Smelling Salts" item_type: consumable rarity: uncommon description: "Pungent salts that can revive unconscious allies or cure stun." value: 40 is_tradeable: true # ========================================================================== # Combat Buffs # ========================================================================== elixir_of_strength: name: "Elixir of Strength" item_type: consumable rarity: rare description: "A powerful elixir that temporarily increases strength." value: 100 is_tradeable: true effects_on_use: - effect_id: str_buff name: "Strength Boost" effect_type: buff power: 5 duration: 5 stacks: 1 elixir_of_agility: name: "Elixir of Agility" item_type: consumable rarity: rare description: "A shimmering elixir that enhances reflexes and speed." value: 100 is_tradeable: true effects_on_use: - effect_id: dex_buff name: "Agility Boost" effect_type: buff power: 5 duration: 5 stacks: 1 # ========================================================================== # Food Items (simple healing, no combat use) # ========================================================================== ration: name: "Trail Ration" item_type: consumable rarity: common description: "Dried meat, hardtack, and nuts. Sustains an adventurer on long journeys." value: 5 is_tradeable: true effects_on_use: - effect_id: ration_heal name: "Nourishment" effect_type: hot power: 10 duration: 1 stacks: 1 cooked_meat: name: "Cooked Meat" item_type: consumable rarity: common description: "Freshly cooked meat that restores health." value: 15 is_tradeable: true effects_on_use: - effect_id: meat_heal name: "Hearty Meal" effect_type: hot power: 20 duration: 1 stacks: 1