# Bandit Threat - Combat-focused medium quest quest_id: quest_bandit_threat name: "The Bandit Threat" description: | A gang of bandits has been terrorizing travelers on the roads near Crossville. Mayor Aldric is offering a substantial reward for anyone who can deal with the threat permanently. difficulty: medium # NPC Quest Givers quest_giver_npc_ids: - npc_mayor_aldric quest_giver_name: "Mayor Aldric Thornwood" # Location context location_id: crossville_village region_id: crossville # Offering conditions offering_triggers: location_types: ["town", "official"] specific_locations: ["crossville_village", "crossville_town_hall"] min_character_level: 3 max_character_level: 8 required_quests_completed: [] probability_weights: town: 0.20 official: 0.40 # NPC-specific offer dialogue npc_offer_dialogues: npc_mayor_aldric: dialogue: | *straightens his chain of office* Crossville faces a grave threat. Bandits have been attacking merchants on the eastern road. Trade is suffering, and I fear for our people's safety. The village will pay handsomely for someone who can... resolve this situation. conditions: min_relationship: 35 required_flags: [] forbidden_flags: ["failed_bandit_quest"] # What NPCs know npc_quest_knowledge: npc_mayor_aldric: - "The bandits have a camp somewhere in the eastern forest" - "They're led by a man called 'Blackhand' - a former soldier" - "At least a dozen bandits, well-armed and organized" - "Three merchant caravans have been hit in the past month" - "The militia is too small to mount an assault" # Embedded lore lore_context: backstory: | The bandit leader Blackhand was once a soldier in the King's army. After the war ended, he turned to brigandry rather than return to a life of farming. His military training makes his gang far more dangerous than common thieves. world_connections: - "Many veterans turned to banditry after the war - a kingdom-wide problem" - "The mayor may know more about Blackhand than he lets on" regional_hints: - "The eastern forest road is the main trade route to the capital" - "Without trade, Crossville's economy will suffer greatly" # Narrative hooks dialogue_templates: narrative_hooks: - "speaks of the economic impact on the village" - "mentions concerned merchants refusing to travel" - "hints at political pressure from higher authorities" - "shows genuine worry for the common folk" ambient_hints: - "You notice fewer merchants in the market than expected" - "Guards at the village gate look nervous and understaffed" - "Wanted posters for 'Blackhand' are posted on walls" # Objectives objectives: - objective_id: find_camp description: "Locate the bandit camp in the eastern forest" objective_type: discover required_progress: 1 target_location_id: bandit_camp - objective_id: defeat_bandits description: "Defeat the bandits" objective_type: kill required_progress: 8 target_enemy_type: bandit - objective_id: defeat_blackhand description: "Defeat or capture Blackhand" objective_type: kill required_progress: 1 target_enemy_type: blackhand_leader # Rewards rewards: gold: 200 experience: 350 items: - blackhand_sword relationship_bonuses: npc_mayor_aldric: 20 unlocks_quests: ["quest_mayors_secret"] reveals_locations: ["bandit_camp"] # Completion dialogue completion_dialogue: npc_mayor_aldric: | *visible relief* The bandits are dealt with? This is excellent news. You've done Crossville a great service. *hands over a heavy coin purse* Your reward, as promised. And... I may have other matters that require someone of your capabilities. We should speak again soon. tags: - combat - exploration - story