# Base Weapon Templates for Procedural Generation # # These templates define the foundation that affixes attach to. # Example: "Dagger" + "Flaming" prefix = "Flaming Dagger" # # Template Structure: # template_id: Unique identifier # name: Base item name # item_type: "weapon" # description: Flavor text # base_damage: Weapon damage # base_value: Gold value # damage_type: "physical" (default) # crit_chance: Critical hit chance (0.0-1.0) # crit_multiplier: Crit damage multiplier # required_level: Min level to use/drop # drop_weight: Higher = more common (1.0 = standard) # min_rarity: Minimum rarity for this template weapons: # ==================== ONE-HANDED SWORDS ==================== dagger: template_id: "dagger" name: "Dagger" item_type: "weapon" description: "A small, quick blade for close combat" base_damage: 6 base_value: 15 damage_type: "physical" crit_chance: 0.08 crit_multiplier: 2.0 required_level: 1 drop_weight: 1.5 short_sword: template_id: "short_sword" name: "Short Sword" item_type: "weapon" description: "A versatile one-handed blade" base_damage: 10 base_value: 30 damage_type: "physical" crit_chance: 0.06 crit_multiplier: 2.0 required_level: 1 drop_weight: 1.3 longsword: template_id: "longsword" name: "Longsword" item_type: "weapon" description: "A standard warrior's blade" base_damage: 14 base_value: 50 damage_type: "physical" crit_chance: 0.05 crit_multiplier: 2.0 required_level: 3 drop_weight: 1.0 # ==================== TWO-HANDED WEAPONS ==================== greatsword: template_id: "greatsword" name: "Greatsword" item_type: "weapon" description: "A massive two-handed blade" base_damage: 22 base_value: 100 damage_type: "physical" crit_chance: 0.04 crit_multiplier: 2.5 required_level: 5 drop_weight: 0.7 min_rarity: "uncommon" # ==================== AXES ==================== hatchet: template_id: "hatchet" name: "Hatchet" item_type: "weapon" description: "A small throwing axe" base_damage: 8 base_value: 20 damage_type: "physical" crit_chance: 0.06 crit_multiplier: 2.2 required_level: 1 drop_weight: 1.2 battle_axe: template_id: "battle_axe" name: "Battle Axe" item_type: "weapon" description: "A heavy axe designed for combat" base_damage: 16 base_value: 60 damage_type: "physical" crit_chance: 0.05 crit_multiplier: 2.3 required_level: 4 drop_weight: 0.9 # ==================== BLUNT WEAPONS ==================== club: template_id: "club" name: "Club" item_type: "weapon" description: "A simple wooden club" base_damage: 7 base_value: 10 damage_type: "physical" crit_chance: 0.04 crit_multiplier: 2.0 required_level: 1 drop_weight: 1.5 mace: template_id: "mace" name: "Mace" item_type: "weapon" description: "A flanged mace for crushing armor" base_damage: 12 base_value: 40 damage_type: "physical" crit_chance: 0.05 crit_multiplier: 2.0 required_level: 2 drop_weight: 1.0 # ==================== STAVES ==================== quarterstaff: template_id: "quarterstaff" name: "Quarterstaff" item_type: "weapon" description: "A simple wooden staff" base_damage: 6 base_value: 10 damage_type: "physical" crit_chance: 0.05 crit_multiplier: 2.0 required_level: 1 drop_weight: 1.2 wizard_staff: template_id: "wizard_staff" name: "Wizard Staff" item_type: "weapon" description: "A staff attuned to magical energy" base_damage: 8 base_value: 45 damage_type: "physical" crit_chance: 0.05 crit_multiplier: 2.0 required_level: 3 drop_weight: 0.8 # ==================== RANGED ==================== shortbow: template_id: "shortbow" name: "Shortbow" item_type: "weapon" description: "A compact bow for quick shots" base_damage: 8 base_value: 25 damage_type: "physical" crit_chance: 0.07 crit_multiplier: 2.0 required_level: 1 drop_weight: 1.1 longbow: template_id: "longbow" name: "Longbow" item_type: "weapon" description: "A powerful bow with excellent range" base_damage: 14 base_value: 55 damage_type: "physical" crit_chance: 0.08 crit_multiplier: 2.2 required_level: 4 drop_weight: 0.9