feat/chat-history-upgrade #2

Merged
ptarrant merged 4 commits from feat/chat-history-upgrade into dev 2025-11-26 03:32:06 +00:00
9 changed files with 861 additions and 119 deletions
Showing only changes of commit 2419dbeb34 - Show all commits

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@@ -690,10 +690,66 @@ def do_travel(session_id: str):
return f'<div class="error">Travel failed: {e}</div>', 500
@game_bp.route('/session/<session_id>/npc/<npc_id>')
@require_auth
def npc_chat_page(session_id: str, npc_id: str):
"""
Dedicated NPC chat page (mobile-friendly full page view).
Used on mobile devices for better UX.
"""
client = get_api_client()
try:
# Get session to find character
session_response = client.get(f'/api/v1/sessions/{session_id}')
session_data = session_response.get('result', {})
character_id = session_data.get('character_id')
# Get NPC details with relationship info
npc_response = client.get(f'/api/v1/npcs/{npc_id}?character_id={character_id}')
npc_data = npc_response.get('result', {})
npc = {
'npc_id': npc_data.get('npc_id'),
'name': npc_data.get('name'),
'role': npc_data.get('role'),
'appearance': npc_data.get('appearance', {}).get('brief', ''),
'tags': npc_data.get('tags', []),
'image_url': npc_data.get('image_url')
}
# Get relationship info
interaction_summary = npc_data.get('interaction_summary', {})
relationship_level = interaction_summary.get('relationship_level', 50)
interaction_count = interaction_summary.get('interaction_count', 0)
# Conversation history would come from character's npc_interactions
# For now, we'll leave it empty - the API returns it in dialogue responses
conversation_history = []
return render_template(
'game/npc_chat_page.html',
session_id=session_id,
npc=npc,
conversation_history=conversation_history,
relationship_level=relationship_level,
interaction_count=interaction_count
)
except APINotFoundError:
return render_template('errors/404.html', message="NPC not found"), 404
except APIError as e:
logger.error("failed_to_load_npc_chat_page", session_id=session_id, npc_id=npc_id, error=str(e))
return render_template('errors/500.html', message=f"Failed to load NPC: {e}"), 500
@game_bp.route('/session/<session_id>/npc/<npc_id>/chat')
@require_auth
def npc_chat_modal(session_id: str, npc_id: str):
"""Get NPC chat modal with conversation history."""
"""
Get NPC chat modal with conversation history.
Used on desktop for modal overlay experience.
"""
client = get_api_client()
try:

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@@ -0,0 +1,380 @@
# Responsive Modal Pattern
## Overview
This pattern provides an optimal UX for modal-like content by adapting to screen size:
- **Desktop (>1024px)**: Displays content in modal overlays
- **Mobile (≤1024px)**: Navigates to dedicated full pages
This addresses common mobile modal UX issues: cramped space, nested scrolling, keyboard conflicts, and lack of native back button support.
---
## When to Use This Pattern
Use this pattern when:
- Content requires significant interaction (forms, chat, complex data)
- Mobile users need better scroll/keyboard handling
- The interaction benefits from full-screen on mobile
- Desktop users benefit from keeping context visible
**Don't use** for:
- Simple confirmations/alerts (use standard modals)
- Very brief interactions (dropdowns, tooltips)
- Content that must overlay the game state
---
## Implementation Steps
### 1. Create Shared Content Partial
Extract the actual content into a reusable partial template that both the modal and page can use.
**File**: `templates/game/partials/[feature]_content.html`
```html
{# Shared content partial #}
<div class="feature-container">
<!-- Your content here -->
<!-- This will be used by both modal and page -->
</div>
```
### 2. Create Two Routes
Create both a modal route and a page route in your view:
**File**: `app/views/game_views.py`
```python
@game_bp.route('/session/<session_id>/feature/<feature_id>')
@require_auth
def feature_page(session_id: str, feature_id: str):
"""
Dedicated page view (mobile-friendly).
Used on mobile devices for better UX.
"""
# Fetch data
data = get_feature_data(session_id, feature_id)
return render_template(
'game/feature_page.html',
session_id=session_id,
feature=data
)
@game_bp.route('/session/<session_id>/feature/<feature_id>/modal')
@require_auth
def feature_modal(session_id: str, feature_id: str):
"""
Modal view (desktop overlay).
Used on desktop for quick interactions.
"""
# Fetch same data
data = get_feature_data(session_id, feature_id)
return render_template(
'game/partials/feature_modal.html',
session_id=session_id,
feature=data
)
```
### 3. Create Page Template
Create a dedicated page template with header, back button, and shared content.
**File**: `templates/game/feature_page.html`
```html
{% extends "base.html" %}
{% block title %}{{ feature.name }} - Code of Conquest{% endblock %}
{% block extra_head %}
<link rel="stylesheet" href="{{ url_for('static', filename='css/play.css') }}">
{% endblock %}
{% block content %}
<div class="feature-page">
{# Page Header with Back Button #}
<div class="feature-header">
<a href="{{ url_for('game.play_session', session_id=session_id) }}"
class="feature-back-btn">
<svg><!-- Back arrow icon --></svg>
Back
</a>
<h1 class="feature-title">{{ feature.name }}</h1>
</div>
{# Include shared content #}
{% include 'game/partials/feature_content.html' %}
</div>
{% endblock %}
{% block scripts %}
<script>
// Add any feature-specific JavaScript here
</script>
{% endblock %}
```
### 4. Update Modal Template
Update your modal template to use the shared content partial.
**File**: `templates/game/partials/feature_modal.html`
```html
{# Modal wrapper #}
<div class="modal-overlay" onclick="if(event.target === this) closeModal()">
<div class="modal-content modal-content--xl">
{# Modal Header #}
<div class="modal-header">
<h3 class="modal-title">{{ feature.name }}</h3>
<button class="modal-close" onclick="closeModal()">&times;</button>
</div>
{# Modal Body - Uses shared content #}
<div class="modal-body">
{% include 'game/partials/feature_content.html' %}
</div>
{# Modal Footer (optional) #}
<div class="modal-footer">
<button class="btn btn--secondary" onclick="closeModal()">
Close
</button>
</div>
</div>
</div>
```
### 5. Add Responsive Navigation
Update the trigger element to use responsive navigation JavaScript.
**File**: `templates/game/partials/sidebar_features.html`
```html
<div class="feature-item"
data-feature-id="{{ feature.id }}"
onclick="navigateResponsive(
event,
'{{ url_for('game.feature_page', session_id=session_id, feature_id=feature.id) }}',
'{{ url_for('game.feature_modal', session_id=session_id, feature_id=feature.id) }}'
)"
style="cursor: pointer;">
<div class="feature-name">{{ feature.name }}</div>
</div>
```
### 6. Add Mobile-Friendly CSS
Add CSS for the dedicated page with mobile optimizations.
**File**: `static/css/play.css`
```css
/* Feature Page */
.feature-page {
min-height: 100vh;
display: flex;
flex-direction: column;
background: var(--bg-secondary);
}
/* Page Header with Back Button */
.feature-header {
display: flex;
align-items: center;
gap: 1rem;
padding: 1rem;
background: var(--bg-primary);
border-bottom: 2px solid var(--play-border);
position: sticky;
top: 0;
z-index: 100;
}
.feature-back-btn {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem 1rem;
background: var(--bg-input);
color: var(--text-primary);
text-decoration: none;
border-radius: 4px;
border: 1px solid var(--play-border);
transition: all 0.2s ease;
}
.feature-back-btn:hover {
background: var(--bg-tertiary);
border-color: var(--accent-gold);
color: var(--accent-gold);
}
.feature-title {
flex: 1;
margin: 0;
font-family: var(--font-heading);
font-size: 1.5rem;
color: var(--accent-gold);
}
/* Responsive layout */
@media (min-width: 1025px) {
.feature-page .feature-container {
max-width: 1400px;
margin: 0 auto;
padding: 2rem;
}
}
@media (max-width: 1024px) {
.feature-page .feature-container {
padding: 1rem;
flex: 1;
}
}
```
### 7. Include JavaScript
Ensure the responsive modals JavaScript is included in your play page template.
**File**: `templates/game/play.html`
```html
{% block scripts %}
<!-- Existing scripts -->
<script>
// Your existing JavaScript
</script>
<!-- Responsive Modal Navigation -->
<script src="{{ url_for('static', filename='js/responsive-modals.js') }}"></script>
{% endblock %}
```
---
## JavaScript API
The responsive navigation is handled by `responsive-modals.js`:
### Functions
#### `navigateResponsive(event, pageUrl, modalUrl)`
Navigates responsively based on screen size.
**Parameters:**
- `event` (Event): Click event (will be prevented)
- `pageUrl` (string): Full page URL for mobile navigation
- `modalUrl` (string): Modal content URL for desktop HTMX loading
**Example:**
```javascript
navigateResponsive(
event,
'/game/session/123/npc/456', // Page route
'/game/session/123/npc/456/chat' // Modal route
)
```
#### `isMobile()`
Returns true if viewport is ≤1024px.
**Example:**
```javascript
if (isMobile()) {
// Mobile-specific behavior
}
```
---
## Breakpoint
The mobile/desktop breakpoint is **1024px** to match the CSS media query:
```javascript
const MOBILE_BREAKPOINT = 1024;
```
This ensures consistent behavior between JavaScript navigation and CSS responsive layouts.
---
## Example: NPC Chat
See the NPC chat implementation for a complete working example:
**Routes:**
- Page: `/game/session/<session_id>/npc/<npc_id>` (public_web/app/views/game_views.py:695)
- Modal: `/game/session/<session_id>/npc/<npc_id>/chat` (public_web/app/views/game_views.py:746)
**Templates:**
- Shared content: `templates/game/partials/npc_chat_content.html`
- Page: `templates/game/npc_chat_page.html`
- Modal: `templates/game/partials/npc_chat_modal.html`
**Trigger:**
- `templates/game/partials/sidebar_npcs.html` (line 11)
**CSS:**
- Page styles: `static/css/play.css` (lines 1809-1956)
---
## Testing Checklist
When implementing this pattern, test:
- [ ] Desktop (>1024px): Modal opens correctly
- [ ] Desktop: Modal closes with X button, overlay click, and Escape key
- [ ] Desktop: Game screen remains visible behind modal
- [ ] Mobile (≤1024px): Navigates to dedicated page
- [ ] Mobile: Back button returns to game
- [ ] Mobile: Content scrolls naturally
- [ ] Mobile: Keyboard doesn't break layout
- [ ] Both: Shared content renders identically
- [ ] Both: HTMX interactions work correctly
- [ ] Resize: Behavior adapts when crossing breakpoint
---
## Best Practices
1. **Always share content**: Use a partial template to avoid duplication
2. **Keep routes parallel**: Use consistent URL patterns (`/feature` and `/feature/modal`)
3. **Test both views**: Ensure feature parity between modal and page
4. **Mobile-first CSS**: Design for mobile, enhance for desktop
5. **Consistent breakpoint**: Always use 1024px to match the JavaScript
6. **Document examples**: Link to working implementations in this doc
---
## Future Improvements
Potential enhancements to this pattern:
- [ ] Add transition animations for modal open/close
- [ ] Support deep linking to modals on desktop
- [ ] Add browser back button handling for desktop modals
- [ ] Support customizable breakpoints per feature
- [ ] Add analytics tracking for modal vs page usage
---
## Related Documentation
- **HTMX_PATTERNS.md** - HTMX integration patterns
- **TEMPLATES.md** - Template structure and conventions
- **TESTING.md** - Manual testing procedures

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@@ -1699,6 +1699,26 @@
font-style: italic;
}
/* HTMX Loading Indicator */
.history-loading {
text-align: center;
color: var(--text-muted);
font-size: 0.875rem;
padding: 1rem 0;
font-style: italic;
display: none;
}
/* Show loading indicator when HTMX is making a request */
.htmx-indicator.htmx-request .history-loading {
display: block;
}
/* Hide other content while loading */
.htmx-indicator.htmx-request > *:not(.history-loading) {
opacity: 0.5;
}
/* Responsive NPC Modal */
@media (max-width: 700px) {
.npc-modal-body {
@@ -1805,3 +1825,152 @@
.chat-history::-webkit-scrollbar-thumb:hover {
background: var(--text-muted);
}
/* ===== NPC CHAT DEDICATED PAGE ===== */
/* Mobile-friendly full page view for NPC conversations */
.npc-chat-page {
min-height: 100vh;
display: flex;
flex-direction: column;
background: var(--bg-secondary);
}
/* Page Header with Back Button */
.npc-chat-header {
display: flex;
align-items: center;
gap: 1rem;
padding: 1rem;
background: var(--bg-primary);
border-bottom: 2px solid var(--play-border);
position: sticky;
top: 0;
z-index: 100;
}
.npc-chat-back-btn {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem 1rem;
background: var(--bg-input);
color: var(--text-primary);
text-decoration: none;
border-radius: 4px;
border: 1px solid var(--play-border);
font-family: var(--font-heading);
font-size: 0.9rem;
transition: all 0.2s ease;
}
.npc-chat-back-btn:hover {
background: var(--bg-tertiary);
border-color: var(--accent-gold);
color: var(--accent-gold);
}
.npc-chat-back-btn svg {
width: 20px;
height: 20px;
}
.npc-chat-title {
flex: 1;
margin: 0;
font-family: var(--font-heading);
font-size: 1.5rem;
color: var(--accent-gold);
}
/* Chat Container - Full Height Layout */
.npc-chat-page .npc-chat-container {
flex: 1;
display: flex;
flex-direction: column;
padding: 1rem;
gap: 1rem;
overflow: hidden;
}
/* Responsive Layout for NPC Chat Content */
/* Desktop: 3-column grid */
@media (min-width: 1025px) {
.npc-chat-page .npc-chat-container {
display: grid;
grid-template-columns: 250px 1fr 300px;
gap: 1.5rem;
max-width: 1400px;
margin: 0 auto;
width: 100%;
}
}
/* Mobile: Stacked layout */
@media (max-width: 1024px) {
.npc-chat-page .npc-chat-container {
display: flex;
flex-direction: column;
gap: 1rem;
}
/* Compact profile on mobile */
.npc-chat-page .npc-profile {
flex-direction: row;
flex-wrap: wrap;
align-items: flex-start;
gap: 1rem;
}
.npc-chat-page .npc-portrait {
width: 80px;
height: 80px;
flex-shrink: 0;
}
.npc-chat-page .npc-profile-info {
flex: 1;
min-width: 150px;
}
.npc-chat-page .npc-relationship,
.npc-chat-page .npc-profile-tags,
.npc-chat-page .npc-interaction-stats {
width: 100%;
}
/* Conversation takes most of the vertical space */
.npc-chat-page .npc-conversation {
flex: 1;
display: flex;
flex-direction: column;
min-height: 400px;
}
/* History panel is collapsible on mobile */
.npc-chat-page .npc-history-panel {
max-height: 200px;
overflow-y: auto;
border-top: 1px solid var(--play-border);
padding-top: 1rem;
}
}
/* Ensure chat history fills available space on page */
.npc-chat-page .chat-history {
flex: 1;
overflow-y: auto;
min-height: 300px;
}
/* Fix chat input to bottom on mobile */
@media (max-width: 1024px) {
.npc-chat-page .chat-input-form {
position: sticky;
bottom: 0;
background: var(--bg-secondary);
padding: 0.75rem 0;
border-top: 1px solid var(--play-border);
margin-top: 0.5rem;
}
}

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@@ -0,0 +1,81 @@
/**
* Responsive Modal Navigation
*
* Provides smart navigation that uses modals on desktop (>1024px)
* and full page navigation on mobile (<=1024px) for better UX.
*
* Usage:
* Instead of using hx-get directly on elements, use:
* onclick="navigateResponsive(event, '/page/url', '/modal/url')"
*/
// Breakpoint for mobile vs desktop (matches CSS @media query)
const MOBILE_BREAKPOINT = 1024;
/**
* Check if current viewport is mobile size
*/
function isMobile() {
return window.innerWidth <= MOBILE_BREAKPOINT;
}
/**
* Navigate responsively based on screen size
*
* @param {Event} event - Click event (will be prevented)
* @param {string} pageUrl - Full page URL for mobile
* @param {string} modalUrl - Modal content URL for desktop (HTMX)
*/
function navigateResponsive(event, pageUrl, modalUrl) {
event.preventDefault();
event.stopPropagation();
if (isMobile()) {
// Mobile: Navigate to full page
window.location.href = pageUrl;
} else {
// Desktop: Load modal via HTMX
const target = event.currentTarget;
// Trigger HTMX request programmatically
htmx.ajax('GET', modalUrl, {
target: '#modal-container',
swap: 'innerHTML'
});
}
}
/**
* Setup responsive navigation for NPC items
* Call this after NPCs are loaded
*/
function setupNPCResponsiveNav(sessionId) {
document.querySelectorAll('.npc-item').forEach(item => {
const npcId = item.getAttribute('data-npc-id');
if (!npcId) return;
const pageUrl = `/game/session/${sessionId}/npc/${npcId}`;
const modalUrl = `/game/session/${sessionId}/npc/${npcId}/chat`;
// Remove HTMX attributes and add responsive navigation
item.removeAttribute('hx-get');
item.removeAttribute('hx-target');
item.removeAttribute('hx-swap');
item.style.cursor = 'pointer';
item.onclick = (e) => navigateResponsive(e, pageUrl, modalUrl);
});
}
/**
* Handle window resize to adapt navigation behavior
* Debounced to avoid excessive calls
*/
let resizeTimeout;
window.addEventListener('resize', () => {
clearTimeout(resizeTimeout);
resizeTimeout = setTimeout(() => {
// Re-setup navigation if needed
console.log('Viewport resized:', isMobile() ? 'Mobile' : 'Desktop');
}, 250);
});

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@@ -0,0 +1,44 @@
{% extends "base.html" %}
{% block title %}{{ npc.name }} - Code of Conquest{% endblock %}
{% block extra_head %}
<!-- Play screen styles for NPC chat -->
<link rel="stylesheet" href="{{ url_for('static', filename='css/play.css') }}">
{% endblock %}
{% block content %}
<div class="npc-chat-page">
{# Page Header with Back Button #}
<div class="npc-chat-header">
<a href="{{ url_for('game.play_session', session_id=session_id) }}" class="npc-chat-back-btn">
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<path d="M19 12H5M12 19l-7-7 7-7"/>
</svg>
Back
</a>
<h1 class="npc-chat-title">{{ npc.name }}</h1>
</div>
{# Include shared NPC chat content #}
{% include 'game/partials/npc_chat_content.html' %}
</div>
{% endblock %}
{% block scripts %}
<script>
// Clear chat input after submission
document.body.addEventListener('htmx:afterSwap', function(e) {
if (e.target.closest('.chat-history')) {
const form = document.querySelector('.chat-input-form');
if (form) {
const input = form.querySelector('.chat-input');
if (input) {
input.value = '';
input.focus();
}
}
}
});
</script>
{% endblock %}

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@@ -0,0 +1,120 @@
{#
NPC Chat Content (Shared Partial)
Used by both modal and dedicated page views
Displays NPC profile, conversation interface, and message history
#}
<div class="npc-chat-container">
{# Left Column: NPC Profile #}
<div class="npc-profile">
{# NPC Portrait #}
<div class="npc-portrait">
{% if npc.image_url %}
<img src="{{ npc.image_url }}" alt="{{ npc.name }}">
{% else %}
<div class="npc-portrait-placeholder">
{{ npc.name[0] }}
</div>
{% endif %}
</div>
{# NPC Info #}
<div class="npc-profile-info">
<div class="npc-profile-role">{{ npc.role }}</div>
{% if npc.appearance %}
<div class="npc-profile-appearance">{{ npc.appearance }}</div>
{% endif %}
</div>
{# NPC Tags #}
{% if npc.tags %}
<div class="npc-profile-tags">
{% for tag in npc.tags %}
<span class="npc-profile-tag">{{ tag }}</span>
{% endfor %}
</div>
{% endif %}
{# Relationship Meter #}
<div class="npc-relationship">
<div class="relationship-header">
<span class="relationship-label">Relationship</span>
<span class="relationship-value">{{ relationship_level|default(50) }}/100</span>
</div>
<div class="relationship-bar">
<div class="relationship-fill" style="width: {{ relationship_level|default(50) }}%"></div>
</div>
<div class="relationship-status">
{% set level = relationship_level|default(50) %}
{% if level >= 80 %}
<span class="status-friendly">Trusted Ally</span>
{% elif level >= 60 %}
<span class="status-friendly">Friendly</span>
{% elif level >= 40 %}
<span class="status-neutral">Neutral</span>
{% elif level >= 20 %}
<span class="status-unfriendly">Wary</span>
{% else %}
<span class="status-unfriendly">Hostile</span>
{% endif %}
</div>
</div>
{# Interaction Stats #}
<div class="npc-interaction-stats">
<div class="interaction-stat">
<span class="stat-label">Conversations</span>
<span class="stat-value">{{ interaction_count|default(0) }}</span>
</div>
</div>
</div>
{# Center Column: Conversation #}
<div class="npc-conversation">
{# Conversation History #}
<div class="chat-history" id="chat-history-{{ npc.npc_id }}">
{% if conversation_history %}
{% for msg in conversation_history %}
<div class="chat-message chat-message--{{ msg.speaker }}">
<strong>{{ msg.speaker_name }}:</strong> {{ msg.text }}
</div>
{% endfor %}
{% else %}
<div class="chat-empty-state">
Start a conversation with {{ npc.name }}
</div>
{% endif %}
</div>
{# Chat Input #}
<form class="chat-input-form"
hx-post="{{ url_for('game.talk_to_npc', session_id=session_id, npc_id=npc.npc_id) }}"
hx-target="#chat-history-{{ npc.npc_id }}"
hx-swap="beforeend">
<input type="text"
name="player_response"
class="chat-input"
placeholder="Say something..."
autocomplete="off"
autofocus>
<button type="submit" class="chat-send-btn">Send</button>
<button type="button"
class="chat-greet-btn"
hx-post="{{ url_for('game.talk_to_npc', session_id=session_id, npc_id=npc.npc_id) }}"
hx-vals='{"topic": "greeting"}'
hx-target="#chat-history-{{ npc.npc_id }}"
hx-swap="beforeend">
Greet
</button>
</form>
</div>
{# Right Column: Message History Sidebar #}
<aside class="npc-history-panel htmx-indicator"
id="npc-history-{{ npc.npc_id }}"
hx-get="{{ url_for('game.npc_chat_history', session_id=session_id, npc_id=npc.npc_id) }}"
hx-trigger="load, newMessage from:body"
hx-swap="innerHTML">
{# History loaded via HTMX #}
<div class="history-loading">Loading history...</div>
</aside>
</div>

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@@ -1,6 +1,7 @@
{#
NPC Chat Modal (Expanded)
Shows NPC profile with portrait, relationship meter, and conversation interface
Uses shared content partial for consistency with dedicated page view
#}
<div class="modal-overlay" onclick="if(event.target === this) closeModal()">
<div class="modal-content modal-content--xl">
@@ -10,122 +11,9 @@ Shows NPC profile with portrait, relationship meter, and conversation interface
<button class="modal-close" onclick="closeModal()">&times;</button>
</div>
{# Modal Body - Three Column Layout #}
{# Modal Body - Uses shared content partial #}
<div class="modal-body npc-modal-body npc-modal-body--three-col">
{# Left Column: NPC Profile #}
<div class="npc-profile">
{# NPC Portrait #}
<div class="npc-portrait">
{% if npc.image_url %}
<img src="{{ npc.image_url }}" alt="{{ npc.name }}">
{% else %}
<div class="npc-portrait-placeholder">
{{ npc.name[0] }}
</div>
{% endif %}
</div>
{# NPC Info #}
<div class="npc-profile-info">
<div class="npc-profile-role">{{ npc.role }}</div>
{% if npc.appearance %}
<div class="npc-profile-appearance">{{ npc.appearance }}</div>
{% endif %}
</div>
{# NPC Tags #}
{% if npc.tags %}
<div class="npc-profile-tags">
{% for tag in npc.tags %}
<span class="npc-profile-tag">{{ tag }}</span>
{% endfor %}
</div>
{% endif %}
{# Relationship Meter #}
<div class="npc-relationship">
<div class="relationship-header">
<span class="relationship-label">Relationship</span>
<span class="relationship-value">{{ relationship_level|default(50) }}/100</span>
</div>
<div class="relationship-bar">
<div class="relationship-fill" style="width: {{ relationship_level|default(50) }}%"></div>
</div>
<div class="relationship-status">
{% set level = relationship_level|default(50) %}
{% if level >= 80 %}
<span class="status-friendly">Trusted Ally</span>
{% elif level >= 60 %}
<span class="status-friendly">Friendly</span>
{% elif level >= 40 %}
<span class="status-neutral">Neutral</span>
{% elif level >= 20 %}
<span class="status-unfriendly">Wary</span>
{% else %}
<span class="status-unfriendly">Hostile</span>
{% endif %}
</div>
</div>
{# Interaction Stats #}
<div class="npc-interaction-stats">
<div class="interaction-stat">
<span class="stat-label">Conversations</span>
<span class="stat-value">{{ interaction_count|default(0) }}</span>
</div>
</div>
</div>
{# Right Column: Conversation #}
<div class="npc-conversation">
{# Conversation History #}
<div class="chat-history" id="chat-history-{{ npc.npc_id }}">
{% if conversation_history %}
{% for msg in conversation_history %}
<div class="chat-message chat-message--{{ msg.speaker }}">
<strong>{{ msg.speaker_name }}:</strong> {{ msg.text }}
</div>
{% endfor %}
{% else %}
<div class="chat-empty-state">
Start a conversation with {{ npc.name }}
</div>
{% endif %}
</div>
{# Chat Input #}
<form class="chat-input-form"
hx-post="{{ url_for('game.talk_to_npc', session_id=session_id, npc_id=npc.npc_id) }}"
hx-target="#chat-history-{{ npc.npc_id }}"
hx-swap="beforeend">
<input type="text"
name="player_response"
class="chat-input"
placeholder="Say something..."
autocomplete="off"
autofocus>
<button type="submit" class="chat-send-btn">Send</button>
<button type="button"
class="chat-greet-btn"
hx-post="{{ url_for('game.talk_to_npc', session_id=session_id, npc_id=npc.npc_id) }}"
hx-vals='{"topic": "greeting"}'
hx-target="#chat-history-{{ npc.npc_id }}"
hx-swap="beforeend">
Greet
</button>
</form>
</div>
{# Right Column: Message History Sidebar #}
<aside class="npc-history-panel"
id="npc-history-{{ npc.npc_id }}"
hx-get="{{ url_for('game.npc_chat_history', session_id=session_id, npc_id=npc.npc_id) }}"
hx-trigger="load, newMessage from:body"
hx-swap="innerHTML"
hx-indicator=".history-loading">
{# History loaded via HTMX #}
<div class="loading-state-small history-loading">Loading history...</div>
</aside>
{% include 'game/partials/npc_chat_content.html' %}
</div>
{# Modal Footer #}

View File

@@ -1,14 +1,15 @@
{#
NPCs Accordion Content
Shows NPCs at current location with click to chat
Uses responsive navigation: modals on desktop, full pages on mobile
#}
{% if npcs %}
<div class="npc-list">
{% for npc in npcs %}
<div class="npc-item"
hx-get="{{ url_for('game.npc_chat_modal', session_id=session_id, npc_id=npc.npc_id) }}"
hx-target="#modal-container"
hx-swap="innerHTML">
data-npc-id="{{ npc.npc_id }}"
onclick="navigateResponsive(event, '{{ url_for('game.npc_chat_page', session_id=session_id, npc_id=npc.npc_id) }}', '{{ url_for('game.npc_chat_modal', session_id=session_id, npc_id=npc.npc_id) }}')"
style="cursor: pointer;">
<div class="npc-name">{{ npc.name }}</div>
<div class="npc-role">{{ npc.role }}</div>
<div class="npc-appearance">{{ npc.appearance }}</div>

View File

@@ -149,4 +149,7 @@ document.addEventListener('keydown', function(e) {
}
});
</script>
<!-- Responsive Modal Navigation -->
<script src="{{ url_for('static', filename='js/responsive-modals.js') }}"></script>
{% endblock %}