Issue 1: Slot Name Mismatch
- Equipment modal used armor, accessory but API uses chest, accessory_1
- Updated to all 8 API slots: weapon, off_hand, helmet, chest, gloves, boots, accessory_1, accessory_2
Issue 2: HTMX Request Not Firing (the real blocker)
- onclick=closeModal() was removing the button from DOM before HTMX could send the request
- Changed to hx-on::after-request=closeModal() so modal closes after the request completes
Add YAML-driven quest system with context-aware offering:
Core Implementation:
- Quest data models (Quest, QuestObjective, QuestReward, QuestTriggers)
- QuestService for YAML loading and caching
- QuestEligibilityService with level, location, and probability filtering
- LoreService stub (MockLoreService) ready for Phase 6 Weaviate integration
Quest Content:
- 5 example quests across difficulty tiers (2 easy, 2 medium, 1 hard)
- Quest-centric design: quests define their NPC givers
- Location-based probability weights for natural quest offering
AI Integration:
- Quest offering section in npc_dialogue.j2 template
- Response parser extracts [QUEST_OFFER:quest_id] markers
- AI naturally weaves quest offers into NPC conversations
API Endpoints:
- POST /api/v1/quests/accept - Accept quest offer
- POST /api/v1/quests/decline - Decline quest offer
- POST /api/v1/quests/progress - Update objective progress
- POST /api/v1/quests/complete - Complete quest, claim rewards
- POST /api/v1/quests/abandon - Abandon active quest
- GET /api/v1/characters/{id}/quests - List character quests
- GET /api/v1/quests/{quest_id} - Get quest details
Frontend:
- Quest tracker sidebar with HTMX integration
- Quest offer modal for accept/decline flow
- Quest detail modal for viewing progress
- Combat service integration for kill objective tracking
Testing:
- Unit tests for Quest models and serialization
- Integration tests for full quest lifecycle
- Comprehensive test coverage for eligibility service
Documentation:
- Reorganized docs into /docs/phases/ structure
- Added Phase 5-12 planning documents
- Updated ROADMAP.md with new structure
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- Add horizontal nav menu with 7 items: Profile, Characters, Sessions,
Mechanics, Leaderboard, Settings, Help
- Implement responsive hamburger menu for mobile (≤768px)
- Create pages blueprint with stub routes for new pages
- Add "Coming Soon" styled stub templates with icons
- Include active state highlighting for current page
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Co-Authored-By: Claude <noreply@anthropic.com>
Backend Changes:
- Add tier-based max_sessions config (free: 1, basic: 2, premium: 3, elite: 5)
- Add DELETE /api/v1/sessions/{id} endpoint for hard session deletion
- Cascade delete chat messages when session is deleted
- Add GET /api/v1/usage endpoint for daily turn limit info
- Replace hardcoded TIER_LIMITS with config-based ai_calls_per_day
- Handle unlimited (-1) tier in rate limiter service
Frontend Changes:
- Add inline session delete buttons with HTMX on character list
- Add usage_display.html component showing remaining daily turns
- Display usage indicator on character list and game play pages
- Page refresh after session deletion to update UI state
Documentation:
- Update API_REFERENCE.md with new endpoints and tier limits
- Update API_TESTING.md with session endpoint examples
- Update SESSION_MANAGEMENT.md with tier-based limits
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- Add hybrid modal/page navigation based on screen size (1024px breakpoint)
- Desktop (>1024px): Uses modal overlays for quick interactions
- Mobile (≤1024px): Navigates to dedicated full pages for better UX
- Extract shared NPC chat content into reusable partial template
- Add responsive navigation JavaScript (responsive-modals.js)
- Create dedicated NPC chat page route with back button navigation
- Add mobile-optimized CSS with sticky header and chat input
- Fix HTMX indicator errors by using htmx-indicator class pattern
- Document responsive modal pattern for future features
Addresses mobile UX issues: cramped space, nested scrolling, keyboard conflicts,
and lack of native back button support in modals.
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Co-Authored-By: Claude <noreply@anthropic.com>