feat(api): implement combat loot integration with hybrid static/procedural system
Add CombatLootService that orchestrates loot generation from combat, supporting both static item drops (consumables, materials) and procedural equipment generation (weapons, armor with affixes). Key changes: - Extend LootEntry model with LootType enum (STATIC/PROCEDURAL) - Create StaticItemLoader service for consumables/materials from YAML - Create CombatLootService with full rarity formula incorporating: - Party average level - Enemy difficulty tier (EASY: +0%, MEDIUM: +5%, HARD: +15%, BOSS: +30%) - Character luck stat - Per-entry rarity bonus - Integrate with CombatService._calculate_rewards() for automatic loot gen - Add boss guaranteed drops via generate_boss_loot() New enemy variants (goblin family proof-of-concept): - goblin_scout (Easy) - static drops only - goblin_warrior (Medium) - static + procedural weapon drops - goblin_chieftain (Hard) - static + procedural weapon/armor drops Static items added: - consumables.yaml: health/mana potions, elixirs, food - materials.yaml: trophy items, crafting materials Tests: 59 new tests across 3 test files (all passing)
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api/app/data/enemies/goblin_scout.yaml
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56
api/app/data/enemies/goblin_scout.yaml
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# Goblin Scout - Easy variant, agile but fragile
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# A fast, cowardly goblin that serves as a lookout for its tribe.
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# Quick to flee, drops minor loot and the occasional small potion.
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enemy_id: goblin_scout
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name: Goblin Scout
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description: >
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A small, wiry goblin with oversized ears and beady yellow eyes.
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Goblin scouts are the first line of awareness for their tribes,
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often found lurking in shadows or perched in trees. They prefer
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to run rather than fight, but will attack if cornered.
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base_stats:
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strength: 6
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dexterity: 14
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constitution: 5
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intelligence: 6
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wisdom: 10
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charisma: 4
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luck: 10
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abilities:
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- basic_attack
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loot_table:
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# Static drops - materials and consumables
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- loot_type: static
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item_id: goblin_ear
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drop_chance: 0.60
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quantity_min: 1
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quantity_max: 1
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- loot_type: static
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item_id: goblin_trinket
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drop_chance: 0.20
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quantity_min: 1
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quantity_max: 1
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- loot_type: static
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item_id: health_potion_small
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drop_chance: 0.08
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quantity_min: 1
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quantity_max: 1
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experience_reward: 10
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gold_reward_min: 1
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gold_reward_max: 4
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difficulty: easy
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tags:
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- humanoid
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- goblinoid
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- small
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- scout
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base_damage: 3
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crit_chance: 0.08
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flee_chance: 0.70
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