feat: Implement Phase 5 Quest System (100% complete)
Add YAML-driven quest system with context-aware offering:
Core Implementation:
- Quest data models (Quest, QuestObjective, QuestReward, QuestTriggers)
- QuestService for YAML loading and caching
- QuestEligibilityService with level, location, and probability filtering
- LoreService stub (MockLoreService) ready for Phase 6 Weaviate integration
Quest Content:
- 5 example quests across difficulty tiers (2 easy, 2 medium, 1 hard)
- Quest-centric design: quests define their NPC givers
- Location-based probability weights for natural quest offering
AI Integration:
- Quest offering section in npc_dialogue.j2 template
- Response parser extracts [QUEST_OFFER:quest_id] markers
- AI naturally weaves quest offers into NPC conversations
API Endpoints:
- POST /api/v1/quests/accept - Accept quest offer
- POST /api/v1/quests/decline - Decline quest offer
- POST /api/v1/quests/progress - Update objective progress
- POST /api/v1/quests/complete - Complete quest, claim rewards
- POST /api/v1/quests/abandon - Abandon active quest
- GET /api/v1/characters/{id}/quests - List character quests
- GET /api/v1/quests/{quest_id} - Get quest details
Frontend:
- Quest tracker sidebar with HTMX integration
- Quest offer modal for accept/decline flow
- Quest detail modal for viewing progress
- Combat service integration for kill objective tracking
Testing:
- Unit tests for Quest models and serialization
- Integration tests for full quest lifecycle
- Comprehensive test coverage for eligibility service
Documentation:
- Reorganized docs into /docs/phases/ structure
- Added Phase 5-12 planning documents
- Updated ROADMAP.md with new structure
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -1,36 +1,83 @@
|
||||
{#
|
||||
Quests Accordion Content
|
||||
Shows active quests with objectives and progress
|
||||
Enhanced with HTMX for live updates and clickable quest details
|
||||
#}
|
||||
<div id="quest-list-container"
|
||||
hx-get="{{ url_for('game.quests_accordion', session_id=session_id) }}"
|
||||
hx-trigger="questAccepted from:body, questCompleted from:body, questAbandoned from:body, combatEnded from:body"
|
||||
hx-swap="innerHTML">
|
||||
|
||||
{% if quests %}
|
||||
<div class="quest-list">
|
||||
{% for quest in quests %}
|
||||
<div class="quest-item">
|
||||
<div class="quest-item {% if quest.is_complete %}quest-item--ready{% endif %}"
|
||||
hx-get="{{ url_for('game.quest_detail', session_id=session_id, quest_id=quest.quest_id) }}"
|
||||
hx-target="#modal-container"
|
||||
hx-swap="innerHTML"
|
||||
role="button"
|
||||
tabindex="0"
|
||||
aria-label="View quest details: {{ quest.name }}">
|
||||
|
||||
{# Ready to Complete Banner #}
|
||||
{% if quest.is_complete %}
|
||||
<div class="quest-ready-banner">
|
||||
<span class="ready-icon">✓</span>
|
||||
<span class="ready-text">Ready to Turn In!</span>
|
||||
</div>
|
||||
{% endif %}
|
||||
|
||||
<div class="quest-header">
|
||||
<span class="quest-name">{{ quest.name }}</span>
|
||||
<span class="quest-difficulty quest-difficulty--{{ quest.difficulty }}">
|
||||
{{ quest.difficulty }}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{% if quest.quest_giver %}
|
||||
<div class="quest-giver">From: {{ quest.quest_giver }}</div>
|
||||
{% endif %}
|
||||
|
||||
<div class="quest-objectives">
|
||||
{% for objective in quest.objectives %}
|
||||
<div class="quest-objective">
|
||||
<span class="quest-objective-check {% if objective.completed %}completed{% endif %}">
|
||||
{% if objective.completed %}✓{% endif %}
|
||||
<div class="quest-objective {% if objective.is_complete %}objective-complete{% endif %}">
|
||||
<span class="quest-objective-check">
|
||||
{% if objective.is_complete %}✓{% else %}○{% endif %}
|
||||
</span>
|
||||
<span class="quest-objective-text {% if objective.is_complete %}text-strikethrough{% endif %}">
|
||||
{{ objective.description }}
|
||||
</span>
|
||||
<span class="quest-objective-text">{{ objective.description }}</span>
|
||||
{% if objective.required > 1 %}
|
||||
<span class="quest-objective-progress">{{ objective.current }}/{{ objective.required }}</span>
|
||||
<span class="quest-objective-progress">
|
||||
{{ objective.current }}/{{ objective.required }}
|
||||
</span>
|
||||
{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
{# Progress Bar for Multi-objective Quests #}
|
||||
{% if quest.objectives|length > 1 %}
|
||||
{% set completed_count = quest.objectives|selectattr('is_complete')|list|length %}
|
||||
{% set total_count = quest.objectives|length %}
|
||||
<div class="quest-overall-progress">
|
||||
<div class="mini-progress-bar">
|
||||
<div class="mini-progress-fill"
|
||||
style="width: {{ (completed_count / total_count * 100)|int }}%">
|
||||
</div>
|
||||
</div>
|
||||
<span class="mini-progress-text">{{ completed_count }}/{{ total_count }}</span>
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% else %}
|
||||
<div class="quest-empty">
|
||||
No active quests. Talk to NPCs to find adventures!
|
||||
<span class="empty-icon">📜</span>
|
||||
<p class="empty-text">No active quests.</p>
|
||||
<p class="empty-hint">Talk to NPCs to find adventures!</p>
|
||||
</div>
|
||||
{% endif %}
|
||||
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user