feat: Implement Phase 5 Quest System (100% complete)
Add YAML-driven quest system with context-aware offering:
Core Implementation:
- Quest data models (Quest, QuestObjective, QuestReward, QuestTriggers)
- QuestService for YAML loading and caching
- QuestEligibilityService with level, location, and probability filtering
- LoreService stub (MockLoreService) ready for Phase 6 Weaviate integration
Quest Content:
- 5 example quests across difficulty tiers (2 easy, 2 medium, 1 hard)
- Quest-centric design: quests define their NPC givers
- Location-based probability weights for natural quest offering
AI Integration:
- Quest offering section in npc_dialogue.j2 template
- Response parser extracts [QUEST_OFFER:quest_id] markers
- AI naturally weaves quest offers into NPC conversations
API Endpoints:
- POST /api/v1/quests/accept - Accept quest offer
- POST /api/v1/quests/decline - Decline quest offer
- POST /api/v1/quests/progress - Update objective progress
- POST /api/v1/quests/complete - Complete quest, claim rewards
- POST /api/v1/quests/abandon - Abandon active quest
- GET /api/v1/characters/{id}/quests - List character quests
- GET /api/v1/quests/{quest_id} - Get quest details
Frontend:
- Quest tracker sidebar with HTMX integration
- Quest offer modal for accept/decline flow
- Quest detail modal for viewing progress
- Combat service integration for kill objective tracking
Testing:
- Unit tests for Quest models and serialization
- Integration tests for full quest lifecycle
- Comprehensive test coverage for eligibility service
Documentation:
- Reorganized docs into /docs/phases/ structure
- Added Phase 5-12 planning documents
- Updated ROADMAP.md with new structure
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
109
api/app/data/quests/easy/missing_tools.yaml
Normal file
109
api/app/data/quests/easy/missing_tools.yaml
Normal file
@@ -0,0 +1,109 @@
|
||||
# Missing Tools - Simple fetch quest for new players
|
||||
quest_id: quest_missing_tools
|
||||
name: "The Blacksmith's Missing Tools"
|
||||
description: |
|
||||
Hilda the blacksmith's best hammers and tongs have gone missing.
|
||||
She suspects they were stolen by mischievous goblins who've been
|
||||
spotted near the forest edge.
|
||||
difficulty: easy
|
||||
|
||||
# NPC Quest Givers
|
||||
quest_giver_npc_ids:
|
||||
- npc_blacksmith_hilda
|
||||
quest_giver_name: "Hilda Stoneforge"
|
||||
|
||||
# Location context
|
||||
location_id: crossville_forge
|
||||
region_id: crossville
|
||||
|
||||
# Offering conditions
|
||||
offering_triggers:
|
||||
location_types: ["town", "shop"]
|
||||
specific_locations: ["crossville_forge", "crossville_village"]
|
||||
min_character_level: 1
|
||||
max_character_level: 4
|
||||
required_quests_completed: []
|
||||
probability_weights:
|
||||
town: 0.25
|
||||
shop: 0.30
|
||||
|
||||
# NPC-specific offer dialogue
|
||||
npc_offer_dialogues:
|
||||
npc_blacksmith_hilda:
|
||||
dialogue: |
|
||||
*sighs heavily* Some thieving little beasts made off with me
|
||||
best tools last night. Saw goblin tracks leading toward the
|
||||
forest. Can't do proper work without 'em. Help me out?
|
||||
conditions:
|
||||
min_relationship: 20
|
||||
required_flags: []
|
||||
forbidden_flags: []
|
||||
|
||||
# What NPCs know about this quest
|
||||
npc_quest_knowledge:
|
||||
npc_blacksmith_hilda:
|
||||
- "The tools were passed down from her father"
|
||||
- "Goblins have been more active lately near the forest"
|
||||
- "She heard strange noises two nights ago but thought it was just animals"
|
||||
- "The tools are distinctive - marked with the Stoneforge family crest"
|
||||
|
||||
# Embedded lore
|
||||
lore_context:
|
||||
backstory: |
|
||||
The Stoneforge family has been the village's blacksmiths for
|
||||
four generations. Hilda's tools are not just valuable - they're
|
||||
family heirlooms with sentimental worth.
|
||||
world_connections:
|
||||
- "Goblins typically avoid settlements unless driven by something"
|
||||
- "Recent disturbances in the region have made all creatures more bold"
|
||||
regional_hints:
|
||||
- "Goblin warrens exist in the rocky hills east of the forest"
|
||||
- "The Stoneforge family once forged weapons for the village militia"
|
||||
|
||||
# Narrative hooks
|
||||
dialogue_templates:
|
||||
narrative_hooks:
|
||||
- "mentions being unable to fill orders without proper tools"
|
||||
- "looks frustrated at a half-finished project"
|
||||
- "grumbles about creatures getting bolder"
|
||||
- "offers a discount on future work as additional thanks"
|
||||
ambient_hints:
|
||||
- "You notice the forge is quieter than usual"
|
||||
- "Several half-finished weapons sit abandoned on workbenches"
|
||||
|
||||
# Objectives
|
||||
objectives:
|
||||
- objective_id: track_goblins
|
||||
description: "Follow the goblin tracks into the forest"
|
||||
objective_type: travel
|
||||
required_progress: 1
|
||||
target_location_id: forest_goblin_camp
|
||||
|
||||
- objective_id: recover_tools
|
||||
description: "Recover Hilda's stolen tools"
|
||||
objective_type: collect
|
||||
required_progress: 1
|
||||
target_item_id: stoneforge_tools
|
||||
|
||||
# Rewards
|
||||
rewards:
|
||||
gold: 35
|
||||
experience: 75
|
||||
items: []
|
||||
relationship_bonuses:
|
||||
npc_blacksmith_hilda: 15
|
||||
unlocks_quests: []
|
||||
reveals_locations: ["forest_goblin_camp"]
|
||||
|
||||
# Completion dialogue
|
||||
completion_dialogue:
|
||||
npc_blacksmith_hilda: |
|
||||
*eyes light up* My tools! You found them! By the ancestors,
|
||||
I thought they were gone forever. Here's your coin, and know
|
||||
that you've got a friend at the Stoneforge. Come by anytime
|
||||
you need gear - I'll give you the family discount.
|
||||
|
||||
tags:
|
||||
- starter
|
||||
- fetch
|
||||
- exploration
|
||||
Reference in New Issue
Block a user