combat testing and polishing in the dev console, many bug fixes
This commit is contained in:
864
public_web/templates/dev/combat_session.html
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864
public_web/templates/dev/combat_session.html
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@@ -0,0 +1,864 @@
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{% extends "base.html" %}
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{% block title %}Combat Debug - Dev Tools{% endblock %}
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{% block extra_head %}
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<style>
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.dev-banner {
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background: #dc2626;
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color: white;
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padding: 0.5rem 1rem;
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text-align: center;
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font-weight: bold;
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position: sticky;
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top: 0;
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z-index: 100;
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}
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.combat-container {
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max-width: 1400px;
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margin: 1rem auto;
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padding: 0 1rem;
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display: grid;
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grid-template-columns: 280px 1fr 300px;
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gap: 1rem;
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}
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@media (max-width: 1200px) {
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.combat-container {
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grid-template-columns: 250px 1fr;
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}
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.right-panel {
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display: none;
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}
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}
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@media (max-width: 768px) {
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.combat-container {
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grid-template-columns: 1fr;
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}
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.left-panel {
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display: none;
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}
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}
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.panel {
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background: rgba(30, 30, 40, 0.9);
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border: 1px solid #4a4a5a;
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border-radius: 8px;
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padding: 1rem;
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}
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.panel h3 {
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color: #f59e0b;
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margin-top: 0;
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margin-bottom: 1rem;
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font-size: 1rem;
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border-bottom: 1px solid #4a4a5a;
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padding-bottom: 0.5rem;
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display: flex;
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justify-content: space-between;
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align-items: center;
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}
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.btn-refresh {
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background: #6366f1;
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color: white;
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padding: 0.25rem 0.5rem;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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font-size: 0.75rem;
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}
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.btn-refresh:hover {
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background: #4f46e5;
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}
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/* Left Panel - State */
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.state-section {
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margin-bottom: 1.5rem;
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}
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.state-section h4 {
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color: #9ca3af;
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font-size: 0.75rem;
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text-transform: uppercase;
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margin: 0 0 0.5rem 0;
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}
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.state-item {
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margin-bottom: 0.5rem;
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}
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.state-label {
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color: #6b7280;
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font-size: 0.75rem;
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}
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.state-value {
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color: #e5e7eb;
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font-weight: 500;
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}
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.combatant-card {
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background: #2a2a3a;
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border-radius: 6px;
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padding: 0.75rem;
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margin-bottom: 0.5rem;
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border-left: 3px solid #4a4a5a;
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}
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.combatant-card.player {
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border-left-color: #3b82f6;
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}
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.combatant-card.enemy {
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border-left-color: #ef4444;
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}
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.combatant-card.active {
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box-shadow: 0 0 0 2px #f59e0b;
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}
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.combatant-card.defeated {
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opacity: 0.5;
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}
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.combatant-name {
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color: #e5e7eb;
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font-weight: 600;
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margin-bottom: 0.5rem;
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}
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.resource-bar {
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height: 8px;
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background: #1a1a2a;
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border-radius: 4px;
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overflow: hidden;
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margin-bottom: 0.25rem;
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}
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.resource-bar-fill {
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height: 100%;
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border-radius: 4px;
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transition: width 0.3s ease;
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}
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.resource-bar-fill.hp {
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background: linear-gradient(90deg, #ef4444, #f87171);
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}
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.resource-bar-fill.mp {
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background: linear-gradient(90deg, #3b82f6, #60a5fa);
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}
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.resource-bar-fill.low {
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background: linear-gradient(90deg, #dc2626, #ef4444);
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animation: pulse 1s infinite;
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}
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@keyframes pulse {
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0%, 100% { opacity: 1; }
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50% { opacity: 0.6; }
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}
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.resource-text {
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font-size: 0.7rem;
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color: #9ca3af;
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display: flex;
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justify-content: space-between;
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}
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/* Debug Actions */
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.debug-actions {
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margin-top: 1rem;
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padding-top: 1rem;
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border-top: 1px solid #4a4a5a;
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}
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.debug-btn {
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width: 100%;
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padding: 0.5rem;
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margin-bottom: 0.5rem;
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border: 1px solid #4a4a5a;
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border-radius: 4px;
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cursor: pointer;
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font-size: 0.85rem;
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transition: all 0.2s;
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}
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.debug-btn.victory {
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background: #064e3b;
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color: #a7f3d0;
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}
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.debug-btn.victory:hover {
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background: #065f46;
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}
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.debug-btn.defeat {
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background: #7f1d1d;
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color: #fecaca;
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}
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.debug-btn.defeat:hover {
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background: #991b1b;
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}
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.debug-btn.reset {
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background: #1e40af;
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color: #bfdbfe;
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}
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.debug-btn.reset:hover {
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background: #1d4ed8;
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}
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/* Center Panel - Main */
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.main-panel {
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min-height: 600px;
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display: flex;
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flex-direction: column;
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}
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#combat-log {
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flex: 1;
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background: #1a1a2a;
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border-radius: 6px;
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padding: 1rem;
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min-height: 300px;
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max-height: 400px;
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overflow-y: auto;
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margin-bottom: 1rem;
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}
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.log-entry {
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padding: 0.5rem 0.75rem;
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margin-bottom: 0.5rem;
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border-radius: 4px;
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font-size: 0.9rem;
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}
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.log-entry--player {
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background: rgba(59, 130, 246, 0.15);
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border-left: 3px solid #3b82f6;
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}
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.log-entry--enemy {
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background: rgba(239, 68, 68, 0.15);
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border-left: 3px solid #ef4444;
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}
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.log-entry--crit {
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background: rgba(245, 158, 11, 0.2);
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border-left: 3px solid #f59e0b;
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}
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.log-entry--system {
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background: rgba(107, 114, 128, 0.15);
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border-left: 3px solid #6b7280;
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font-style: italic;
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color: #9ca3af;
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}
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.log-entry--heal {
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background: rgba(16, 185, 129, 0.15);
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border-left: 3px solid #10b981;
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}
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.log-actor {
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font-weight: 600;
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color: #e5e7eb;
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}
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.log-message {
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color: #d1d5db;
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}
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.log-damage {
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color: #ef4444;
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font-weight: 600;
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}
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.log-heal {
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color: #10b981;
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font-weight: 600;
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}
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.log-crit {
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color: #f59e0b;
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font-size: 0.75rem;
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margin-left: 0.5rem;
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}
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/* Action Buttons */
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.actions-grid {
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display: grid;
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grid-template-columns: repeat(5, 1fr);
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gap: 0.5rem;
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margin-bottom: 1rem;
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}
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@media (max-width: 900px) {
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.actions-grid {
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grid-template-columns: repeat(3, 1fr);
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}
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}
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.action-btn {
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padding: 0.75rem 1rem;
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border: none;
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border-radius: 6px;
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cursor: pointer;
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font-size: 0.9rem;
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font-weight: 500;
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transition: all 0.2s;
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text-align: center;
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}
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.action-btn:disabled {
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opacity: 0.5;
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cursor: not-allowed;
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}
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.action-btn.attack {
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background: #ef4444;
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color: white;
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}
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.action-btn.attack:hover:not(:disabled) {
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background: #dc2626;
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}
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.action-btn.ability {
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background: #8b5cf6;
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color: white;
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}
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.action-btn.ability:hover:not(:disabled) {
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background: #7c3aed;
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}
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.action-btn.item {
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background: #10b981;
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color: white;
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}
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.action-btn.item:hover:not(:disabled) {
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background: #059669;
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}
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.action-btn.defend {
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background: #3b82f6;
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color: white;
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}
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.action-btn.defend:hover:not(:disabled) {
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background: #2563eb;
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}
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.action-btn.flee {
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background: #6b7280;
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color: white;
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}
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.action-btn.flee:hover:not(:disabled) {
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background: #4b5563;
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}
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/* Right Panel */
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.turn-order {
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margin-bottom: 1rem;
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}
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.turn-item {
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display: flex;
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align-items: center;
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padding: 0.5rem;
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margin-bottom: 0.25rem;
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background: #2a2a3a;
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border-radius: 4px;
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font-size: 0.85rem;
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}
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.turn-item.active {
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background: #3b3b5b;
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border: 1px solid #f59e0b;
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}
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.turn-number {
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width: 24px;
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height: 24px;
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background: #4a4a5a;
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border-radius: 50%;
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display: flex;
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align-items: center;
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justify-content: center;
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margin-right: 0.5rem;
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font-size: 0.75rem;
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color: #9ca3af;
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}
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.turn-item.active .turn-number {
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background: #f59e0b;
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color: #1a1a2a;
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}
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.turn-name {
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color: #e5e7eb;
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}
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.turn-name.player {
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color: #60a5fa;
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}
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.turn-name.enemy {
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color: #f87171;
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}
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/* Effects Panel */
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.effects-panel {
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margin-top: 1rem;
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}
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.effect-item {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: 0.5rem;
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margin-bottom: 0.25rem;
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background: #2a2a3a;
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border-radius: 4px;
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font-size: 0.8rem;
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}
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.effect-name {
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color: #e5e7eb;
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}
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.effect-duration {
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color: #f59e0b;
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font-size: 0.75rem;
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}
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/* Debug Panel */
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.debug-panel {
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margin-top: 1rem;
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padding: 1rem;
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background: #1a1a2a;
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border-radius: 6px;
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font-family: monospace;
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font-size: 0.75rem;
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}
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.debug-toggle {
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color: #9ca3af;
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cursor: pointer;
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user-select: none;
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}
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.debug-content {
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margin-top: 0.5rem;
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max-height: 300px;
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overflow: auto;
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white-space: pre;
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color: #a3e635;
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}
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/* Modal Styles */
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.modal-overlay {
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position: fixed;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background: rgba(0, 0, 0, 0.8);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 1000;
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}
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.modal-content {
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||||
background: #1a1a2a;
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||||
border: 1px solid #4a4a5a;
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||||
border-radius: 8px;
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||||
padding: 1.5rem;
|
||||
max-width: 500px;
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||||
width: 90%;
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max-height: 80vh;
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overflow-y: auto;
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||||
}
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||||
.modal-content h3 {
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||||
color: #f59e0b;
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||||
margin-top: 0;
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||||
margin-bottom: 1rem;
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||||
}
|
||||
|
||||
.modal-close {
|
||||
margin-top: 1rem;
|
||||
padding: 0.5rem 1rem;
|
||||
background: #6b7280;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
color: white;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
/* Sheet Styles */
|
||||
.combat-items-sheet {
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||||
position: fixed;
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||||
bottom: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
background: #1a1a2a;
|
||||
border-top: 1px solid #4a4a5a;
|
||||
border-radius: 16px 16px 0 0;
|
||||
padding: 1rem;
|
||||
max-height: 50vh;
|
||||
overflow-y: auto;
|
||||
z-index: 1000;
|
||||
transform: translateY(100%);
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||||
transition: transform 0.3s ease;
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||||
}
|
||||
|
||||
.combat-items-sheet.open {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
.sheet-backdrop {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
z-index: 999;
|
||||
}
|
||||
|
||||
.sheet-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.sheet-header h3 {
|
||||
color: #f59e0b;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.sheet-close {
|
||||
background: none;
|
||||
border: none;
|
||||
color: #9ca3af;
|
||||
font-size: 1.5rem;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.error {
|
||||
background: #7f1d1d;
|
||||
color: #fecaca;
|
||||
padding: 0.75rem;
|
||||
border-radius: 6px;
|
||||
}
|
||||
|
||||
.success {
|
||||
background: #064e3b;
|
||||
color: #a7f3d0;
|
||||
padding: 0.75rem;
|
||||
border-radius: 6px;
|
||||
}
|
||||
|
||||
.back-link {
|
||||
color: #60a5fa;
|
||||
text-decoration: none;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.back-link:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
</style>
|
||||
{% endblock %}
|
||||
|
||||
{% block content %}
|
||||
<div class="dev-banner">
|
||||
DEV MODE - Combat Session {{ session_id[:8] }}...
|
||||
</div>
|
||||
|
||||
<div class="combat-container">
|
||||
<!-- Left Panel: Combat State -->
|
||||
<div class="panel left-panel">
|
||||
<h3>
|
||||
Combat State
|
||||
<button class="btn-refresh"
|
||||
hx-get="{{ url_for('dev.combat_state', session_id=session_id) }}"
|
||||
hx-target="#state-content"
|
||||
hx-swap="innerHTML">
|
||||
Refresh
|
||||
</button>
|
||||
</h3>
|
||||
<div id="state-content">
|
||||
{% include 'dev/partials/combat_state.html' %}
|
||||
</div>
|
||||
|
||||
<!-- Debug Actions -->
|
||||
<div class="debug-actions">
|
||||
<h4 style="color: #f59e0b; font-size: 0.85rem; margin: 0 0 0.5rem 0;">Debug Actions</h4>
|
||||
<button class="debug-btn reset"
|
||||
hx-post="{{ url_for('dev.reset_hp_mp', session_id=session_id) }}"
|
||||
hx-target="#combat-log"
|
||||
hx-swap="beforeend">
|
||||
Reset HP/MP
|
||||
</button>
|
||||
<button class="debug-btn victory"
|
||||
hx-post="{{ url_for('dev.force_end_combat', session_id=session_id) }}"
|
||||
hx-vals='{"victory": "true"}'
|
||||
hx-target="#combat-log"
|
||||
hx-swap="innerHTML">
|
||||
Force Victory
|
||||
</button>
|
||||
<button class="debug-btn defeat"
|
||||
hx-post="{{ url_for('dev.force_end_combat', session_id=session_id) }}"
|
||||
hx-vals='{"victory": "false"}'
|
||||
hx-target="#combat-log"
|
||||
hx-swap="innerHTML">
|
||||
Force Defeat
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div style="margin-top: 1rem; padding-top: 1rem; border-top: 1px solid #4a4a5a;">
|
||||
<a href="{{ url_for('dev.combat_hub') }}" class="back-link">← Back to Combat Hub</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Center Panel: Combat Log & Actions -->
|
||||
<div class="panel main-panel">
|
||||
<h3>Combat Log</h3>
|
||||
|
||||
<!-- Combat Log -->
|
||||
<div id="combat-log" role="log" aria-live="polite">
|
||||
{% for entry in combat_log %}
|
||||
<div class="log-entry log-entry--{{ entry.type }}">
|
||||
{% if entry.actor %}
|
||||
<span class="log-actor">{{ entry.actor }}</span>
|
||||
{% endif %}
|
||||
<span class="log-message">{{ entry.message }}</span>
|
||||
{% if entry.damage %}
|
||||
<span class="log-damage">-{{ entry.damage }} HP</span>
|
||||
{% endif %}
|
||||
{% if entry.heal %}
|
||||
<span class="log-heal">+{{ entry.heal }} HP</span>
|
||||
{% endif %}
|
||||
{% if entry.is_crit %}
|
||||
<span class="log-crit">CRITICAL!</span>
|
||||
{% endif %}
|
||||
</div>
|
||||
{% else %}
|
||||
<div class="log-entry log-entry--system">
|
||||
Combat begins!
|
||||
{% if is_player_turn %}
|
||||
Take your action.
|
||||
{% else %}
|
||||
Waiting for enemy turn...
|
||||
{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<!-- Action Buttons -->
|
||||
<div class="actions-grid" id="action-buttons">
|
||||
<button class="action-btn attack"
|
||||
hx-post="{{ url_for('dev.combat_action', session_id=session_id) }}"
|
||||
hx-vals='{"action_type": "attack"}'
|
||||
hx-target="#combat-log"
|
||||
hx-swap="beforeend"
|
||||
hx-disabled-elt="this"
|
||||
{% if not is_player_turn %}disabled{% endif %}>
|
||||
Attack
|
||||
</button>
|
||||
<button class="action-btn ability"
|
||||
hx-get="{{ url_for('dev.combat_abilities', session_id=session_id) }}"
|
||||
hx-target="#modal-container"
|
||||
hx-swap="innerHTML"
|
||||
{% if not is_player_turn %}disabled{% endif %}>
|
||||
Ability
|
||||
</button>
|
||||
<button class="action-btn item"
|
||||
hx-get="{{ url_for('dev.combat_items', session_id=session_id) }}"
|
||||
hx-target="#sheet-container"
|
||||
hx-swap="innerHTML"
|
||||
{% if not is_player_turn %}disabled{% endif %}>
|
||||
Item
|
||||
</button>
|
||||
<button class="action-btn defend"
|
||||
hx-post="{{ url_for('dev.combat_action', session_id=session_id) }}"
|
||||
hx-vals='{"action_type": "defend"}'
|
||||
hx-target="#combat-log"
|
||||
hx-swap="beforeend"
|
||||
hx-disabled-elt="this"
|
||||
{% if not is_player_turn %}disabled{% endif %}>
|
||||
Defend
|
||||
</button>
|
||||
<button class="action-btn flee"
|
||||
hx-post="{{ url_for('dev.combat_action', session_id=session_id) }}"
|
||||
hx-vals='{"action_type": "flee"}'
|
||||
hx-target="#combat-log"
|
||||
hx-swap="beforeend"
|
||||
hx-disabled-elt="this"
|
||||
{% if not is_player_turn %}disabled{% endif %}>
|
||||
Flee
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Debug Panel -->
|
||||
<div class="debug-panel">
|
||||
<div class="debug-toggle" onclick="this.nextElementSibling.style.display = this.nextElementSibling.style.display === 'none' ? 'block' : 'none'">
|
||||
[+] Raw State JSON (click to toggle)
|
||||
</div>
|
||||
<div class="debug-content" style="display: none;">{{ raw_state | tojson(indent=2) }}</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Right Panel: Turn Order & Effects -->
|
||||
<div class="panel right-panel">
|
||||
<h3>Turn Order</h3>
|
||||
|
||||
<div class="turn-order">
|
||||
{% for combatant_id in turn_order %}
|
||||
{% set ns = namespace(combatant=None) %}
|
||||
{% for c in encounter.combatants %}
|
||||
{% if c.combatant_id == combatant_id %}
|
||||
{% set ns.combatant = c %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
<div class="turn-item {% if combatant_id == current_turn_id %}active{% endif %}">
|
||||
<span class="turn-number">{{ loop.index }}</span>
|
||||
<span class="turn-name {% if ns.combatant and ns.combatant.is_player %}player{% else %}enemy{% endif %}">
|
||||
{% if ns.combatant %}{{ ns.combatant.name }}{% else %}{{ combatant_id[:8] }}{% endif %}
|
||||
</span>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<h3 style="margin-top: 1rem;">Active Effects</h3>
|
||||
<div class="effects-panel">
|
||||
{% if player_combatant and player_combatant.active_effects %}
|
||||
{% for effect in player_combatant.active_effects %}
|
||||
<div class="effect-item">
|
||||
<span class="effect-name">{{ effect.name }}</span>
|
||||
<span class="effect-duration">{{ effect.remaining_duration }} turns</span>
|
||||
</div>
|
||||
{% endfor %}
|
||||
{% else %}
|
||||
<p style="color: #6b7280; font-size: 0.85rem; text-align: center;">No active effects</p>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Modal Container -->
|
||||
<div id="modal-container"></div>
|
||||
|
||||
<!-- Sheet Container -->
|
||||
<div id="sheet-container"></div>
|
||||
|
||||
<script>
|
||||
// Close modal function
|
||||
function closeModal() {
|
||||
document.getElementById('modal-container').innerHTML = '';
|
||||
}
|
||||
|
||||
// Close combat sheet function
|
||||
function closeCombatSheet() {
|
||||
document.getElementById('sheet-container').innerHTML = '';
|
||||
}
|
||||
|
||||
// Refresh combat state panel
|
||||
function refreshCombatState() {
|
||||
htmx.ajax('GET', '{{ url_for("dev.combat_state", session_id=session_id) }}', {
|
||||
target: '#state-content',
|
||||
swap: 'innerHTML'
|
||||
});
|
||||
}
|
||||
|
||||
// Auto-scroll combat log
|
||||
const combatLog = document.getElementById('combat-log');
|
||||
if (combatLog) {
|
||||
combatLog.scrollTop = combatLog.scrollHeight;
|
||||
}
|
||||
|
||||
// Observe combat log for new entries and auto-scroll
|
||||
const observer = new MutationObserver(function() {
|
||||
combatLog.scrollTop = combatLog.scrollHeight;
|
||||
});
|
||||
observer.observe(combatLog, { childList: true });
|
||||
|
||||
// Guard against duplicate enemy turn requests
|
||||
let enemyTurnPending = false;
|
||||
let enemyTurnTimeout = null;
|
||||
|
||||
function triggerEnemyTurn(delay = 1000) {
|
||||
// Prevent duplicate requests
|
||||
if (enemyTurnPending) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear any pending timeout
|
||||
if (enemyTurnTimeout) {
|
||||
clearTimeout(enemyTurnTimeout);
|
||||
}
|
||||
|
||||
enemyTurnPending = true;
|
||||
enemyTurnTimeout = setTimeout(function() {
|
||||
htmx.ajax('POST', '{{ url_for("dev.combat_enemy_turn", session_id=session_id) }}', {
|
||||
target: '#combat-log',
|
||||
swap: 'beforeend'
|
||||
}).then(function() {
|
||||
enemyTurnPending = false;
|
||||
// Refresh state after enemy turn completes
|
||||
setTimeout(refreshCombatState, 500);
|
||||
}).catch(function() {
|
||||
enemyTurnPending = false;
|
||||
});
|
||||
}, delay);
|
||||
}
|
||||
|
||||
// Auto-trigger enemy turn on page load if it's not the player's turn
|
||||
{% if not is_player_turn %}
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
// Small delay to let the page render first
|
||||
triggerEnemyTurn(500);
|
||||
});
|
||||
{% endif %}
|
||||
|
||||
// Handle enemy turn trigger
|
||||
document.body.addEventListener('htmx:afterRequest', function(event) {
|
||||
// Check for enemyTurn trigger
|
||||
const trigger = event.detail.xhr.getResponseHeader('HX-Trigger');
|
||||
if (trigger && trigger.includes('enemyTurn')) {
|
||||
triggerEnemyTurn(1000);
|
||||
}
|
||||
|
||||
// Refresh state after any combat action (player action, debug action, but NOT enemy turn - handled above)
|
||||
const requestUrl = event.detail.pathInfo?.requestPath || '';
|
||||
const isActionBtn = event.detail.elt && event.detail.elt.classList && event.detail.elt.classList.contains('action-btn');
|
||||
const isDebugBtn = event.detail.elt && event.detail.elt.classList && event.detail.elt.classList.contains('debug-btn');
|
||||
|
||||
if (isActionBtn || isDebugBtn) {
|
||||
setTimeout(refreshCombatState, 500);
|
||||
}
|
||||
});
|
||||
|
||||
// Re-enable buttons when player turn returns
|
||||
document.body.addEventListener('htmx:afterSwap', function(event) {
|
||||
// If state was updated, check if it's player turn
|
||||
if (event.detail.target.id === 'state-content') {
|
||||
const stateContent = document.getElementById('state-content');
|
||||
const isPlayerTurn = stateContent && stateContent.textContent.includes('Your Turn');
|
||||
const buttons = document.querySelectorAll('.action-btn');
|
||||
buttons.forEach(function(btn) {
|
||||
btn.disabled = !isPlayerTurn;
|
||||
});
|
||||
}
|
||||
});
|
||||
</script>
|
||||
{% endblock %}
|
||||
Reference in New Issue
Block a user