combat testing and polishing in the dev console, many bug fixes

This commit is contained in:
2025-11-27 20:37:53 -06:00
parent 94c4ca9e95
commit dd92cf5991
45 changed files with 8157 additions and 1106 deletions

View File

@@ -7,7 +7,7 @@ Provides the main gameplay interface with 3-column layout:
- Right: Accordions for history, quests, NPCs, map
"""
from flask import Blueprint, render_template, request
from flask import Blueprint, render_template, request, redirect, url_for
import structlog
from ..utils.api_client import get_api_client, APIError, APINotFoundError
@@ -866,6 +866,220 @@ def npc_chat_history(session_id: str, npc_id: str):
return '<div class="history-empty">Failed to load history</div>', 500
# ===== Inventory Routes =====
@game_bp.route('/session/<session_id>/inventory-modal')
@require_auth
def inventory_modal(session_id: str):
"""
Get inventory modal with all items.
Supports filtering by item type via ?filter= parameter.
"""
client = get_api_client()
filter_type = request.args.get('filter', 'all')
try:
# Get session to find character
session_response = client.get(f'/api/v1/sessions/{session_id}')
session_data = session_response.get('result', {})
character_id = session_data.get('character_id')
inventory = []
equipped = {}
gold = 0
inventory_count = 0
inventory_max = 100
if character_id:
try:
inv_response = client.get(f'/api/v1/characters/{character_id}/inventory')
inv_data = inv_response.get('result', {})
inventory = inv_data.get('inventory', [])
equipped = inv_data.get('equipped', {})
inventory_count = inv_data.get('inventory_count', len(inventory))
inventory_max = inv_data.get('max_inventory', 100)
# Get gold from character
char_response = client.get(f'/api/v1/characters/{character_id}')
char_data = char_response.get('result', {})
gold = char_data.get('gold', 0)
except (APINotFoundError, APIError) as e:
logger.warning("failed_to_load_inventory", character_id=character_id, error=str(e))
# Filter inventory by type if specified
if filter_type != 'all':
inventory = [item for item in inventory if item.get('item_type') == filter_type]
return render_template(
'game/partials/inventory_modal.html',
session_id=session_id,
inventory=inventory,
equipped=equipped,
gold=gold,
inventory_count=inventory_count,
inventory_max=inventory_max,
filter=filter_type
)
except APIError as e:
logger.error("failed_to_load_inventory_modal", session_id=session_id, error=str(e))
return f'''
<div class="modal-overlay" onclick="closeModal()">
<div class="modal-content inventory-modal">
<div class="modal-header">
<h2>Inventory</h2>
<button class="modal-close" onclick="closeModal()">&times;</button>
</div>
<div class="modal-body">
<div class="inventory-empty">Failed to load inventory: {e}</div>
</div>
</div>
</div>
'''
@game_bp.route('/session/<session_id>/inventory/item/<item_id>')
@require_auth
def inventory_item_detail(session_id: str, item_id: str):
"""Get item detail partial for HTMX swap."""
client = get_api_client()
try:
# Get session to find character
session_response = client.get(f'/api/v1/sessions/{session_id}')
session_data = session_response.get('result', {})
character_id = session_data.get('character_id')
item = None
if character_id:
# Get inventory and find the item
inv_response = client.get(f'/api/v1/characters/{character_id}/inventory')
inv_data = inv_response.get('result', {})
inventory = inv_data.get('inventory', [])
for inv_item in inventory:
if inv_item.get('item_id') == item_id:
item = inv_item
break
if not item:
return '<div class="item-detail-empty">Item not found</div>', 404
# Determine suggested slot for equipment
suggested_slot = None
item_type = item.get('item_type', '')
if item_type == 'weapon':
suggested_slot = 'weapon'
elif item_type == 'armor':
# Could be any armor slot - default to chest
suggested_slot = 'chest'
return render_template(
'game/partials/inventory_item_detail.html',
session_id=session_id,
item=item,
suggested_slot=suggested_slot
)
except APIError as e:
logger.error("failed_to_load_item_detail", session_id=session_id, item_id=item_id, error=str(e))
return f'<div class="item-detail-empty">Failed to load item: {e}</div>', 500
@game_bp.route('/session/<session_id>/inventory/use', methods=['POST'])
@require_auth
def inventory_use(session_id: str):
"""Use a consumable item."""
client = get_api_client()
item_id = request.form.get('item_id')
if not item_id:
return '<div class="error">No item selected</div>', 400
try:
# Get session to find character
session_response = client.get(f'/api/v1/sessions/{session_id}')
session_data = session_response.get('result', {})
character_id = session_data.get('character_id')
if not character_id:
return '<div class="error">No character found</div>', 400
# Use the item via API
client.post(f'/api/v1/characters/{character_id}/inventory/use', {
'item_id': item_id
})
# Return updated character panel
return redirect(url_for('game.character_panel', session_id=session_id))
except APIError as e:
logger.error("failed_to_use_item", session_id=session_id, item_id=item_id, error=str(e))
return f'<div class="error">Failed to use item: {e}</div>', 500
@game_bp.route('/session/<session_id>/inventory/equip', methods=['POST'])
@require_auth
def inventory_equip(session_id: str):
"""Equip an item to a slot."""
client = get_api_client()
item_id = request.form.get('item_id')
slot = request.form.get('slot')
if not item_id:
return '<div class="error">No item selected</div>', 400
try:
# Get session to find character
session_response = client.get(f'/api/v1/sessions/{session_id}')
session_data = session_response.get('result', {})
character_id = session_data.get('character_id')
if not character_id:
return '<div class="error">No character found</div>', 400
# Equip the item via API
payload = {'item_id': item_id}
if slot:
payload['slot'] = slot
client.post(f'/api/v1/characters/{character_id}/inventory/equip', payload)
# Return updated character panel
return redirect(url_for('game.character_panel', session_id=session_id))
except APIError as e:
logger.error("failed_to_equip_item", session_id=session_id, item_id=item_id, error=str(e))
return f'<div class="error">Failed to equip item: {e}</div>', 500
@game_bp.route('/session/<session_id>/inventory/<item_id>', methods=['DELETE'])
@require_auth
def inventory_drop(session_id: str, item_id: str):
"""Drop (delete) an item from inventory."""
client = get_api_client()
try:
# Get session to find character
session_response = client.get(f'/api/v1/sessions/{session_id}')
session_data = session_response.get('result', {})
character_id = session_data.get('character_id')
if not character_id:
return '<div class="error">No character found</div>', 400
# Delete the item via API
client.delete(f'/api/v1/characters/{character_id}/inventory/{item_id}')
# Return updated inventory modal
return redirect(url_for('game.inventory_modal', session_id=session_id))
except APIError as e:
logger.error("failed_to_drop_item", session_id=session_id, item_id=item_id, error=str(e))
return f'<div class="error">Failed to drop item: {e}</div>', 500
@game_bp.route('/session/<session_id>/npc/<npc_id>/talk', methods=['POST'])
@require_auth
def talk_to_npc(session_id: str, npc_id: str):