adding abilities, created skill tree template and unlock mechanics

This commit is contained in:
2025-11-28 21:41:46 -06:00
parent d9bc46adc1
commit a8767b34e2
96 changed files with 3331 additions and 13 deletions

View File

@@ -714,22 +714,18 @@ def view_skills(character_id: str):
api_client = get_api_client()
try:
# Get character data
# Get character data (includes full player_class with skill_trees)
response = api_client.get(f"/api/v1/characters/{character_id}")
character = response.get('result')
# Load class data to get skill trees
class_id = character.get('class_id')
player_class = None
if class_id:
response = api_client.get(f"/api/v1/classes/{class_id}")
player_class = response.get('result')
# Player class is already embedded in character response
player_class = character.get('player_class')
logger.info(
"Skill tree viewed",
user_id=user.get('id'),
character_id=character_id
character_id=character_id,
class_id=player_class.get('class_id') if player_class else None
)
return render_template(
@@ -752,3 +748,145 @@ def view_skills(character_id: str):
)
flash('An error occurred while loading the skill tree.', 'error')
return redirect(url_for('character_views.list_characters'))
@character_bp.route('/<character_id>/skills/unlock', methods=['POST'])
@require_auth_web
def unlock_skill(character_id: str):
"""
Unlock a skill for a character (HTMX endpoint).
Args:
character_id: ID of the character
Returns:
Re-rendered skills container partial
"""
user = get_current_user()
api_client = get_api_client()
skill_id = request.form.get('skill_id')
if not skill_id:
return _render_skills_page(
api_client, character_id, user,
error="No skill specified"
)
try:
# Call API to unlock skill
api_client.post(
f"/api/v1/characters/{character_id}/skills/unlock",
data={'skill_id': skill_id}
)
logger.info(
"Skill unlocked",
user_id=user.get('id'),
character_id=character_id,
skill_id=skill_id
)
return _render_skills_page(
api_client, character_id, user,
message=f"Skill unlocked!"
)
except APIError as e:
logger.error(
"Failed to unlock skill",
user_id=user.get('id'),
character_id=character_id,
skill_id=skill_id,
error=str(e)
)
return _render_skills_page(
api_client, character_id, user,
error=str(e.message) if hasattr(e, 'message') else "Failed to unlock skill"
)
@character_bp.route('/<character_id>/skills/respec', methods=['POST'])
@require_auth_web
def respec_skills(character_id: str):
"""
Respec all skills for a character (HTMX endpoint).
Args:
character_id: ID of the character
Returns:
Re-rendered skills container partial
"""
user = get_current_user()
api_client = get_api_client()
try:
# Call API to respec skills
response = api_client.post(f"/api/v1/characters/{character_id}/skills/respec")
result = response.get('result', {})
logger.info(
"Skills respec",
user_id=user.get('id'),
character_id=character_id,
cost=result.get('cost')
)
return _render_skills_page(
api_client, character_id, user,
message=f"Skills reset! {result.get('available_points', 0)} skill points refunded."
)
except APIError as e:
logger.error(
"Failed to respec skills",
user_id=user.get('id'),
character_id=character_id,
error=str(e)
)
return _render_skills_page(
api_client, character_id, user,
error=str(e.message) if hasattr(e, 'message') else "Failed to respec skills"
)
def _render_skills_page(api_client, character_id: str, user: dict,
message: str = None, error: str = None):
"""
Helper to render the skills container partial for HTMX updates.
Args:
api_client: API client instance
character_id: Character ID
user: Current user dict
message: Optional success message
error: Optional error message
Returns:
Rendered skills container HTML (partial, no base template)
"""
try:
# Get fresh character data (includes full player_class with skill_trees)
response = api_client.get(f"/api/v1/characters/{character_id}")
character = response.get('result')
# Player class is already embedded in character response
player_class = character.get('player_class')
# Use partial template for HTMX responses (no base.html wrapper)
return render_template(
'character/partials/skills_container.html',
character=character,
player_class=player_class,
message=message,
error=error
)
except APIError as e:
logger.error("Failed to render skills page", error=str(e))
return render_template(
'character/partials/skills_container.html',
character={'character_id': character_id, 'name': 'Unknown', 'unlocked_skills': [], 'available_skill_points': 0, 'level': 1, 'gold': 0},
player_class=None,
error="Failed to load character data"
)

View File

@@ -0,0 +1,531 @@
/**
* Code of Conquest - Skill Tree Stylesheet
* Visual skill tree UI with dual-column layout
*/
/* ===== SKILL TREE CONTAINER ===== */
.skills-container {
max-width: 1400px;
margin: 2rem auto;
padding: 2rem;
}
/* ===== HEADER ===== */
.skills-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 2rem;
flex-wrap: wrap;
gap: 1rem;
}
.skills-header h1 {
font-family: var(--font-heading);
font-size: var(--text-3xl);
color: var(--accent-gold);
text-transform: uppercase;
letter-spacing: 2px;
margin: 0;
}
.skills-info {
display: flex;
align-items: center;
gap: 1.5rem;
}
.skill-points-display {
background: var(--bg-secondary);
border: 2px solid var(--border-primary);
border-radius: 8px;
padding: 0.75rem 1.5rem;
display: flex;
align-items: center;
gap: 0.5rem;
}
.skill-points-label {
font-size: var(--text-sm);
color: var(--text-muted);
text-transform: uppercase;
font-weight: 600;
}
.skill-points-value {
font-size: var(--text-2xl);
color: var(--accent-gold);
font-weight: 700;
}
.btn-respec {
background: transparent;
border: 2px solid var(--accent-red);
color: var(--accent-red);
padding: 0.75rem 1.5rem;
border-radius: 4px;
cursor: pointer;
font-family: var(--font-body);
font-size: var(--text-sm);
font-weight: 600;
text-transform: uppercase;
transition: all 0.2s ease;
}
.btn-respec:hover {
background: var(--accent-red);
color: var(--text-primary);
}
.btn-respec:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* ===== BACK LINK ===== */
.skills-back-link {
margin-bottom: 1rem;
}
.skills-back-link a {
color: var(--text-secondary);
text-decoration: none;
font-size: var(--text-sm);
transition: color 0.2s ease;
}
.skills-back-link a:hover {
color: var(--accent-gold);
}
/* ===== DUAL TREE GRID ===== */
.skill-trees-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 2rem;
}
/* ===== INDIVIDUAL SKILL TREE ===== */
.skill-tree {
background: var(--bg-secondary);
border: 2px solid var(--border-primary);
border-radius: 8px;
padding: 1.5rem;
}
.tree-header {
margin-bottom: 1.5rem;
padding-bottom: 1rem;
border-bottom: 2px solid var(--border-primary);
}
.tree-name {
font-family: var(--font-heading);
font-size: var(--text-xl);
color: var(--accent-gold);
text-transform: uppercase;
letter-spacing: 1px;
margin: 0 0 0.5rem 0;
}
.tree-description {
font-size: var(--text-sm);
color: var(--text-secondary);
margin: 0;
line-height: 1.5;
}
/* ===== TREE DIAGRAM (TIERS) ===== */
.tree-diagram {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
/* ===== SKILL TIER ROW ===== */
.skill-tier {
display: flex;
align-items: center;
gap: 1rem;
padding: 0.75rem 0;
position: relative;
}
.tier-label {
font-size: var(--text-xs);
color: var(--text-muted);
text-transform: uppercase;
font-weight: 600;
min-width: 50px;
text-align: right;
}
/* ===== SKILL NODES CONTAINER ===== */
.skill-nodes {
display: flex;
gap: 1rem;
flex: 1;
justify-content: center;
}
/* ===== INDIVIDUAL SKILL NODE ===== */
.skill-node {
position: relative;
display: flex;
flex-direction: column;
align-items: center;
gap: 0.5rem;
padding: 0.75rem;
min-width: 120px;
background: var(--bg-input);
border: 2px solid var(--border-primary);
border-radius: 8px;
cursor: pointer;
transition: all 0.2s ease;
}
.skill-node:hover {
transform: translateY(-2px);
box-shadow: var(--shadow-md);
}
/* ===== NODE STATES ===== */
/* Locked (cannot unlock yet) */
.skill-node--locked {
opacity: 0.5;
cursor: not-allowed;
}
.skill-node--locked:hover {
transform: none;
box-shadow: none;
}
.skill-node--locked .node-icon {
background: var(--bg-tertiary);
border-color: var(--border-primary);
color: var(--text-muted);
}
/* Available (can unlock) */
.skill-node--available {
border-color: var(--accent-blue);
box-shadow: 0 0 10px rgba(52, 152, 219, 0.3);
}
.skill-node--available .node-icon {
background: var(--bg-input);
border-color: var(--accent-blue);
color: var(--accent-blue);
}
.skill-node--available:hover {
border-color: var(--accent-gold);
box-shadow: 0 0 15px rgba(243, 156, 18, 0.4);
}
/* Unlocked (already acquired) */
.skill-node--unlocked {
border-color: var(--accent-green);
}
.skill-node--unlocked .node-icon {
background: var(--accent-green);
border-color: var(--accent-green);
color: var(--text-primary);
}
/* ===== NODE ICON ===== */
.node-icon {
width: 40px;
height: 40px;
display: flex;
align-items: center;
justify-content: center;
border: 2px solid var(--border-primary);
border-radius: 50%;
font-size: var(--text-lg);
font-weight: 700;
background: var(--bg-tertiary);
transition: all 0.2s ease;
}
/* ===== NODE NAME ===== */
.node-name {
font-size: var(--text-xs);
color: var(--text-primary);
text-align: center;
font-weight: 600;
line-height: 1.3;
max-width: 100px;
}
/* ===== UNLOCK BUTTON ===== */
.btn-unlock {
position: absolute;
bottom: -10px;
left: 50%;
transform: translateX(-50%);
background: var(--accent-gold);
border: none;
border-radius: 4px;
padding: 0.25rem 0.75rem;
font-size: var(--text-xs);
font-weight: 600;
color: var(--bg-tertiary);
cursor: pointer;
transition: all 0.2s ease;
white-space: nowrap;
z-index: 10;
}
.btn-unlock:hover {
background: var(--accent-gold-hover);
transform: translateX(-50%) scale(1.05);
}
/* ===== PREREQUISITE LINES ===== */
/* Vertical line from node to previous tier */
.skill-node--has-prereq::before {
content: '';
position: absolute;
top: -20px;
left: 50%;
transform: translateX(-50%);
width: 2px;
height: 20px;
background: var(--border-primary);
}
.skill-node--unlocked.skill-node--has-prereq::before,
.skill-node--available.skill-node--has-prereq::before {
background: var(--accent-green);
}
/* ===== LEGEND ===== */
.skills-legend {
display: flex;
justify-content: center;
gap: 2rem;
margin-top: 2rem;
padding: 1rem;
background: var(--bg-secondary);
border: 1px solid var(--border-primary);
border-radius: 4px;
}
.legend-item {
display: flex;
align-items: center;
gap: 0.5rem;
font-size: var(--text-sm);
color: var(--text-secondary);
}
.legend-icon {
width: 24px;
height: 24px;
display: flex;
align-items: center;
justify-content: center;
border: 2px solid var(--border-primary);
border-radius: 50%;
font-size: var(--text-xs);
}
.legend-icon--unlocked {
background: var(--accent-green);
border-color: var(--accent-green);
color: var(--text-primary);
}
.legend-icon--available {
border-color: var(--accent-blue);
color: var(--accent-blue);
}
.legend-icon--locked {
background: var(--bg-tertiary);
color: var(--text-muted);
opacity: 0.5;
}
/* ===== TOOLTIP ===== */
.skill-tooltip {
position: fixed;
z-index: 1000;
background: var(--bg-tertiary);
border: 2px solid var(--border-ornate);
border-radius: 8px;
padding: 1rem;
max-width: 300px;
box-shadow: var(--shadow-lg);
pointer-events: none;
opacity: 0;
transition: opacity 0.2s ease;
}
.skill-tooltip.visible {
opacity: 1;
}
.tooltip-header {
margin-bottom: 0.75rem;
padding-bottom: 0.5rem;
border-bottom: 1px solid var(--border-primary);
}
.tooltip-name {
font-family: var(--font-heading);
font-size: var(--text-lg);
color: var(--accent-gold);
margin: 0 0 0.25rem 0;
}
.tooltip-tier {
font-size: var(--text-xs);
color: var(--text-muted);
text-transform: uppercase;
}
.tooltip-description {
font-size: var(--text-sm);
color: var(--text-secondary);
line-height: 1.5;
margin-bottom: 0.75rem;
}
.tooltip-section {
margin-bottom: 0.75rem;
}
.tooltip-section:last-child {
margin-bottom: 0;
}
.tooltip-section-title {
font-size: var(--text-xs);
color: var(--accent-gold);
text-transform: uppercase;
font-weight: 600;
margin-bottom: 0.25rem;
}
.tooltip-bonuses {
list-style: none;
padding: 0;
margin: 0;
}
.tooltip-bonuses li {
font-size: var(--text-sm);
color: var(--accent-green);
padding: 0.125rem 0;
}
.tooltip-bonuses li::before {
content: '+ ';
}
.tooltip-prerequisite {
font-size: var(--text-sm);
color: var(--accent-red-light);
}
.tooltip-abilities {
list-style: none;
padding: 0;
margin: 0;
}
.tooltip-abilities li {
font-size: var(--text-sm);
color: var(--accent-blue);
padding: 0.125rem 0;
}
/* ===== MESSAGES ===== */
.skills-message {
padding: 1rem;
border-radius: 4px;
margin-bottom: 1rem;
text-align: center;
}
.skills-message--success {
background: rgba(39, 174, 96, 0.2);
border: 1px solid var(--accent-green);
color: var(--accent-green);
}
.skills-message--error {
background: rgba(192, 57, 43, 0.2);
border: 1px solid var(--accent-red);
color: var(--accent-red-light);
}
/* ===== RESPONSIVE ===== */
@media (max-width: 1024px) {
.skill-trees-grid {
grid-template-columns: 1fr;
}
.skills-header {
flex-direction: column;
align-items: flex-start;
}
.skills-info {
width: 100%;
justify-content: space-between;
}
}
@media (max-width: 768px) {
.skills-container {
padding: 1rem;
}
.skill-tree {
padding: 1rem;
}
.skill-nodes {
flex-direction: column;
align-items: center;
}
.skill-node {
min-width: 100%;
max-width: 200px;
}
.tier-label {
display: none;
}
.skills-legend {
flex-wrap: wrap;
gap: 1rem;
}
}
@media (max-width: 480px) {
.skills-header h1 {
font-size: var(--text-xl);
}
.skills-info {
flex-direction: column;
gap: 0.75rem;
}
.skill-points-display {
width: 100%;
justify-content: center;
}
.btn-respec {
width: 100%;
}
}

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@@ -0,0 +1,127 @@
{# Skills Container Partial - For HTMX updates #}
{# Calculate available skill points: level minus unlocked skills count #}
{% set skill_points = character.available_skill_points|default(character.level - (character.unlocked_skills|default([])|length), true) %}
<div class="skills-container" id="skills-container">
{# Back Link #}
<div class="skills-back-link">
<a href="{{ url_for('character_views.view_character', character_id=character.character_id) }}">
&larr; Back to {{ character.name }}
</a>
</div>
{# Header #}
<div class="skills-header">
<h1>{{ character.name }}'s Skill Trees</h1>
<div class="skills-info">
<div class="skill-points-display">
<span class="skill-points-label">Skill Points:</span>
<span class="skill-points-value">{{ skill_points }}</span>
</div>
{% set respec_cost = character.level * 100 %}
<button class="btn-respec"
hx-post="{{ url_for('character_views.respec_skills', character_id=character.character_id) }}"
hx-target="#skills-container"
hx-swap="outerHTML"
hx-confirm="Respec will reset all skills and cost {{ respec_cost }} gold. Continue?"
{% if character.gold < respec_cost or not character.unlocked_skills %}disabled{% endif %}>
Respec ({{ respec_cost }} gold)
</button>
</div>
</div>
{# Flash Messages #}
{% if message %}
<div class="skills-message skills-message--success">{{ message }}</div>
{% endif %}
{% if error %}
<div class="skills-message skills-message--error">{{ error }}</div>
{% endif %}
{# Skill Trees Grid #}
{% if player_class and player_class.skill_trees %}
<div class="skill-trees-grid">
{% for tree in player_class.skill_trees %}
<div class="skill-tree" data-tree-id="{{ tree.tree_id }}">
{# Tree Header #}
<div class="tree-header">
<h2 class="tree-name">{{ tree.name }}</h2>
<p class="tree-description">{{ tree.description }}</p>
</div>
{# Tree Diagram (Tiers 5 to 1, top to bottom) #}
<div class="tree-diagram">
{% for tier in range(5, 0, -1) %}
<div class="skill-tier" data-tier="{{ tier }}">
<span class="tier-label">Tier {{ tier }}</span>
<div class="skill-nodes">
{% for node in tree.nodes if node.tier == tier %}
{# Determine node state #}
{% set is_unlocked = node.skill_id in character.unlocked_skills %}
{% set prereqs_met = not node.prerequisites or (node.prerequisites | select('in', character.unlocked_skills) | list | length == node.prerequisites | length) %}
{% set has_lower_tier = tier == 1 or (tree.nodes | selectattr('tier', 'equalto', tier - 1) | selectattr('skill_id', 'in', character.unlocked_skills) | list | length > 0) %}
{% set can_unlock = not is_unlocked and prereqs_met and has_lower_tier and skill_points > 0 %}
{% set has_prereq = node.prerequisites | length > 0 %}
<div class="skill-node {% if is_unlocked %}skill-node--unlocked{% elif can_unlock %}skill-node--available{% else %}skill-node--locked{% endif %}{% if has_prereq %} skill-node--has-prereq{% endif %}"
data-skill-id="{{ node.skill_id }}"
data-tree-id="{{ tree.tree_id }}"
onmouseenter="showTooltip(event, '{{ node.skill_id }}')"
onmouseleave="hideTooltip()">
<div class="node-icon">
{% if is_unlocked %}
&#10003;
{% elif can_unlock %}
&#9671;
{% else %}
&#9670;
{% endif %}
</div>
<span class="node-name">{{ node.name }}</span>
{% if can_unlock %}
<button class="btn-unlock"
hx-post="{{ url_for('character_views.unlock_skill', character_id=character.character_id) }}"
hx-vals='{"skill_id": "{{ node.skill_id }}"}'
hx-target="#skills-container"
hx-swap="outerHTML"
onclick="event.stopPropagation()">
Unlock
</button>
{% endif %}
</div>
{% endfor %}
</div>
</div>
{% endfor %}
</div>
</div>
{% endfor %}
</div>
{# Legend #}
<div class="skills-legend">
<div class="legend-item">
<span class="legend-icon legend-icon--unlocked">&#10003;</span>
<span>Unlocked</span>
</div>
<div class="legend-item">
<span class="legend-icon legend-icon--available">&#9671;</span>
<span>Available</span>
</div>
<div class="legend-item">
<span class="legend-icon legend-icon--locked">&#9670;</span>
<span>Locked</span>
</div>
</div>
{% else %}
<div class="skills-message skills-message--error">
Unable to load skill trees for this class.
</div>
{% endif %}
{# Tooltip Container #}
<div id="skill-tooltip" class="skill-tooltip"></div>
</div>

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@@ -0,0 +1,151 @@
{% extends "base.html" %}
{% block title %}Skill Trees - {{ character.name }} - Code of Conquest{% endblock %}
{% block extra_head %}
<link rel="stylesheet" href="{{ url_for('static', filename='css/skills.css') }}">
{% endblock %}
{% block content %}
{% include "character/partials/skills_container.html" %}
{# Embed skill data as JSON for tooltips #}
<script>
// Skill data for tooltips (embedded from server)
const skillData = {
{% if player_class and player_class.skill_trees %}
{% for tree in player_class.skill_trees %}
{% for node in tree.nodes %}
"{{ node.skill_id }}": {
name: "{{ node.name }}",
description: "{{ node.description | replace('"', '\\"') | replace('\n', ' ') }}",
tier: {{ node.tier }},
prerequisites: {{ node.prerequisites | tojson }},
effects: {{ node.effects | tojson if node.effects else '{}' }}
}{% if not loop.last %},{% endif %}
{% endfor %}{% if not loop.last %},{% endif %}
{% endfor %}
{% endif %}
};
// Character's unlocked skills
const unlockedSkills = {{ character.unlocked_skills | tojson }};
// Tooltip element
const tooltip = document.getElementById('skill-tooltip');
/**
* Show tooltip for a skill node
*/
function showTooltip(event, skillId) {
const skill = skillData[skillId];
if (!skill) return;
// Build tooltip HTML
let html = `
<div class="tooltip-header">
<h3 class="tooltip-name">${skill.name}</h3>
<span class="tooltip-tier">Tier ${skill.tier}</span>
</div>
<p class="tooltip-description">${skill.description}</p>
`;
// Stat bonuses
if (skill.effects && skill.effects.stat_bonuses) {
const bonuses = skill.effects.stat_bonuses;
const bonusList = Object.entries(bonuses)
.map(([stat, value]) => `<li>+${value} ${formatStatName(stat)}</li>`)
.join('');
html += `
<div class="tooltip-section">
<div class="tooltip-section-title">Stat Bonuses</div>
<ul class="tooltip-bonuses">${bonusList}</ul>
</div>
`;
}
// Abilities unlocked
if (skill.effects && skill.effects.abilities) {
const abilities = skill.effects.abilities;
const abilityList = abilities.map(a => `<li>${formatAbilityName(a)}</li>`).join('');
html += `
<div class="tooltip-section">
<div class="tooltip-section-title">Unlocks Ability</div>
<ul class="tooltip-abilities">${abilityList}</ul>
</div>
`;
}
// Prerequisites
if (skill.prerequisites && skill.prerequisites.length > 0) {
const prereqNames = skill.prerequisites.map(p => {
const prereqSkill = skillData[p];
const met = unlockedSkills.includes(p);
return `<span style="color: ${met ? 'var(--accent-green)' : 'var(--accent-red-light)'}">${prereqSkill ? prereqSkill.name : p}</span>`;
}).join(', ');
html += `
<div class="tooltip-section">
<p class="tooltip-prerequisite"><strong>Requires:</strong> ${prereqNames}</p>
</div>
`;
}
tooltip.innerHTML = html;
// Position tooltip
const rect = event.target.closest('.skill-node').getBoundingClientRect();
const tooltipRect = tooltip.getBoundingClientRect();
let left = rect.right + 10;
let top = rect.top;
// Check if tooltip goes off right edge
if (left + 300 > window.innerWidth) {
left = rect.left - 310;
}
// Check if tooltip goes off bottom edge
if (top + tooltipRect.height > window.innerHeight) {
top = window.innerHeight - tooltipRect.height - 10;
}
tooltip.style.left = left + 'px';
tooltip.style.top = top + 'px';
tooltip.classList.add('visible');
}
/**
* Hide tooltip
*/
function hideTooltip() {
tooltip.classList.remove('visible');
}
/**
* Format stat name for display
*/
function formatStatName(stat) {
const names = {
strength: 'Strength',
dexterity: 'Dexterity',
constitution: 'Constitution',
intelligence: 'Intelligence',
wisdom: 'Wisdom',
charisma: 'Charisma',
luck: 'Luck',
defense: 'Defense',
resistance: 'Resistance',
mana_points: 'Mana',
hit_points: 'Hit Points'
};
return names[stat] || stat.charAt(0).toUpperCase() + stat.slice(1).replace(/_/g, ' ');
}
/**
* Format ability name for display
*/
function formatAbilityName(ability) {
return ability.split('_').map(word => word.charAt(0).toUpperCase() + word.slice(1)).join(' ');
}
</script>
{% endblock %}

View File

@@ -82,7 +82,7 @@ Displays character stats, resource bars, and action buttons
</div>
</div>
{# Quick Actions (Inventory, Equipment, NPC, Travel) #}
{# Quick Actions (Inventory, Equipment, Skills, NPC, Travel) #}
<div class="quick-actions">
{# Inventory - Opens modal #}
<button class="action-btn action-btn--special"
@@ -103,6 +103,16 @@ Displays character stats, resource bars, and action buttons
⚔️ Equipment & Gear
</button>
{# Skill Trees - Direct link to skills page #}
<a class="action-btn action-btn--special"
href="{{ url_for('character_views.view_skills', character_id=character.character_id) }}">
&#127793; Skill Trees
{% set skill_pts = character.available_skill_points|default(character.level - (character.unlocked_skills|default([])|length), true) %}
{% if skill_pts > 0 %}
<span class="action-count action-count--highlight">({{ skill_pts }} pts)</span>
{% endif %}
</a>
{# Talk to NPC - Opens NPC accordion #}
<button class="action-btn action-btn--special"
hx-get="{{ url_for('game.npcs_accordion', session_id=session_id) }}"