Merge pull request 'feat/playscreen' (#1) from feat/playscreen into dev
Reviewed-on: #1
This commit was merged in pull request #1.
This commit is contained in:
@@ -281,6 +281,7 @@ def get_npcs_at_location(location_id: str):
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"role": npc.role,
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"appearance": npc.appearance.brief,
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"tags": npc.tags,
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"image_url": npc.image_url,
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})
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return success_response({
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@@ -3,6 +3,7 @@ npc_id: npc_blacksmith_hilda
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name: Hilda Ironforge
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role: blacksmith
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location_id: crossville_village
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image_url: /static/images/npcs/crossville/blacksmith_hilda.png
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personality:
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traits:
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@@ -3,6 +3,7 @@ npc_id: npc_grom_ironbeard
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name: Grom Ironbeard
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role: bartender
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location_id: crossville_tavern
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image_url: /static/images/npcs/crossville/grom_ironbeard.png
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personality:
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traits:
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@@ -3,6 +3,7 @@ npc_id: npc_mayor_aldric
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name: Mayor Aldric Thornwood
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role: mayor
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location_id: crossville_village
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image_url: /static/images/npcs/crossville/mayor_aldric.png
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personality:
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traits:
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@@ -3,6 +3,7 @@ npc_id: npc_mira_swiftfoot
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name: Mira Swiftfoot
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role: rogue
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location_id: crossville_tavern
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image_url: /static/images/npcs/crossville/mira_swiftfoot.png
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personality:
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traits:
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@@ -296,6 +296,7 @@ class NPC:
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location_id: str
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personality: NPCPersonality
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appearance: NPCAppearance
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image_url: Optional[str] = None
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knowledge: Optional[NPCKnowledge] = None
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relationships: List[NPCRelationship] = field(default_factory=list)
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inventory_for_sale: List[NPCInventoryItem] = field(default_factory=list)
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@@ -316,6 +317,7 @@ class NPC:
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"name": self.name,
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"role": self.role,
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"location_id": self.location_id,
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"image_url": self.image_url,
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"personality": self.personality.to_dict(),
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"appearance": self.appearance.to_dict(),
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"knowledge": self.knowledge.to_dict() if self.knowledge else None,
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@@ -400,6 +402,7 @@ class NPC:
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name=data["name"],
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role=data["role"],
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location_id=data["location_id"],
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image_url=data.get("image_url"),
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personality=personality,
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appearance=appearance,
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knowledge=knowledge,
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@@ -212,6 +212,7 @@ class NPCLoader:
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name=data["name"],
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role=data["role"],
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location_id=data["location_id"],
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image_url=data.get("image_url"),
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personality=personality,
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appearance=appearance,
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knowledge=knowledge,
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@@ -740,8 +740,75 @@ Set-Cookie: coc_session=<session_token>; HttpOnly; Secure; SameSite=Lax; Max-Age
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---
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## Health
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### Health Check
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| | |
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|---|---|
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| **Endpoint** | `GET /api/v1/health` |
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| **Description** | Check API service status and version |
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| **Auth Required** | No |
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**Response (200 OK):**
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```json
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{
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"app": "Code of Conquest",
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"version": "0.1.0",
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"status": 200,
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"timestamp": "2025-11-16T10:30:00Z",
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"result": {
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"status": "ok",
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"service": "Code of Conquest API",
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"version": "0.1.0"
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},
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"error": null,
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"meta": {}
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}
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```
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---
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## Sessions
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### List Sessions
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|---|---|
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| **Endpoint** | `GET /api/v1/sessions` |
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| **Description** | Get all active sessions for current user |
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| **Auth Required** | Yes |
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**Response (200 OK):**
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```json
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{
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"app": "Code of Conquest",
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"version": "0.1.0",
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"status": 200,
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"timestamp": "2025-11-16T10:30:00Z",
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"result": [
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{
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"session_id": "sess_789",
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"character_id": "char_456",
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"turn_number": 5,
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"status": "active",
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"created_at": "2025-11-16T10:00:00Z",
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"last_activity": "2025-11-16T10:25:00Z",
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"game_state": {
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"current_location": "crossville_village",
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"location_type": "town"
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}
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}
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]
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}
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```
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**Error Responses:**
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- `401` - Not authenticated
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- `500` - Internal server error
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---
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### Create Session
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@@ -1066,17 +1133,19 @@ The Travel API enables location-based world exploration. Locations are defined i
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"timestamp": "2025-11-25T10:30:00Z",
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"result": {
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"current_location": "crossville_village",
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"available_locations": [
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"destinations": [
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{
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"location_id": "crossville_tavern",
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"name": "The Rusty Anchor Tavern",
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"location_type": "tavern",
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"region_id": "crossville",
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"description": "A cozy tavern where travelers share tales..."
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},
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{
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"location_id": "crossville_forest",
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"name": "Whispering Woods",
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"location_type": "wilderness",
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"region_id": "crossville",
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"description": "A dense forest on the outskirts of town..."
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}
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]
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@@ -1084,6 +1153,11 @@ The Travel API enables location-based world exploration. Locations are defined i
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}
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```
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**Error Responses:**
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- `400` - Missing session_id parameter
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- `404` - Session or character not found
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- `500` - Internal server error
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### Travel to Location
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@@ -1100,20 +1174,40 @@ The Travel API enables location-based world exploration. Locations are defined i
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}
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```
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**Response (202 Accepted):**
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**Response (200 OK):**
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```json
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{
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"app": "Code of Conquest",
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"version": "0.1.0",
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"status": 202,
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"status": 200,
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"timestamp": "2025-11-25T10:30:00Z",
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"result": {
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"job_id": "ai_travel_abc123",
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"status": "queued",
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"message": "Traveling to The Rusty Anchor Tavern...",
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"destination": {
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"location": {
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"location_id": "crossville_tavern",
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"name": "The Rusty Anchor Tavern"
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"name": "The Rusty Anchor Tavern",
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"location_type": "tavern",
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"region_id": "crossville",
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"description": "A cozy tavern where travelers share tales...",
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"lore": "Founded decades ago by a retired adventurer...",
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"ambient_description": "The scent of ale and roasting meat fills the air...",
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"available_quests": ["quest_missing_trader"],
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"npc_ids": ["npc_grom_ironbeard"],
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"discoverable_locations": ["crossville_forest"],
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"is_starting_location": false,
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"tags": ["tavern", "social", "merchant", "safe"]
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},
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"npcs_present": [
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{
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"npc_id": "npc_grom_ironbeard",
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"name": "Grom Ironbeard",
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"role": "bartender",
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"appearance": "Stout dwarf with a braided grey beard"
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}
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],
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"game_state": {
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"current_location": "crossville_tavern",
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"location_type": "tavern",
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"active_quests": []
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}
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}
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}
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@@ -1121,7 +1215,9 @@ The Travel API enables location-based world exploration. Locations are defined i
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**Error Responses:**
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- `400` - Location not discovered
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- `403` - Location not discovered
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- `404` - Session or location not found
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- `500` - Internal server error
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### Get Location Details
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@@ -1139,22 +1235,36 @@ The Travel API enables location-based world exploration. Locations are defined i
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"status": 200,
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"timestamp": "2025-11-25T10:30:00Z",
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"result": {
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"location_id": "crossville_village",
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"name": "Crossville Village",
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"location_type": "town",
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"region_id": "crossville",
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"description": "A modest farming village built around a central square...",
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"lore": "Founded two centuries ago by settlers from the eastern kingdoms...",
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"ambient_description": "The village square bustles with activity...",
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"available_quests": ["quest_mayors_request"],
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"npc_ids": ["npc_mayor_aldric", "npc_blacksmith_hilda"],
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"discoverable_locations": ["crossville_tavern", "crossville_forest"],
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"is_starting_location": true,
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"tags": ["town", "social", "merchant", "safe"]
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"location": {
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"location_id": "crossville_village",
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"name": "Crossville Village",
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"location_type": "town",
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"region_id": "crossville",
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"description": "A modest farming village built around a central square...",
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"lore": "Founded two centuries ago by settlers from the eastern kingdoms...",
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"ambient_description": "The village square bustles with activity...",
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"available_quests": ["quest_mayors_request"],
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"npc_ids": ["npc_mayor_aldric", "npc_blacksmith_hilda"],
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"discoverable_locations": ["crossville_tavern", "crossville_forest"],
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"is_starting_location": true,
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"tags": ["town", "social", "merchant", "safe"]
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},
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"npcs_present": [
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{
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"npc_id": "npc_mayor_aldric",
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"name": "Mayor Aldric",
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"role": "village mayor",
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"appearance": "A portly man in fine robes"
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}
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]
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}
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}
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```
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**Error Responses:**
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- `404` - Location not found
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- `500` - Internal server error
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### Get Current Location
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@@ -1225,6 +1335,7 @@ The NPC API enables interaction with persistent NPCs. NPCs have personalities, k
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"name": "Grom Ironbeard",
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"role": "bartender",
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"location_id": "crossville_tavern",
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"image_url": "/static/images/npcs/crossville/grom_ironbeard.png",
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"personality": {
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"traits": ["gruff", "observant", "secretly kind"],
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"speech_style": "Uses dwarven expressions, speaks in short sentences",
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@@ -1304,7 +1415,7 @@ The NPC API enables interaction with persistent NPCs. NPCs have personalities, k
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"dialogue": "*polishes mug thoughtfully* \"Ah, another adventurer. What'll it be?\"",
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"tokens_used": 728,
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"npc_name": "Grom Ironbeard",
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"npc_id": "npc_grom_001",
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"npc_id": "npc_grom_ironbeard",
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"character_name": "Thorin",
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"player_line": "greeting",
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"conversation_history": [
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@@ -1327,6 +1438,11 @@ The NPC API enables interaction with persistent NPCs. NPCs have personalities, k
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- The AI receives the last 3 exchanges as context for continuity
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- The job result includes prior `conversation_history` for UI display
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**Bidirectional Dialogue:**
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- If `player_response` is provided in the request, it overrides `topic` and enables full bidirectional conversation
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- The player's response is stored in the conversation history
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- The NPC's reply takes into account the full conversation context
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**Error Responses:**
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- `400` - NPC not at current location
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- `404` - NPC or session not found
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@@ -1354,14 +1470,16 @@ The NPC API enables interaction with persistent NPCs. NPCs have personalities, k
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"name": "Grom Ironbeard",
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"role": "bartender",
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"appearance": "Stout dwarf with a braided grey beard",
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"tags": ["merchant", "quest_giver"]
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"tags": ["merchant", "quest_giver"],
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"image_url": "/static/images/npcs/crossville/grom_ironbeard.png"
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},
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{
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"npc_id": "npc_mira_swiftfoot",
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"name": "Mira Swiftfoot",
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"role": "traveling rogue",
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"appearance": "Lithe half-elf with sharp eyes",
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"tags": ["information", "secret_keeper"]
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"tags": ["information", "secret_keeper"],
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"image_url": "/static/images/npcs/crossville/mira_swiftfoot.png"
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}
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]
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}
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@@ -225,6 +225,7 @@ Main NPC definition with personality and dialogue data for AI generation.
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| `location_id` | str | ID of location where NPC resides |
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| `personality` | NPCPersonality | Personality traits and speech patterns |
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| `appearance` | NPCAppearance | Physical description |
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| `image_url` | Optional[str] | URL path to NPC portrait image (e.g., "/static/images/npcs/crossville/grom_ironbeard.png") |
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| `knowledge` | Optional[NPCKnowledge] | What the NPC knows (public and secret) |
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| `relationships` | List[NPCRelationship] | How NPC feels about other NPCs |
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| `inventory_for_sale` | List[NPCInventoryItem] | Items NPC sells (if merchant) |
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@@ -346,6 +347,7 @@ npc_id: "npc_grom_001"
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name: "Grom Ironbeard"
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role: "bartender"
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location_id: "crossville_tavern"
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image_url: "/static/images/npcs/crossville/grom_ironbeard.png"
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personality:
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traits:
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- "gruff"
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@@ -704,7 +704,8 @@ def npc_chat_modal(session_id: str, npc_id: str):
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'name': npc_data.get('name'),
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'role': npc_data.get('role'),
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'appearance': npc_data.get('appearance', {}).get('brief', ''),
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'tags': npc_data.get('tags', [])
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'tags': npc_data.get('tags', []),
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'image_url': npc_data.get('image_url')
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}
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# Get relationship info
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BIN
public_web/static/images/npcs/crossville/blacksmith_hilda.png
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BIN
public_web/static/images/npcs/crossville/blacksmith_hilda.png
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After Width: | Height: | Size: 111 KiB |
BIN
public_web/static/images/npcs/crossville/grom_ironbeard.png
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public_web/static/images/npcs/crossville/grom_ironbeard.png
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After Width: | Height: | Size: 114 KiB |
BIN
public_web/static/images/npcs/crossville/mayor_aldric.png
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public_web/static/images/npcs/crossville/mayor_aldric.png
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After Width: | Height: | Size: 103 KiB |
BIN
public_web/static/images/npcs/crossville/mira_swiftfoot.png
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BIN
public_web/static/images/npcs/crossville/mira_swiftfoot.png
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After Width: | Height: | Size: 84 KiB |
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Block a user