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## Phase 4C: NPC Shop (Days 15-18)
### Task 5.1: Define Shop Inventory (4 hours)
**Objective:** Create YAML for shop items
**File:** `/api/app/data/shop/general_store.yaml`
```yaml
shop_id: "general_store"
shop_name: "General Store"
shop_description: "A well-stocked general store with essential supplies."
shopkeeper_name: "Merchant Guildmaster"
inventory:
# Weapons
- item_id: "iron_sword"
stock: -1 # Unlimited stock (-1)
price: 50
- item_id: "oak_bow"
stock: -1
price: 45
# Armor
- item_id: "leather_helmet"
stock: -1
price: 30
- item_id: "leather_chest"
stock: -1
price: 60
# Consumables
- item_id: "health_potion_small"
stock: -1
price: 10
- item_id: "health_potion_medium"
stock: -1
price: 30
- item_id: "mana_potion_small"
stock: -1
price: 15
- item_id: "antidote"
stock: -1
price: 20
```
**Acceptance Criteria:**
- Shop inventory defined in YAML
- Mix of weapons, armor, consumables
- Reasonable pricing
- Unlimited stock for basics
---
### Task 5.2: Shop API Endpoints (4 hours)
**Objective:** Create shop endpoints
**File:** `/api/app/api/shop.py`
```python
"""
Shop API Blueprint
Endpoints:
- GET /api/v1/shop/inventory - Browse shop items
- POST /api/v1/shop/purchase - Purchase item
"""
from flask import Blueprint, request, g
from app.services.shop_service import ShopService
from app.services.character_service import get_character_service
from app.services.appwrite_service import get_appwrite_service
from app.utils.response import success_response, error_response
from app.utils.auth import require_auth
from app.utils.logging import get_logger
logger = get_logger(__file__)
shop_bp = Blueprint('shop', __name__)
@shop_bp.route('/inventory', methods=['GET'])
@require_auth
def get_shop_inventory():
"""Get shop inventory."""
shop_service = ShopService()
inventory = shop_service.get_shop_inventory("general_store")
return success_response({
'shop_name': "General Store",
'inventory': [
{
'item': item.to_dict(),
'price': price,
'in_stock': True
}
for item, price in inventory
]
})
@shop_bp.route('/purchase', methods=['POST'])
@require_auth
def purchase_item():
"""
Purchase item from shop.
Request JSON:
{
"character_id": "char_abc",
"item_id": "iron_sword",
"quantity": 1
}
"""
data = request.get_json()
character_id = data.get('character_id')
item_id = data.get('item_id')
quantity = data.get('quantity', 1)
# Get character
char_service = get_character_service()
character = char_service.get_character(character_id, g.user_id)
# Purchase item
shop_service = ShopService()
try:
result = shop_service.purchase_item(
character,
"general_store",
item_id,
quantity
)
# Save character
char_service.update_character(character)
return success_response(result)
except Exception as e:
return error_response(str(e), 400)
```
**Also create `/api/app/services/shop_service.py`:**
```python
"""
Shop Service
Manages NPC shop inventory and purchases.
"""
import yaml
from typing import List, Tuple
from app.models.items import Item
from app.models.character import Character
from app.services.item_loader import ItemLoader
from app.utils.logging import get_logger
logger = get_logger(__file__)
class ShopService:
"""Service for NPC shops."""
def __init__(self):
self.item_loader = ItemLoader()
self.shops = self._load_shops()
def _load_shops(self) -> dict:
"""Load all shop data from YAML."""
shops = {}
with open('app/data/shop/general_store.yaml', 'r') as f:
shop_data = yaml.safe_load(f)
shops[shop_data['shop_id']] = shop_data
return shops
def get_shop_inventory(self, shop_id: str) -> List[Tuple[Item, int]]:
"""
Get shop inventory.
Returns:
List of (Item, price) tuples
"""
shop = self.shops.get(shop_id)
if not shop:
return []
inventory = []
for item_data in shop['inventory']:
item = self.item_loader.get_item(item_data['item_id'])
price = item_data['price']
inventory.append((item, price))
return inventory
def purchase_item(
self,
character: Character,
shop_id: str,
item_id: str,
quantity: int = 1
) -> dict:
"""
Purchase item from shop.
Args:
character: Character instance
shop_id: Shop ID
item_id: Item to purchase
quantity: Quantity to buy
Returns:
Purchase result dict
Raises:
ValueError: If insufficient gold or item not found
"""
shop = self.shops.get(shop_id)
if not shop:
raise ValueError("Shop not found")
# Find item in shop inventory
item_data = next(
(i for i in shop['inventory'] if i['item_id'] == item_id),
None
)
if not item_data:
raise ValueError("Item not available in shop")
price = item_data['price'] * quantity
# Check if character has enough gold
if character.gold < price:
raise ValueError(f"Not enough gold. Need {price}, have {character.gold}")
# Deduct gold
character.gold -= price
# Add items to inventory
for _ in range(quantity):
if item_id not in character.inventory_item_ids:
character.inventory_item_ids.append(item_id)
else:
# Item already exists, increment stack (if stackable)
# For now, just add multiple entries
character.inventory_item_ids.append(item_id)
logger.info(f"Character {character.character_id} purchased {quantity}x {item_id} for {price} gold")
return {
'item_purchased': item_id,
'quantity': quantity,
'total_cost': price,
'gold_remaining': character.gold
}
```
**Acceptance Criteria:**
- Shop inventory endpoint works
- Purchase endpoint validates gold
- Items added to inventory
- Gold deducted
- Transactions logged
---
### Task 5.3: Shop UI (1 day / 8 hours)
**Objective:** Shop browse and purchase interface
**File:** `/public_web/templates/shop/index.html`
```html
{% extends "base.html" %}
{% block title %}Shop - Code of Conquest{% endblock %}
{% block content %}
<div class="shop-container">
<div class="shop-header">
<h1>🏪 {{ shop_name }}</h1>
<p class="shopkeeper">Shopkeeper: {{ shopkeeper_name }}</p>
<p class="player-gold">Your Gold: <strong>{{ character.gold }}</strong></p>
</div>
<div class="shop-inventory">
{% for item_entry in inventory %}
<div class="shop-item-card {{ item_entry.item.rarity }}">
<div class="item-header">
<h3>{{ item_entry.item.name }}</h3>
<span class="item-price">{{ item_entry.price }} gold</span>
</div>
<p class="item-description">{{ item_entry.item.description }}</p>
<div class="item-stats">
{% if item_entry.item.item_type == 'weapon' %}
<span>⚔️ Damage: {{ item_entry.item.damage }}</span>
{% elif item_entry.item.item_type == 'armor' %}
<span>🛡️ Defense: {{ item_entry.item.defense }}</span>
{% elif item_entry.item.item_type == 'consumable' %}
<span>❤️ Restores: {{ item_entry.item.hp_restore }} HP</span>
{% endif %}
</div>
<button class="btn btn-primary btn-purchase"
{% if character.gold < item_entry.price %}disabled{% endif %}
hx-post="/shop/purchase"
hx-vals='{"character_id": "{{ character.character_id }}", "item_id": "{{ item_entry.item.item_id }}"}'
hx-target=".shop-container"
hx-swap="outerHTML">
{% if character.gold >= item_entry.price %}
Purchase
{% else %}
Not Enough Gold
{% endif %}
</button>
</div>
{% endfor %}
</div>
</div>
{% endblock %}
```
**Create view in `/public_web/app/views/shop.py`:**
```python
"""
Shop Views
"""
from flask import Blueprint, render_template, request, g
from app.services.api_client import APIClient, APIError
from app.utils.auth import require_auth
from app.utils.logging import get_logger
logger = get_logger(__file__)
shop_bp = Blueprint('shop', __name__)
@shop_bp.route('/')
@require_auth
def shop_index():
"""Display shop."""
api_client = APIClient()
try:
# Get shop inventory
shop_response = api_client.get('/shop/inventory')
inventory = shop_response['result']['inventory']
# Get character (for gold display)
char_response = api_client.get(f'/characters/{g.character_id}')
character = char_response['result']
return render_template(
'shop/index.html',
shop_name="General Store",
shopkeeper_name="Merchant Guildmaster",
inventory=inventory,
character=character
)
except APIError as e:
logger.error(f"Failed to load shop: {e}")
return render_template('partials/error.html', error=str(e))
@shop_bp.route('/purchase', methods=['POST'])
@require_auth
def purchase():
"""Purchase item (HTMX endpoint)."""
api_client = APIClient()
purchase_data = {
'character_id': request.form.get('character_id'),
'item_id': request.form.get('item_id'),
'quantity': 1
}
try:
response = api_client.post('/shop/purchase', json=purchase_data)
# Reload shop
return shop_index()
except APIError as e:
logger.error(f"Purchase failed: {e}")
return render_template('partials/error.html', error=str(e))
```
**Acceptance Criteria:**
- Shop displays all items
- Item cards show stats and price
- Purchase button disabled if not enough gold
- Purchase adds item to inventory
- Gold updates dynamically
- UI refreshes after purchase
---
### Task 5.4: Transaction Logging (2 hours)
**Objective:** Log all shop purchases
**File:** `/api/app/models/transaction.py`
```python
"""
Transaction Model
Tracks all gold transactions (shop, trades, etc.)
"""
from dataclasses import dataclass, field
from datetime import datetime
from typing import Dict, Any
@dataclass
class Transaction:
"""Represents a gold transaction."""
transaction_id: str
transaction_type: str # "shop_purchase", "trade", "quest_reward", etc.
character_id: str
amount: int # Negative for expenses, positive for income
description: str
timestamp: datetime = field(default_factory=datetime.utcnow)
metadata: Dict[str, Any] = field(default_factory=dict)
def to_dict(self) -> Dict[str, Any]:
"""Serialize to dict."""
return {
"transaction_id": self.transaction_id,
"transaction_type": self.transaction_type,
"character_id": self.character_id,
"amount": self.amount,
"description": self.description,
"timestamp": self.timestamp.isoformat(),
"metadata": self.metadata
}
@classmethod
def from_dict(cls, data: Dict[str, Any]) -> 'Transaction':
"""Deserialize from dict."""
return cls(
transaction_id=data["transaction_id"],
transaction_type=data["transaction_type"],
character_id=data["character_id"],
amount=data["amount"],
description=data["description"],
timestamp=datetime.fromisoformat(data["timestamp"]),
metadata=data.get("metadata", {})
)
```
**Update `ShopService.purchase_item()` to log transaction:**
```python
# In shop_service.py
def purchase_item(...):
# ... existing code ...
# Log transaction
from app.models.transaction import Transaction
import uuid
transaction = Transaction(
transaction_id=str(uuid.uuid4()),
transaction_type="shop_purchase",
character_id=character.character_id,
amount=-price,
description=f"Purchased {quantity}x {item_id} from {shop_id}",
metadata={
"shop_id": shop_id,
"item_id": item_id,
"quantity": quantity,
"unit_price": item_data['price']
}
)
# Save to database
from app.services.appwrite_service import get_appwrite_service
appwrite = get_appwrite_service()
appwrite.create_document("transactions", transaction.transaction_id, transaction.to_dict())
# ... rest of code ...
```
**Acceptance Criteria:**
- All purchases logged to database
- Transaction records complete
- Can query transaction history
---