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27
public_web/templates/dev/partials/dm_response.html
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27
public_web/templates/dev/partials/dm_response.html
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{# DM response after job completes #}
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<div class="dm-response-content">
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{{ dm_response | safe }}
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</div>
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{# Debug info #}
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<div class="debug-panel" style="margin-top: 1rem; padding: 0.5rem; font-size: 0.7rem;">
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<div class="debug-toggle" onclick="this.nextElementSibling.style.display = this.nextElementSibling.style.display === 'none' ? 'block' : 'none'">
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[+] Raw API Response
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</div>
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<div style="display: none; margin-top: 0.5rem; white-space: pre; color: #a3e635; max-height: 150px; overflow: auto;">
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{{ raw_result | tojson(indent=2) }}
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</div>
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</div>
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{# Trigger state and history refresh #}
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<div hx-get="{{ url_for('dev.get_state', session_id=session_id) }}"
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hx-trigger="load"
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hx-target="#state-content"
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hx-swap="innerHTML"
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style="display: none;"></div>
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<div hx-get="{{ url_for('dev.get_history', session_id=session_id) }}"
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hx-trigger="load"
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hx-target="#history-content"
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hx-swap="innerHTML"
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style="display: none;"></div>
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21
public_web/templates/dev/partials/history.html
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21
public_web/templates/dev/partials/history.html
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{# History entries partial #}
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{% if history %}
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{% for entry in history|reverse %}
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<div class="history-entry">
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<div class="history-turn">Turn {{ entry.turn }}</div>
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<div class="history-action">{{ entry.action }}</div>
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<div class="history-response">{{ entry.dm_response[:150] }}{% if entry.dm_response|length > 150 %}...{% endif %}</div>
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</div>
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{% endfor %}
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{% if pagination and pagination.has_more %}
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<button hx-get="{{ url_for('dev.get_history', session_id=session_id) }}?offset={{ pagination.offset + pagination.limit }}"
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hx-target="#history-content"
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hx-swap="innerHTML"
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style="width: 100%; padding: 0.5rem; background: #3b82f6; color: white; border: none; border-radius: 4px; cursor: pointer; font-size: 0.8rem;">
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Load More
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</button>
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{% endif %}
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{% else %}
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<p style="color: #9ca3af; text-align: center; font-size: 0.85rem;">No history yet.</p>
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{% endif %}
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29
public_web/templates/dev/partials/job_status.html
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29
public_web/templates/dev/partials/job_status.html
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{# Job status polling partial - polls every 2 seconds until complete #}
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<div class="loading"
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hx-get="{{ url_for('dev.job_status', job_id=job_id) }}?session_id={{ session_id }}"
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hx-trigger="load delay:2s"
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hx-swap="outerHTML">
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<div style="margin-bottom: 0.5rem;">
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<span class="spinner"></span>
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Processing your action...
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</div>
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<div style="font-size: 0.75rem; color: #9ca3af;">
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Job: {{ job_id[:8] }}... | Status: {{ status }}
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</div>
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</div>
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<style>
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.spinner {
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display: inline-block;
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width: 16px;
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height: 16px;
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border: 2px solid #4a4a5a;
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border-top-color: #60a5fa;
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border-radius: 50%;
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animation: spin 1s linear infinite;
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}
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@keyframes spin {
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to { transform: rotate(360deg); }
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}
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</style>
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129
public_web/templates/dev/partials/npc_dialogue.html
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129
public_web/templates/dev/partials/npc_dialogue.html
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{#
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NPC Dialogue partial - displays conversation history with current exchange.
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Expected context:
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- npc_name: Name of the NPC
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- character_name: Name of the player character
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- conversation_history: List of previous exchanges [{player_line, npc_response}, ...]
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- player_line: What the player just said
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- dialogue: NPC's current response
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- session_id: For any follow-up actions
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#}
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<div class="npc-conversation">
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<div class="npc-conversation-header">
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<span class="npc-conversation-title">Conversation with {{ npc_name }}</span>
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</div>
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<div class="npc-conversation-history">
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{# Show previous exchanges #}
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{% if conversation_history %}
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{% for exchange in conversation_history %}
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<div class="dialogue-exchange dialogue-exchange-past">
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<div class="dialogue-player">
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<span class="dialogue-speaker">{{ character_name }}:</span>
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<span class="dialogue-text">{{ exchange.player_line }}</span>
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</div>
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<div class="dialogue-npc">
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<span class="dialogue-speaker">{{ npc_name }}:</span>
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<span class="dialogue-text">{{ exchange.npc_response }}</span>
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</div>
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</div>
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{% endfor %}
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{% endif %}
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{# Show current exchange (highlighted) #}
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<div class="dialogue-exchange dialogue-exchange-current">
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<div class="dialogue-player">
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<span class="dialogue-speaker">{{ character_name }}:</span>
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<span class="dialogue-text">{{ player_line }}</span>
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</div>
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<div class="dialogue-npc">
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<span class="dialogue-speaker">{{ npc_name }}:</span>
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<span class="dialogue-text">{{ dialogue }}</span>
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</div>
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</div>
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</div>
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</div>
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<style>
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.npc-conversation {
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background: #1a1a2a;
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border-radius: 6px;
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overflow: hidden;
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}
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.npc-conversation-header {
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background: #2a2a3a;
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padding: 0.75rem 1rem;
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border-bottom: 1px solid #4a4a5a;
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}
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.npc-conversation-title {
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color: #f59e0b;
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font-weight: 600;
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font-size: 0.95rem;
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}
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.npc-conversation-history {
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padding: 1rem;
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max-height: 400px;
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overflow-y: auto;
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}
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.dialogue-exchange {
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margin-bottom: 1rem;
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padding-bottom: 1rem;
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border-bottom: 1px solid #3a3a4a;
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}
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.dialogue-exchange:last-child {
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margin-bottom: 0;
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padding-bottom: 0;
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border-bottom: none;
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}
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.dialogue-exchange-past {
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opacity: 0.7;
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}
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.dialogue-exchange-current {
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background: #2a2a3a;
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margin: 0 -1rem;
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padding: 1rem;
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border-radius: 0;
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opacity: 1;
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}
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.dialogue-player {
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margin-bottom: 0.5rem;
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}
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.dialogue-npc {
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padding-left: 0.5rem;
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border-left: 2px solid #f59e0b;
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}
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.dialogue-speaker {
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font-weight: 600;
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margin-right: 0.5rem;
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}
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.dialogue-player .dialogue-speaker {
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color: #60a5fa;
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}
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.dialogue-npc .dialogue-speaker {
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color: #f59e0b;
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}
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.dialogue-text {
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color: #e5e7eb;
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line-height: 1.5;
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white-space: pre-wrap;
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}
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.dialogue-exchange-past .dialogue-text {
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color: #9ca3af;
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}
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</style>
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32
public_web/templates/dev/partials/session_state.html
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32
public_web/templates/dev/partials/session_state.html
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{# Session state partial #}
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<div class="state-item">
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<div class="state-label">Session ID</div>
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<div class="state-value">{{ session_id[:12] }}...</div>
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</div>
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<div class="state-item">
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<div class="state-label">Turn</div>
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<div class="state-value">{{ session.turn_number }}</div>
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</div>
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<div class="state-item">
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<div class="state-label">Location</div>
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<div class="state-value">{{ session.game_state.current_location }}</div>
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</div>
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<div class="state-item">
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<div class="state-label">Type</div>
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<div class="state-value">{{ session.game_state.location_type }}</div>
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</div>
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<div class="state-item">
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<div class="state-label">Active Quests</div>
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<div class="state-value">{{ session.game_state.active_quests|length }}</div>
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</div>
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{% if session.game_state.active_quests %}
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<div class="state-item" style="margin-top: 0.5rem;">
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<div class="state-label">Quest IDs</div>
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<div class="state-value" style="font-size: 0.75rem;">
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{% for quest_id in session.game_state.active_quests %}
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{{ quest_id[:10] }}...{% if not loop.last %}, {% endif %}
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{% endfor %}
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</div>
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</div>
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{% endif %}
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31
public_web/templates/dev/partials/travel_modal.html
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31
public_web/templates/dev/partials/travel_modal.html
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{# Travel Modal Partial - displays available travel destinations #}
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<div class="modal-overlay" onclick="this.remove()">
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<div class="modal-content" onclick="event.stopPropagation()">
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<h3>Travel to...</h3>
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{% if locations %}
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{% for location in locations %}
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<button class="location-btn"
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hx-post="{{ url_for('dev.do_travel', session_id=session_id) }}"
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hx-vals='{"location_id": "{{ location.location_id }}"}'
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hx-target="#dm-response"
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hx-swap="innerHTML">
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<div class="location-name">{{ location.name }}</div>
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<div class="location-type">{{ location.location_type | default('Unknown') }}</div>
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{% if location.description %}
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<div class="location-desc" style="font-size: 0.75rem; color: #6b7280; margin-top: 0.25rem;">
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{{ location.description[:80] }}{% if location.description|length > 80 %}...{% endif %}
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</div>
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{% endif %}
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</button>
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{% endfor %}
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{% else %}
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<p style="color: #9ca3af; text-align: center;">No locations available to travel to.</p>
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<p style="color: #6b7280; font-size: 0.85rem; text-align: center;">
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Discover new locations by exploring and talking to NPCs.
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</p>
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{% endif %}
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<button class="modal-close" onclick="this.closest('.modal-overlay').remove()">Cancel</button>
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</div>
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</div>
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