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godot_client/scenes/auth/login.gd
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209
godot_client/scenes/auth/login.gd
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extends Control
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## Login Screen Script
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##
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## Handles user authentication via the backend API.
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## Validates input, displays errors, and navigates to character list on success.
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# Node references
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@onready var email_input: LineEdit = $CenterContainer/LoginCard/MainContainer/ContentVBox/EmailInput
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@onready var password_input: LineEdit = $CenterContainer/LoginCard/MainContainer/ContentVBox/PasswordInput
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@onready var login_button: Button = $CenterContainer/LoginCard/MainContainer/ContentVBox/LoginButton
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@onready var error_label: Label = $CenterContainer/LoginCard/MainContainer/ContentVBox/ErrorLabel
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@onready var remember_checkbox: CheckBox = $CenterContainer/LoginCard/MainContainer/ContentVBox/RememberCheckBox
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@onready var register_link: Button = $CenterContainer/LoginCard/MainContainer/ContentVBox/BottomLinksVBox/RegisterLink
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@onready var forgot_password_link: Button = $CenterContainer/LoginCard/MainContainer/ContentVBox/BottomLinksVBox/ForgotPasswordLink
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# Service references
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@onready var http_client: Node = get_node("/root/HTTPClient")
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@onready var state_manager: Node = get_node("/root/StateManager")
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# Internal state
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var _is_loading: bool = false
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func _ready() -> void:
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print("[LoginScreen] Initialized")
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# Connect button signals
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login_button.pressed.connect(_on_login_button_pressed)
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register_link.pressed.connect(_on_register_link_pressed)
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forgot_password_link.pressed.connect(_on_forgot_password_link_pressed)
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# Connect Enter key to submit
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email_input.text_submitted.connect(_on_input_submitted)
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password_input.text_submitted.connect(_on_input_submitted)
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# Hide error label by default
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error_label.visible = false
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# Load saved remember setting
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remember_checkbox.button_pressed = state_manager.get_setting("remember_login", true)
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## Handle login button press
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func _on_login_button_pressed() -> void:
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# Prevent double-click
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if _is_loading:
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return
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# Get input values
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var email := email_input.text.strip_edges()
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var password := password_input.text
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# Validate inputs
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var validation_error := _validate_inputs(email, password)
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if not validation_error.is_empty():
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_show_error(validation_error)
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return
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# Start login process
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_start_login(email, password)
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## Handle Enter key press in input fields
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func _on_input_submitted(_text: String = "") -> void:
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_on_login_button_pressed()
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## Validate email and password
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func _validate_inputs(email: String, password: String) -> String:
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# Check if email is empty
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if email.is_empty():
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return "Please enter your email address"
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# Check if password is empty
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if password.is_empty():
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return "Please enter your password"
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# Basic email format validation (contains @ and .)
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if not email.contains("@") or not email.contains("."):
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return "Please enter a valid email address"
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# Check minimum password length
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if password.length() < 6:
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return "Password must be at least 6 characters"
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return ""
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## Start login process
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func _start_login(email: String, password: String) -> void:
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_is_loading = true
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_hide_error()
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# Disable button and show loading state
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login_button.disabled = true
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login_button.text = "LOGGING IN..."
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# Build request payload
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var payload := {
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"email": email,
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"password": password,
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"remember_me": remember_checkbox.button_pressed
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}
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print("[LoginScreen] Attempting login for: %s (remember_me=%s)" % [email, remember_checkbox.button_pressed])
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# Make API request
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http_client.http_post(
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"/api/v1/auth/login",
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payload,
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_on_login_success,
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_on_login_error
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)
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## Handle successful login response
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func _on_login_success(response: APIResponse) -> void:
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_is_loading = false
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# Re-enable button
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login_button.disabled = false
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login_button.text = "LOGIN"
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# Check if response is actually successful
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if not response.is_success():
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_on_login_error(response)
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return
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print("[LoginScreen] Login successful")
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# Extract user data from response
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# Note: Authentication is cookie-based, so no token in response
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var result: Dictionary = response.result if response.result is Dictionary else {}
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var user_data: Dictionary = result.get("user", {})
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if user_data.is_empty():
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_show_error("Invalid response from server")
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return
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# Update remember setting
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state_manager.set_setting("remember_login", remember_checkbox.button_pressed)
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# Save session to StateManager (cookie is already set in HTTPClient)
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state_manager.set_user_session(user_data)
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print("[LoginScreen] User authenticated: %s" % user_data.get("email", "unknown"))
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print("[LoginScreen] Session cookie stored, ready for authenticated requests")
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# Navigate back to main screen (which will show authenticated UI)
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print("[LoginScreen] Navigating to main screen...")
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get_tree().change_scene_to_file("res://scenes/main.tscn")
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## Handle login error
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func _on_login_error(response: APIResponse) -> void:
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_is_loading = false
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# Re-enable button
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login_button.disabled = false
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login_button.text = "LOGIN"
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# Get error message
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var error_message := response.get_error_message()
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# Show user-friendly error
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if error_message.is_empty():
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error_message = "Login failed. Please try again."
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# Handle specific error cases
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if response.status == 401:
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error_message = "Invalid email or password"
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elif response.status == 0 or response.status >= 500:
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error_message = "Cannot connect to server. Please check your connection."
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print("[LoginScreen] Login error: %s (status=%d)" % [error_message, response.status])
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_show_error(error_message)
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## Show error message
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func _show_error(message: String) -> void:
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error_label.text = message
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error_label.visible = true
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## Hide error message
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func _hide_error() -> void:
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error_label.visible = false
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## Handle register link press
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func _on_register_link_pressed() -> void:
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print("[LoginScreen] Opening registration page in browser")
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var register_url := Settings.get_web_url() + "/auth/register"
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var error := OS.shell_open(register_url)
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if error != OK:
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push_error("[LoginScreen] Failed to open browser: %s" % error)
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_show_error("Could not open registration page")
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## Handle forgot password link press
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func _on_forgot_password_link_pressed() -> void:
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print("[LoginScreen] Opening forgot password page in browser")
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var forgot_url := Settings.get_web_url() + "/auth/forgot-password"
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var error := OS.shell_open(forgot_url)
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if error != OK:
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push_error("[LoginScreen] Failed to open browser: %s" % error)
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_show_error("Could not open password reset page")
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