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# Export Presets Template for Code of Conquest
#
# This file serves as a template. Open the project in Godot and configure
# export presets via Project → Export for each target platform.
#
# Required setup per platform:
#
# WINDOWS:
# - Install Windows export template
# - Configure executable icon (optional)
#
# LINUX:
# - Install Linux export template
# - Configure executable permissions
#
# MACOS:
# - Install macOS export template
# - Configure app bundle settings
# - Set code signing identity (for distribution)
#
# ANDROID:
# - Install Android SDK (API level 33+)
# - Install Android export template
# - Create keystore for signing:
# keytool -genkey -v -keystore code_of_conquest.keystore \
# -alias coc_key -keyalg RSA -keysize 2048 -validity 10000
# - Configure keystore path and passwords in export preset
# - Set package name: com.codeofconquest.game
#
# IOS:
# - Requires macOS with Xcode installed
# - Install iOS export template
# - Configure provisioning profile
# - Set bundle identifier: com.codeofconquest.game
# - Configure code signing
#
# WEB (HTML5):
# - Install Web export template
# - Configure export settings:
# - HTML shell template (optional custom)
# - Enable SharedArrayBuffer (requires HTTPS + CORS headers)
# - Configure PWA settings if desired
#
# STEPS:
# 1. Open Godot project
# 2. Go to Editor → Manage Export Templates → Download and Install
# 3. Go to Project → Export
# 4. Click "Add..." and select each platform
# 5. Configure platform-specific settings
# 6. Test export by exporting to local directory
#
# Once configured, Godot will generate export_presets.cfg automatically.
# That file is gitignored to avoid committing signing credentials.