first commit
This commit is contained in:
53
godot_client/export_presets_template.cfg
Normal file
53
godot_client/export_presets_template.cfg
Normal file
@@ -0,0 +1,53 @@
|
||||
# Export Presets Template for Code of Conquest
|
||||
#
|
||||
# This file serves as a template. Open the project in Godot and configure
|
||||
# export presets via Project → Export for each target platform.
|
||||
#
|
||||
# Required setup per platform:
|
||||
#
|
||||
# WINDOWS:
|
||||
# - Install Windows export template
|
||||
# - Configure executable icon (optional)
|
||||
#
|
||||
# LINUX:
|
||||
# - Install Linux export template
|
||||
# - Configure executable permissions
|
||||
#
|
||||
# MACOS:
|
||||
# - Install macOS export template
|
||||
# - Configure app bundle settings
|
||||
# - Set code signing identity (for distribution)
|
||||
#
|
||||
# ANDROID:
|
||||
# - Install Android SDK (API level 33+)
|
||||
# - Install Android export template
|
||||
# - Create keystore for signing:
|
||||
# keytool -genkey -v -keystore code_of_conquest.keystore \
|
||||
# -alias coc_key -keyalg RSA -keysize 2048 -validity 10000
|
||||
# - Configure keystore path and passwords in export preset
|
||||
# - Set package name: com.codeofconquest.game
|
||||
#
|
||||
# IOS:
|
||||
# - Requires macOS with Xcode installed
|
||||
# - Install iOS export template
|
||||
# - Configure provisioning profile
|
||||
# - Set bundle identifier: com.codeofconquest.game
|
||||
# - Configure code signing
|
||||
#
|
||||
# WEB (HTML5):
|
||||
# - Install Web export template
|
||||
# - Configure export settings:
|
||||
# - HTML shell template (optional custom)
|
||||
# - Enable SharedArrayBuffer (requires HTTPS + CORS headers)
|
||||
# - Configure PWA settings if desired
|
||||
#
|
||||
# STEPS:
|
||||
# 1. Open Godot project
|
||||
# 2. Go to Editor → Manage Export Templates → Download and Install
|
||||
# 3. Go to Project → Export
|
||||
# 4. Click "Add..." and select each platform
|
||||
# 5. Configure platform-specific settings
|
||||
# 6. Test export by exporting to local directory
|
||||
#
|
||||
# Once configured, Godot will generate export_presets.cfg automatically.
|
||||
# That file is gitignored to avoid committing signing credentials.
|
||||
Reference in New Issue
Block a user