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godot_client/assets/fonts/Cinzel-VariableFont_wght.ttf
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godot_client/assets/fonts/Cinzel-VariableFont_wght.ttf
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godot_client/assets/fonts/Cinzel_Heading_Large.tres
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godot_client/assets/fonts/Cinzel_Heading_Large.tres
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[gd_resource type="FontVariation" load_steps=2 format=3 uid="uid://b802dpstbtb3k"]
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[ext_resource type="FontFile" uid="uid://bjj527hh2w0mv" path="res://assets/fonts/Cinzel-VariableFont_wght.ttf" id="1_l2pup"]
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[resource]
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fallbacks = Array[Font]([null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null])
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base_font = ExtResource("1_l2pup")
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variation_embolden = 1.0
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godot_client/assets/fonts/Cinzel_Heading_Medium.tres
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godot_client/assets/fonts/Cinzel_Heading_Medium.tres
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[gd_resource type="FontVariation" load_steps=2 format=3 uid="uid://b5lkawnx1dr0u"]
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[ext_resource type="FontFile" uid="uid://bjj527hh2w0mv" path="res://assets/fonts/Cinzel-VariableFont_wght.ttf" id="1_d0s2x"]
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[resource]
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fallbacks = Array[Font]([null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null])
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base_font = ExtResource("1_d0s2x")
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variation_embolden = 0.5
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godot_client/assets/fonts/Cinzel_Heading_Small.tres
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godot_client/assets/fonts/Cinzel_Heading_Small.tres
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[gd_resource type="FontVariation" load_steps=2 format=3 uid="uid://c6gh0dkh0hip1"]
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[ext_resource type="FontFile" uid="uid://bjj527hh2w0mv" path="res://assets/fonts/Cinzel-VariableFont_wght.ttf" id="1_et6f3"]
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[resource]
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fallbacks = Array[Font]([null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null])
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base_font = ExtResource("1_et6f3")
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godot_client/assets/fonts/Lato-Black.ttf
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godot_client/assets/fonts/Lato-Black.ttf
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godot_client/assets/fonts/Lato-BlackItalic.ttf
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godot_client/assets/fonts/Lato-BlackItalic.ttf
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godot_client/assets/fonts/Lato-Bold.ttf
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godot_client/assets/fonts/Lato-Bold.ttf
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godot_client/assets/fonts/Lato-BoldItalic.ttf
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godot_client/assets/fonts/Lato-BoldItalic.ttf
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godot_client/assets/fonts/Lato-Italic.ttf
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godot_client/assets/fonts/Lato-Italic.ttf
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godot_client/assets/fonts/Lato-Light.ttf
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godot_client/assets/fonts/Lato-Light.ttf
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godot_client/assets/fonts/Lato-LightItalic.ttf
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godot_client/assets/fonts/Lato-LightItalic.ttf
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godot_client/assets/fonts/Lato-Regular.ttf
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godot_client/assets/fonts/Lato-Regular.ttf
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godot_client/assets/fonts/Lato-Thin.ttf
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godot_client/assets/fonts/Lato-Thin.ttf
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godot_client/assets/fonts/Lato-ThinItalic.ttf
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godot_client/assets/fonts/Lato-ThinItalic.ttf
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godot_client/assets/fonts/Lato_Body.tres
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godot_client/assets/fonts/Lato_Body.tres
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[gd_resource type="FontVariation" load_steps=2 format=3 uid="uid://djittchmc47cm"]
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[ext_resource type="FontFile" uid="uid://ceh47x1000ffl" path="res://assets/fonts/Lato-Regular.ttf" id="1_kryr6"]
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[resource]
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fallbacks = Array[Font]([null, null, null, null, null, null, null, null, null, null, null, null, null, null])
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base_font = ExtResource("1_kryr6")
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godot_client/assets/fonts/Lato_Body_Bold.tres
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godot_client/assets/fonts/Lato_Body_Bold.tres
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[gd_resource type="FontVariation" load_steps=2 format=3 uid="uid://dg2afkncquebg"]
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[ext_resource type="FontFile" uid="uid://ceh47x1000ffl" path="res://assets/fonts/Lato-Regular.ttf" id="1_divye"]
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[resource]
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fallbacks = Array[Font]([null, null, null, null, null, null, null, null, null, null, null, null, null, null])
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base_font = ExtResource("1_divye")
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variation_embolden = 1.0
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godot_client/assets/fonts/MedievalSharp-Regular.ttf
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godot_client/assets/fonts/MedievalSharp-Regular.ttf
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godot_client/assets/fonts/README.md
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godot_client/assets/fonts/README.md
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# Fonts
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This directory contains the fonts used in Code of Conquest.
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## Required Fonts
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### Cinzel (Headings)
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- **Source**: [Google Fonts - Cinzel](https://fonts.google.com/specimen/Cinzel)
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- **Weights Needed**:
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- Regular (400)
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- Medium (500)
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- SemiBold (600)
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- Bold (700)
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- **License**: SIL Open Font License
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- **Usage**: Headings, titles, important labels
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### Lato (Body Text)
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- **Source**: [Google Fonts - Lato](https://fonts.google.com/specimen/Lato)
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- **Weights Needed**:
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- Regular (400)
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- Bold (700)
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- Italic (400 italic)
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- **License**: SIL Open Font License
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- **Usage**: Body text, UI labels, descriptions
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## Installation
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1. Download fonts from Google Fonts (links above)
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2. Extract .ttf files
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3. Copy to this directory:
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```
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assets/fonts/
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├── Cinzel-Regular.ttf
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├── Cinzel-Medium.ttf
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├── Cinzel-SemiBold.ttf
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├── Cinzel-Bold.ttf
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├── Lato-Regular.ttf
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├── Lato-Bold.ttf
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└── Lato-Italic.ttf
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```
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4. Restart Godot or click "Reimport" in FileSystem panel
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## Font Sizes
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### Headings (Cinzel)
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- **H1**: 32px, Bold
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- **H2**: 24px, SemiBold
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- **H3**: 18px, Medium
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- **H4**: 16px, Regular
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### Body Text (Lato)
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- **Normal**: 14px, Regular
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- **Small**: 12px, Regular
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- **Emphasis**: 14px, Bold
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## License
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Both fonts are licensed under the SIL Open Font License 1.1, which allows:
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- Use in commercial and non-commercial projects
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- Redistribution (with original license)
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- Modification
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See individual font licenses for full terms.
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## Fallback
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If fonts are not installed, Godot will fall back to the default font. The game will still function, but visual appearance will differ from intended design.
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