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[gd_resource type="FontVariation" load_steps=2 format=3 uid="uid://b802dpstbtb3k"]
[ext_resource type="FontFile" uid="uid://bjj527hh2w0mv" path="res://assets/fonts/Cinzel-VariableFont_wght.ttf" id="1_l2pup"]
[resource]
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base_font = ExtResource("1_l2pup")
variation_embolden = 1.0

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[gd_resource type="FontVariation" load_steps=2 format=3 uid="uid://b5lkawnx1dr0u"]
[ext_resource type="FontFile" uid="uid://bjj527hh2w0mv" path="res://assets/fonts/Cinzel-VariableFont_wght.ttf" id="1_d0s2x"]
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base_font = ExtResource("1_d0s2x")
variation_embolden = 0.5

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[gd_resource type="FontVariation" load_steps=2 format=3 uid="uid://c6gh0dkh0hip1"]
[ext_resource type="FontFile" uid="uid://bjj527hh2w0mv" path="res://assets/fonts/Cinzel-VariableFont_wght.ttf" id="1_et6f3"]
[resource]
fallbacks = Array[Font]([null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null])
base_font = ExtResource("1_et6f3")

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[gd_resource type="FontVariation" load_steps=2 format=3 uid="uid://djittchmc47cm"]
[ext_resource type="FontFile" uid="uid://ceh47x1000ffl" path="res://assets/fonts/Lato-Regular.ttf" id="1_kryr6"]
[resource]
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base_font = ExtResource("1_kryr6")

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[gd_resource type="FontVariation" load_steps=2 format=3 uid="uid://dg2afkncquebg"]
[ext_resource type="FontFile" uid="uid://ceh47x1000ffl" path="res://assets/fonts/Lato-Regular.ttf" id="1_divye"]
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base_font = ExtResource("1_divye")
variation_embolden = 1.0

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# Fonts
This directory contains the fonts used in Code of Conquest.
## Required Fonts
### Cinzel (Headings)
- **Source**: [Google Fonts - Cinzel](https://fonts.google.com/specimen/Cinzel)
- **Weights Needed**:
- Regular (400)
- Medium (500)
- SemiBold (600)
- Bold (700)
- **License**: SIL Open Font License
- **Usage**: Headings, titles, important labels
### Lato (Body Text)
- **Source**: [Google Fonts - Lato](https://fonts.google.com/specimen/Lato)
- **Weights Needed**:
- Regular (400)
- Bold (700)
- Italic (400 italic)
- **License**: SIL Open Font License
- **Usage**: Body text, UI labels, descriptions
## Installation
1. Download fonts from Google Fonts (links above)
2. Extract .ttf files
3. Copy to this directory:
```
assets/fonts/
├── Cinzel-Regular.ttf
├── Cinzel-Medium.ttf
├── Cinzel-SemiBold.ttf
├── Cinzel-Bold.ttf
├── Lato-Regular.ttf
├── Lato-Bold.ttf
└── Lato-Italic.ttf
```
4. Restart Godot or click "Reimport" in FileSystem panel
## Font Sizes
### Headings (Cinzel)
- **H1**: 32px, Bold
- **H2**: 24px, SemiBold
- **H3**: 18px, Medium
- **H4**: 16px, Regular
### Body Text (Lato)
- **Normal**: 14px, Regular
- **Small**: 12px, Regular
- **Emphasis**: 14px, Bold
## License
Both fonts are licensed under the SIL Open Font License 1.1, which allows:
- Use in commercial and non-commercial projects
- Redistribution (with original license)
- Modification
See individual font licenses for full terms.
## Fallback
If fonts are not installed, Godot will fall back to the default font. The game will still function, but visual appearance will differ from intended design.