fixes to make quest tracking work better, also quest rejection in via the converation with the NPC
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82
public_web/static/js/toast.js
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82
public_web/static/js/toast.js
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/**
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* Toast Notification System
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* Provides temporary notifications for game events (quest acceptance, errors, etc.)
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*
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* Usage:
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* showToast('Quest accepted!', 'success');
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* showToast('Failed to save', 'error');
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* showToast('Item added to inventory', 'info');
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*/
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/**
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* Show a toast notification
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* @param {string} message - The message to display
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* @param {string} type - Type of toast: 'success', 'error', or 'info'
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* @param {number} duration - Duration in ms before auto-dismiss (default: 4000)
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*/
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function showToast(message, type = 'info', duration = 4000) {
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// Create toast container if it doesn't exist
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let container = document.getElementById('toast-container');
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if (!container) {
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container = document.createElement('div');
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container.id = 'toast-container';
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container.className = 'toast-container';
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document.body.appendChild(container);
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}
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// Create toast element
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const toast = document.createElement('div');
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toast.className = `toast toast--${type}`;
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toast.innerHTML = `
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<span class="toast-message">${escapeHtml(message)}</span>
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<button class="toast-close" onclick="dismissToast(this.parentElement)" aria-label="Close">×</button>
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`;
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// Add to container
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container.appendChild(toast);
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// Trigger animation (small delay for DOM to register element)
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requestAnimationFrame(() => {
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toast.classList.add('toast--visible');
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});
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// Auto-remove after duration
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setTimeout(() => {
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dismissToast(toast);
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}, duration);
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}
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/**
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* Dismiss a toast notification with animation
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* @param {HTMLElement} toast - The toast element to dismiss
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*/
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function dismissToast(toast) {
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if (!toast || toast.classList.contains('toast--dismissing')) {
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return;
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}
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toast.classList.add('toast--dismissing');
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toast.classList.remove('toast--visible');
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// Remove from DOM after animation completes
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setTimeout(() => {
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if (toast.parentElement) {
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toast.remove();
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}
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}, 300);
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}
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/**
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* Escape HTML to prevent XSS
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* @param {string} text - Text to escape
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* @returns {string} Escaped text
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*/
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function escapeHtml(text) {
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const div = document.createElement('div');
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div.textContent = text;
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return div.innerHTML;
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}
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// Make functions globally available
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window.showToast = showToast;
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window.dismissToast = dismissToast;
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