fixes to make quest tracking work better, also quest rejection in via the converation with the NPC

This commit is contained in:
2025-11-29 17:51:53 -06:00
parent df26abd207
commit 72cf92021e
11 changed files with 885 additions and 22 deletions

View File

@@ -601,6 +601,7 @@ def poll_job(session_id: str, job_id: str):
nested_result = result.get('result', {})
if nested_result.get('context_type') == 'npc_dialogue':
# NPC dialogue response - return dialogue partial
# Include quest_offer data for inline quest offer card
return render_template(
'game/partials/npc_dialogue_response.html',
npc_name=nested_result.get('npc_name', 'NPC'),
@@ -608,6 +609,8 @@ def poll_job(session_id: str, job_id: str):
conversation_history=nested_result.get('conversation_history', []),
player_line=nested_result.get('player_line', ''),
dialogue=nested_result.get('dialogue', 'No response'),
quest_offer=nested_result.get('quest_offer'), # Quest offer data for UI card
npc_id=nested_result.get('npc_id'), # NPC ID for accept/decline
session_id=session_id
)
else:
@@ -1429,6 +1432,158 @@ def talk_to_npc(session_id: str, npc_id: str):
return f'<div class="error">Failed to talk to NPC: {e}</div>', 500
# ===== Quest Accept/Decline Routes =====
@game_bp.route('/session/<session_id>/quest/accept', methods=['POST'])
@require_auth
def accept_quest(session_id: str):
"""
Accept a quest offer from NPC chat.
Called when player clicks 'Accept Quest' button on inline quest offer card.
Returns updated card with confirmation message and triggers toast notification.
"""
client = get_api_client()
quest_id = request.form.get('quest_id')
npc_id = request.form.get('npc_id')
npc_name = request.form.get('npc_name', 'NPC')
if not quest_id:
return render_template(
'game/partials/quest_action_response.html',
action='error',
error_message='No quest specified',
session_id=session_id
)
try:
# Get character_id from session
session_response = client.get(f'/api/v1/sessions/{session_id}')
session_data = session_response.get('result', {})
character_id = session_data.get('character_id')
if not character_id:
return render_template(
'game/partials/quest_action_response.html',
action='error',
error_message='Session error - no character found',
session_id=session_id
)
# Call API to accept quest
response = client.post('/api/v1/quests/accept', {
'character_id': character_id,
'quest_id': quest_id,
'npc_id': npc_id
})
result = response.get('result', {})
quest_name = result.get('quest_name', 'Quest')
logger.info(
"quest_accepted",
quest_id=quest_id,
quest_name=quest_name,
character_id=character_id,
session_id=session_id
)
return render_template(
'game/partials/quest_action_response.html',
action='accept',
quest_name=quest_name,
npc_name=npc_name,
session_id=session_id
)
except APIError as e:
logger.error(
"failed_to_accept_quest",
quest_id=quest_id,
session_id=session_id,
error=str(e)
)
return render_template(
'game/partials/quest_action_response.html',
action='error',
error_message=str(e),
session_id=session_id
)
@game_bp.route('/session/<session_id>/quest/decline', methods=['POST'])
@require_auth
def decline_quest(session_id: str):
"""
Decline a quest offer from NPC chat.
Called when player clicks 'Decline' button on inline quest offer card.
Returns updated card with decline confirmation.
"""
client = get_api_client()
quest_id = request.form.get('quest_id')
npc_id = request.form.get('npc_id')
npc_name = request.form.get('npc_name', 'NPC')
if not quest_id:
return render_template(
'game/partials/quest_action_response.html',
action='error',
error_message='No quest specified',
session_id=session_id
)
try:
# Get character_id from session
session_response = client.get(f'/api/v1/sessions/{session_id}')
session_data = session_response.get('result', {})
character_id = session_data.get('character_id')
if not character_id:
return render_template(
'game/partials/quest_action_response.html',
action='error',
error_message='Session error - no character found',
session_id=session_id
)
# Call API to decline quest
client.post('/api/v1/quests/decline', {
'character_id': character_id,
'quest_id': quest_id,
'npc_id': npc_id
})
logger.info(
"quest_declined",
quest_id=quest_id,
character_id=character_id,
session_id=session_id
)
return render_template(
'game/partials/quest_action_response.html',
action='decline',
quest_name='', # Not needed for decline message
npc_name=npc_name,
session_id=session_id
)
except APIError as e:
logger.error(
"failed_to_decline_quest",
quest_id=quest_id,
session_id=session_id,
error=str(e)
)
return render_template(
'game/partials/quest_action_response.html',
action='error',
error_message=str(e),
session_id=session_id
)
# ===== Shop Routes =====
@game_bp.route('/session/<session_id>/shop-modal')

View File

@@ -2662,3 +2662,273 @@
background: #ef4444;
color: white;
}
/* ===== QUEST OFFER CARD ===== */
/* Inline card that appears in NPC chat when quest is offered */
.quest-offer-card {
background: linear-gradient(135deg, rgba(139, 92, 246, 0.15), rgba(59, 130, 246, 0.1));
border: 2px solid var(--action-premium);
border-radius: 8px;
margin-top: 1rem;
padding: 1rem;
animation: questCardAppear 0.4s ease;
}
@keyframes questCardAppear {
from {
opacity: 0;
transform: translateY(-10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.quest-offer-header {
display: flex;
align-items: center;
gap: 0.5rem;
margin-bottom: 0.75rem;
padding-bottom: 0.5rem;
border-bottom: 1px solid rgba(139, 92, 246, 0.3);
}
.quest-offer-icon {
font-size: 1.25rem;
}
.quest-offer-label {
font-size: var(--text-xs);
text-transform: uppercase;
letter-spacing: 1px;
color: var(--action-premium);
font-weight: 600;
}
.quest-offer-content {
margin-bottom: 1rem;
}
.quest-offer-title {
font-family: var(--font-heading);
font-size: var(--text-lg);
color: var(--accent-gold);
margin: 0 0 0.5rem 0;
}
.quest-offer-description {
font-size: var(--text-sm);
color: var(--text-secondary);
margin: 0 0 0.75rem 0;
line-height: 1.5;
}
.quest-offer-rewards {
display: flex;
flex-wrap: wrap;
gap: 0.5rem;
align-items: center;
}
.rewards-label {
font-size: var(--text-xs);
color: var(--text-muted);
text-transform: uppercase;
}
.reward-item {
font-size: var(--text-sm);
padding: 0.25rem 0.5rem;
border-radius: 4px;
background: rgba(0, 0, 0, 0.3);
}
.reward-gold {
color: var(--accent-gold);
}
.reward-xp {
color: #10b981;
}
.quest-offer-actions {
display: flex;
gap: 0.75rem;
}
.quest-btn {
flex: 1;
padding: 0.625rem 1rem;
font-size: var(--text-sm);
font-weight: 600;
border: none;
border-radius: 6px;
cursor: pointer;
transition: all 0.2s ease;
}
.quest-btn--accept {
background: #10b981;
color: white;
}
.quest-btn--accept:hover {
background: #059669;
transform: translateY(-1px);
}
.quest-btn--decline {
background: rgba(255, 255, 255, 0.1);
color: var(--text-secondary);
border: 1px solid var(--play-border);
}
.quest-btn--decline:hover {
background: rgba(255, 255, 255, 0.15);
color: var(--text-primary);
}
/* Quest action result (replaces card after action) */
.quest-action-result {
display: flex;
align-items: center;
gap: 0.75rem;
padding: 0.75rem 1rem;
border-radius: 6px;
margin-top: 1rem;
animation: questCardAppear 0.3s ease;
}
.quest-action-result--accept {
background: rgba(16, 185, 129, 0.15);
border: 1px solid #10b981;
}
.quest-action-result--decline {
background: rgba(107, 114, 128, 0.15);
border: 1px solid var(--play-border);
}
.quest-action-result--error {
background: rgba(239, 68, 68, 0.15);
border: 1px solid #ef4444;
}
.quest-action-icon {
font-size: 1.5rem;
}
.quest-action-message {
flex: 1;
}
.quest-action-message strong {
display: block;
color: var(--text-primary);
margin-bottom: 0.25rem;
}
.quest-action-message p {
margin: 0;
font-size: var(--text-sm);
color: var(--text-secondary);
}
/* ===== TOAST NOTIFICATIONS ===== */
/* Fixed position notifications for quick feedback */
.toast-container {
position: fixed;
top: 1rem;
right: 1rem;
z-index: 9999;
display: flex;
flex-direction: column;
gap: 0.5rem;
max-width: 350px;
pointer-events: none;
}
.toast {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0.75rem 1rem;
border-radius: 6px;
font-size: var(--text-sm);
box-shadow: var(--shadow-lg);
opacity: 0;
transform: translateX(100%);
transition: all 0.3s ease;
pointer-events: auto;
}
.toast--visible {
opacity: 1;
transform: translateX(0);
}
.toast--dismissing {
opacity: 0;
transform: translateX(100%);
}
.toast--success {
background: rgba(16, 185, 129, 0.95);
color: white;
}
.toast--error {
background: rgba(239, 68, 68, 0.95);
color: white;
}
.toast--info {
background: rgba(59, 130, 246, 0.95);
color: white;
}
.toast-message {
flex: 1;
margin-right: 0.5rem;
}
.toast-close {
background: none;
border: none;
color: rgba(255, 255, 255, 0.8);
font-size: 1.25rem;
cursor: pointer;
padding: 0;
line-height: 1;
transition: color 0.2s ease;
}
.toast-close:hover {
color: white;
}
/* Mobile responsiveness for quest card */
@media (max-width: 768px) {
.quest-offer-card {
margin-top: 0.75rem;
padding: 0.75rem;
}
.quest-offer-actions {
flex-direction: column;
}
.quest-btn {
width: 100%;
}
.toast-container {
left: 1rem;
right: 1rem;
max-width: none;
}
}

View File

@@ -0,0 +1,82 @@
/**
* Toast Notification System
* Provides temporary notifications for game events (quest acceptance, errors, etc.)
*
* Usage:
* showToast('Quest accepted!', 'success');
* showToast('Failed to save', 'error');
* showToast('Item added to inventory', 'info');
*/
/**
* Show a toast notification
* @param {string} message - The message to display
* @param {string} type - Type of toast: 'success', 'error', or 'info'
* @param {number} duration - Duration in ms before auto-dismiss (default: 4000)
*/
function showToast(message, type = 'info', duration = 4000) {
// Create toast container if it doesn't exist
let container = document.getElementById('toast-container');
if (!container) {
container = document.createElement('div');
container.id = 'toast-container';
container.className = 'toast-container';
document.body.appendChild(container);
}
// Create toast element
const toast = document.createElement('div');
toast.className = `toast toast--${type}`;
toast.innerHTML = `
<span class="toast-message">${escapeHtml(message)}</span>
<button class="toast-close" onclick="dismissToast(this.parentElement)" aria-label="Close">&times;</button>
`;
// Add to container
container.appendChild(toast);
// Trigger animation (small delay for DOM to register element)
requestAnimationFrame(() => {
toast.classList.add('toast--visible');
});
// Auto-remove after duration
setTimeout(() => {
dismissToast(toast);
}, duration);
}
/**
* Dismiss a toast notification with animation
* @param {HTMLElement} toast - The toast element to dismiss
*/
function dismissToast(toast) {
if (!toast || toast.classList.contains('toast--dismissing')) {
return;
}
toast.classList.add('toast--dismissing');
toast.classList.remove('toast--visible');
// Remove from DOM after animation completes
setTimeout(() => {
if (toast.parentElement) {
toast.remove();
}
}, 300);
}
/**
* Escape HTML to prevent XSS
* @param {string} text - Text to escape
* @returns {string} Escaped text
*/
function escapeHtml(text) {
const div = document.createElement('div');
div.textContent = text;
return div.innerHTML;
}
// Make functions globally available
window.showToast = showToast;
window.dismissToast = dismissToast;

View File

@@ -9,6 +9,8 @@ Expected context:
- player_line: What the player just said
- dialogue: NPC's current response
- session_id: For any follow-up actions
- quest_offer: Optional quest offer data {quest_id, quest_name, quest_description, rewards, npc_id}
- npc_id: NPC identifier for quest accept/decline
#}
{# Only show CURRENT exchange (removed conversation_history loop) #}
@@ -23,6 +25,50 @@ Expected context:
</div>
</div>
{# Quest Offer Card - appears inline after NPC dialogue when quest is offered #}
{% if quest_offer %}
<div class="quest-offer-card" id="quest-offer-{{ quest_offer.quest_id }}">
<div class="quest-offer-header">
<span class="quest-offer-icon">&#128220;</span>
<span class="quest-offer-label">Quest Offered</span>
</div>
<div class="quest-offer-content">
<h4 class="quest-offer-title">{{ quest_offer.quest_name }}</h4>
<p class="quest-offer-description">{{ quest_offer.quest_description }}</p>
{% if quest_offer.rewards %}
<div class="quest-offer-rewards">
<span class="rewards-label">Rewards:</span>
{% if quest_offer.rewards.gold %}
<span class="reward-item reward-gold">{{ quest_offer.rewards.gold }} gold</span>
{% endif %}
{% if quest_offer.rewards.experience %}
<span class="reward-item reward-xp">{{ quest_offer.rewards.experience }} XP</span>
{% endif %}
</div>
{% endif %}
</div>
<div class="quest-offer-actions">
<button class="quest-btn quest-btn--accept"
hx-post="{{ url_for('game.accept_quest', session_id=session_id) }}"
hx-vals='{"quest_id": "{{ quest_offer.quest_id }}", "npc_id": "{{ quest_offer.npc_id }}", "npc_name": "{{ npc_name }}"}'
hx-target="#quest-offer-{{ quest_offer.quest_id }}"
hx-swap="outerHTML">
Accept Quest
</button>
<button class="quest-btn quest-btn--decline"
hx-post="{{ url_for('game.decline_quest', session_id=session_id) }}"
hx-vals='{"quest_id": "{{ quest_offer.quest_id }}", "npc_id": "{{ quest_offer.npc_id }}", "npc_name": "{{ npc_name }}"}'
hx-target="#quest-offer-{{ quest_offer.quest_id }}"
hx-swap="outerHTML">
Decline
</button>
</div>
</div>
{% endif %}
{# Trigger history refresh after new message #}
<div hx-trigger="load"
_="on load trigger newMessage on body"

View File

@@ -0,0 +1,64 @@
{#
Quest Action Response - Replaces quest offer card after accept/decline.
Shows confirmation message and triggers toast notification + sidebar refresh.
Expected context:
- action: 'accept', 'decline', or 'error'
- quest_name: Name of the quest (for accept message)
- npc_name: Name of the NPC offering the quest
- error_message: Error details (for error action)
- session_id: For sidebar refresh
#}
{% if action == 'error' %}
{# Error state - display error message #}
<div class="quest-action-result quest-action-result--error">
<div class="quest-action-icon">&#9888;</div>
<div class="quest-action-message">
<strong>Error</strong>
<p>{{ error_message | default('Something went wrong') }}</p>
</div>
</div>
{% elif action == 'accept' %}
{# Quest accepted - show success message #}
<div class="quest-action-result quest-action-result--accept">
<div class="quest-action-icon">&#10004;</div>
<div class="quest-action-message">
<strong>Quest Accepted!</strong>
<p>{{ npc_name }} nods approvingly. Check your quest log for details.</p>
</div>
</div>
{# Trigger toast notification #}
<script>
if (typeof showToast === 'function') {
showToast('Quest "{{ quest_name }}" accepted!', 'success');
}
</script>
{# Refresh quests accordion to show newly accepted quest #}
<div hx-get="{{ url_for('game.quests_accordion', session_id=session_id) }}"
hx-trigger="load"
hx-target="#accordion-quests"
hx-swap="innerHTML"
style="display: none;"></div>
{% elif action == 'decline' %}
{# Quest declined - show confirmation message #}
<div class="quest-action-result quest-action-result--decline">
<div class="quest-action-icon">&#10006;</div>
<div class="quest-action-message">
<strong>Quest Declined</strong>
<p>{{ npc_name }} understands. Perhaps another time.</p>
</div>
</div>
{# Trigger toast notification #}
<script>
if (typeof showToast === 'function') {
showToast('Quest declined', 'info');
}
</script>
{% endif %}

View File

@@ -154,4 +154,7 @@ document.addEventListener('keydown', function(e) {
<!-- Responsive Modal Navigation -->
<script src="{{ url_for('static', filename='js/responsive-modals.js') }}"></script>
<!-- Toast Notifications -->
<script src="{{ url_for('static', filename='js/toast.js') }}"></script>
{% endblock %}