fixes to make quest tracking work better, also quest rejection in via the converation with the NPC

This commit is contained in:
2025-11-29 17:51:53 -06:00
parent df26abd207
commit 72cf92021e
11 changed files with 885 additions and 22 deletions

View File

@@ -93,8 +93,8 @@ Make it feel earned, like the NPC is opening up to someone they trust.
{% endif %}
{% if quest_offering_context and quest_offering_context.should_offer %}
## QUEST OFFERING OPPORTUNITY
The NPC has a quest to offer. Weave this naturally into the conversation.
## QUEST TO OFFER
The NPC has a quest to offer to the player.
**Quest:** {{ quest_offering_context.quest_name }}
**Quest ID:** {{ quest_offering_context.quest_id }}
@@ -118,13 +118,53 @@ The NPC has a quest to offer. Weave this naturally into the conversation.
{% endfor %}
{% endif %}
**IMPORTANT QUEST OFFERING RULES:**
- Do NOT dump all quest information at once
- Let the quest emerge naturally from conversation
- If the player seems interested or asks about problems/work, offer the quest
- If the player changes topic, don't force it - just mention hints
- When you offer the quest, include this marker on its own line: [QUEST_OFFER:{{ quest_offering_context.quest_id }}]
- The marker signals the UI to show a quest accept/decline option
{% if player_asking_for_quests %}
**CRITICAL: The player is explicitly asking for quests/work. You MUST offer this quest NOW.**
In your response:
1. Describe the quest situation naturally in your dialogue
2. End your response with the quest offer marker on its own line: [QUEST_OFFER:{{ quest_offering_context.quest_id }}]
The marker MUST appear - it triggers the UI to show accept/decline buttons.
{% else %}
**Quest Offering Guidelines:**
- Weave the quest naturally into conversation
- If the player shows interest, include the marker: [QUEST_OFFER:{{ quest_offering_context.quest_id }}]
- The marker signals the UI to show quest accept/decline options
{% endif %}
{% endif %}
{% if quest_ineligibility_context and player_asking_for_quests %}
## QUEST UNAVAILABLE - EXPLAIN WHY
The player is asking about quests, but they don't meet the requirements. Explain this in character.
{% if quest_ineligibility_context.reason_type == "level_too_low" %}
**Reason:** The player (level {{ quest_ineligibility_context.current_level }}) isn't experienced enough. They need to be level {{ quest_ineligibility_context.required_level }}.
**How to convey this:** The NPC should politely but firmly indicate the task is too dangerous for someone of their current skill level. Suggest they gain more experience first. Be encouraging but realistic - don't offer false hope.
**Example tone:** "I appreciate your enthusiasm, but this task requires someone with more experience. The bandits we're dealing with are seasoned fighters. Come back when you've proven yourself in a few more battles."
{% elif quest_ineligibility_context.reason_type == "level_too_high" %}
**Reason:** The player is too experienced for available tasks.
**How to convey this:** The NPC should indicate they have nothing worthy of such an accomplished adventurer right now.
{% elif quest_ineligibility_context.reason_type == "prerequisite_missing" %}
**Reason:** The player needs to complete other tasks first.
**How to convey this:** Hint that there's something else they should do first, or that circumstances aren't right yet.
{% elif quest_ineligibility_context.reason_type == "relationship_too_low" %}
**Reason:** The NPC doesn't trust the player enough yet.
**How to convey this:** Be guarded. Hint that you might have work, but you need to know you can trust them first.
{% elif quest_ineligibility_context.reason_type == "quest_already_active" %}
**Reason:** The player is already working on this quest.
**How to convey this:** Remind them they already accepted this task and should focus on completing it.
{% elif quest_ineligibility_context.reason_type == "quest_already_completed" %}
**Reason:** The player already completed this quest.
**How to convey this:** Thank them again for their previous help, mention you have nothing else right now.
{% elif quest_ineligibility_context.reason_type == "too_many_quests" %}
**Reason:** The player has too many active quests.
**How to convey this:** Suggest they finish some of their current commitments before taking on more.
{% else %}
**Reason:** {{ quest_ineligibility_context.message }}
**How to convey this:** Politely decline, staying in character.
{% endif %}
**IMPORTANT:** Do NOT offer the quest. Explain the situation naturally in dialogue.
{% endif %}
{% if lore_context and lore_context.has_content %}