fixes to make quest tracking work better, also quest rejection in via the converation with the NPC
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@@ -448,7 +448,9 @@ class NarrativeGenerator:
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npc_relationship: str | None = None,
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previous_dialogue: list[dict[str, Any]] | None = None,
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npc_knowledge: list[str] | None = None,
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quest_offering_context: dict[str, Any] | None = None
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quest_offering_context: dict[str, Any] | None = None,
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quest_ineligibility_context: dict[str, Any] | None = None,
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player_asking_for_quests: bool = False
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) -> NarrativeResponse:
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"""
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Generate NPC dialogue in response to player conversation.
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@@ -463,6 +465,8 @@ class NarrativeGenerator:
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previous_dialogue: Optional list of previous exchanges.
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npc_knowledge: Optional list of things this NPC knows about.
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quest_offering_context: Optional quest offer context from QuestEligibilityService.
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quest_ineligibility_context: Optional context explaining why player can't take a quest.
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player_asking_for_quests: Whether the player is explicitly asking for quests/work.
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Returns:
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NarrativeResponse with NPC dialogue.
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@@ -503,6 +507,8 @@ class NarrativeGenerator:
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previous_dialogue=previous_dialogue or [],
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npc_knowledge=npc_knowledge or [],
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quest_offering_context=quest_offering_context,
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quest_ineligibility_context=quest_ineligibility_context,
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player_asking_for_quests=player_asking_for_quests,
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max_tokens=model_config.max_tokens
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)
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except PromptTemplateError as e:
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