Combat foundation complete

This commit is contained in:
2025-11-27 22:18:58 -06:00
parent dd92cf5991
commit 6d3fb63355
33 changed files with 1870 additions and 85 deletions

View File

@@ -119,6 +119,14 @@ Displays character stats, resource bars, and action buttons
hx-swap="innerHTML">
🗺️ Travel to...
</button>
{# Search for Monsters - Opens modal with encounter options #}
<button class="action-btn action-btn--special action-btn--combat"
hx-get="{{ url_for('game.monster_modal', session_id=session_id) }}"
hx-target="#modal-container"
hx-swap="innerHTML">
⚔️ Search for Monsters
</button>
</div>
{# Actions Section #}

View File

@@ -0,0 +1,38 @@
{#
Combat Abandoned Success Message
Shows after successfully abandoning a combat session
#}
<div class="combat-abandoned-success">
<div class="success-icon">&#10004;</div>
<p class="success-message">{{ message }}</p>
<p class="success-hint">
<small>Click "Search for Monsters" to find a new encounter.</small>
</p>
<button class="btn btn-secondary" onclick="closeModal()">
Close
</button>
</div>
<style>
.combat-abandoned-success {
text-align: center;
padding: 2rem;
}
.success-icon {
font-size: 3rem;
color: var(--color-success, #28a745);
margin-bottom: 1rem;
}
.success-message {
font-size: 1.1rem;
color: var(--color-text, #e5e7eb);
margin-bottom: 0.5rem;
}
.success-hint {
color: var(--color-text-secondary, #aaa);
margin-bottom: 1.5rem;
}
</style>

View File

@@ -50,8 +50,8 @@
{# Flee Button - Direct action #}
<button class="combat-action-btn combat-action-btn--flee"
hx-post="{{ url_for('combat.combat_flee', session_id=session_id) }}"
hx-target="body"
hx-swap="innerHTML"
hx-target="#combat-log"
hx-swap="beforeend"
hx-disabled-elt="this"
hx-confirm="Are you sure you want to flee from combat?"
title="Attempt to escape from battle">

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@@ -0,0 +1,220 @@
{#
Combat Conflict Modal
Shows when player tries to start combat but already has an active combat session
#}
<div class="modal-overlay" onclick="if(event.target === this) closeModal()">
<div class="modal-content combat-conflict-modal">
<div class="modal-header">
<h3 class="modal-title">Active Combat Detected</h3>
<button class="modal-close" onclick="closeModal()">&times;</button>
</div>
<div class="modal-body">
<div class="conflict-warning">
<p>You have an active combat session in progress:</p>
</div>
<div class="combat-summary">
<div class="combat-summary-header">
<span class="combat-round">Round {{ combat_info.round_number }}</span>
<span class="combat-status combat-status--{{ combat_info.status }}">{{ combat_info.status|capitalize }}</span>
</div>
<div class="combatants-section">
<div class="combatants-group combatants-group--players">
<h4>Your Party</h4>
{% for player in combat_info.players %}
<div class="combatant-summary {% if not player.is_alive %}combatant-summary--dead{% endif %}">
<span class="combatant-name">{{ player.name }}</span>
<span class="combatant-hp">
{{ player.current_hp }}/{{ player.max_hp }} HP
</span>
</div>
{% endfor %}
</div>
<div class="combatants-vs">VS</div>
<div class="combatants-group combatants-group--enemies">
<h4>Enemies</h4>
{% for enemy in combat_info.enemies %}
<div class="combatant-summary {% if not enemy.is_alive %}combatant-summary--dead{% endif %}">
<span class="combatant-name">{{ enemy.name }}</span>
<span class="combatant-hp">
{% if enemy.is_alive %}
{{ enemy.current_hp }}/{{ enemy.max_hp }} HP
{% else %}
Defeated
{% endif %}
</span>
</div>
{% endfor %}
</div>
</div>
</div>
<div class="conflict-options">
<p>What would you like to do?</p>
</div>
</div>
<div class="modal-footer conflict-actions">
<a href="{{ url_for('combat.combat_view', session_id=session_id) }}"
class="btn btn-primary btn-resume">
Resume Combat
</a>
<button class="btn btn-danger btn-abandon"
hx-post="{{ url_for('game.abandon_and_start_combat', session_id=session_id) }}"
hx-vals='{"enemy_ids": {{ pending_enemy_ids|tojson }}}'
hx-swap="none"
hx-confirm="Are you sure you want to abandon your current combat? You will not receive any rewards.">
Abandon & Start New
</button>
<button class="btn btn-secondary" onclick="closeModal()">
Cancel
</button>
</div>
</div>
</div>
<style>
.combat-conflict-modal {
max-width: 500px;
}
.conflict-warning {
background: var(--color-warning-bg, rgba(255, 193, 7, 0.1));
border: 1px solid var(--color-warning, #ffc107);
border-radius: 8px;
padding: 1rem;
margin-bottom: 1rem;
}
.conflict-warning p {
margin: 0;
color: var(--color-warning, #ffc107);
font-weight: 500;
}
.combat-summary {
background: var(--color-surface, #2a2a2a);
border-radius: 8px;
padding: 1rem;
margin-bottom: 1rem;
}
.combat-summary-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 1rem;
padding-bottom: 0.5rem;
border-bottom: 1px solid var(--color-border, #444);
}
.combat-round {
font-weight: 600;
color: var(--color-text-secondary, #aaa);
}
.combat-status {
padding: 0.25rem 0.5rem;
border-radius: 4px;
font-size: 0.85rem;
font-weight: 500;
}
.combat-status--active {
background: var(--color-success-bg, rgba(40, 167, 69, 0.2));
color: var(--color-success, #28a745);
}
.combatants-section {
display: flex;
align-items: flex-start;
gap: 0.5rem;
}
.combatants-group {
flex: 1;
}
.combatants-group h4 {
font-size: 0.85rem;
color: var(--color-text-secondary, #aaa);
margin: 0 0 0.5rem 0;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.combatants-vs {
padding: 0.5rem;
color: var(--color-text-muted, #666);
font-weight: 600;
align-self: center;
}
.combatant-summary {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.35rem 0.5rem;
background: var(--color-bg, #1a1a1a);
border-radius: 4px;
margin-bottom: 0.25rem;
font-size: 0.9rem;
}
.combatant-summary--dead {
opacity: 0.5;
text-decoration: line-through;
}
.combatant-name {
font-weight: 500;
}
.combatant-hp {
color: var(--color-text-secondary, #aaa);
font-size: 0.85rem;
}
.combatants-group--players .combatant-hp {
color: var(--color-health, #4ade80);
}
.combatants-group--enemies .combatant-hp {
color: var(--color-danger, #ef4444);
}
.conflict-options {
text-align: center;
color: var(--color-text-secondary, #aaa);
}
.conflict-options p {
margin: 0;
}
.conflict-actions {
display: flex;
gap: 0.75rem;
flex-wrap: wrap;
justify-content: center;
}
.conflict-actions .btn {
flex: 1;
min-width: 120px;
}
.btn-resume {
background: var(--color-primary, #8b5cf6);
}
.btn-abandon {
background: var(--color-danger, #ef4444);
}
.btn-abandon:hover {
background: var(--color-danger-hover, #dc2626);
}
</style>

View File

@@ -1,12 +1,5 @@
{% extends "base.html" %}
{# Combat Defeat Partial - Swapped into combat log when player loses #}
{% block title %}Defeated - Code of Conquest{% endblock %}
{% block extra_head %}
<link rel="stylesheet" href="{{ url_for('static', filename='css/combat.css') }}">
{% endblock %}
{% block content %}
<div class="combat-result combat-result--defeat">
<div class="combat-result__icon">&#128128;</div>
<h1 class="combat-result__title">Defeated</h1>
@@ -52,4 +45,3 @@
{% endif %}
</div>
</div>
{% endblock %}

View File

@@ -1,12 +1,5 @@
{% extends "base.html" %}
{# Combat Victory Partial - Swapped into combat log when player wins #}
{% block title %}Victory! - Code of Conquest{% endblock %}
{% block extra_head %}
<link rel="stylesheet" href="{{ url_for('static', filename='css/combat.css') }}">
{% endblock %}
{% block content %}
<div class="combat-result combat-result--victory">
<div class="combat-result__icon">&#127942;</div>
<h1 class="combat-result__title">Victory!</h1>
@@ -47,12 +40,12 @@
{% endif %}
</div>
{# Loot Items #}
{% if rewards.items %}
{# Loot Items - use bracket notation to avoid conflict with dict.items() method #}
{% if rewards.get('items') %}
<div class="loot-section">
<h3 class="loot-title">Items Obtained</h3>
<div class="loot-list">
{% for item in rewards.items %}
{% for item in rewards.get('items', []) %}
<div class="loot-item loot-item--{{ item.rarity|default('common') }}">
<span>
{% if item.type == 'weapon' %}&#9876;
@@ -63,7 +56,7 @@
{% endif %}
</span>
<span>{{ item.name }}</span>
{% if item.quantity > 1 %}
{% if item.get('quantity', 1) > 1 %}
<span style="color: var(--text-muted);">x{{ item.quantity }}</span>
{% endif %}
</div>
@@ -81,4 +74,3 @@
</a>
</div>
</div>
{% endblock %}

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@@ -0,0 +1,53 @@
{#
Monster Selection Modal
Shows random encounter options for the current location
#}
<div class="modal-overlay" onclick="if(event.target === this) closeModal()">
<div class="modal-content monster-modal">
<div class="modal-header">
<h3 class="modal-title">⚔️ Search for Monsters</h3>
<button class="modal-close" onclick="closeModal()">&times;</button>
</div>
<div class="modal-body">
<p class="monster-modal-location">
Searching near <strong>{{ location_name }}</strong>...
</p>
{% if encounters %}
<div class="encounter-options">
{% for enc in encounters %}
<button class="encounter-option encounter-option--{{ enc.challenge|lower }}"
hx-post="{{ url_for('game.start_combat', session_id=session_id) }}"
hx-vals='{"enemy_ids": {{ enc.enemies|tojson }}}'
hx-target="closest .modal-overlay"
hx-swap="outerHTML">
<div class="encounter-info">
<div class="encounter-name">{{ enc.display_name }}</div>
<div class="encounter-enemies">
{% for name in enc.enemy_names %}
<span class="enemy-badge">{{ name }}</span>
{% endfor %}
</div>
</div>
<div class="encounter-challenge challenge--{{ enc.challenge|lower }}">
{{ enc.challenge }}
</div>
</button>
{% endfor %}
</div>
<p class="monster-modal-hint">
<small>Select an encounter to begin combat. Challenge level indicates difficulty.</small>
</p>
{% else %}
<div class="encounter-empty">
<p>No monsters found in this area.</p>
<p><small>Try exploring somewhere more dangerous!</small></p>
</div>
{% endif %}
</div>
<div class="modal-footer">
<button class="btn btn-secondary" onclick="closeModal()">
Cancel
</button>
</div>
</div>
</div>