feat(api,web): tier-based session limits and daily turn usage display

Backend Changes:
- Add tier-based max_sessions config (free: 1, basic: 2, premium: 3, elite: 5)
- Add DELETE /api/v1/sessions/{id} endpoint for hard session deletion
- Cascade delete chat messages when session is deleted
- Add GET /api/v1/usage endpoint for daily turn limit info
- Replace hardcoded TIER_LIMITS with config-based ai_calls_per_day
- Handle unlimited (-1) tier in rate limiter service

Frontend Changes:
- Add inline session delete buttons with HTMX on character list
- Add usage_display.html component showing remaining daily turns
- Display usage indicator on character list and game play pages
- Page refresh after session deletion to update UI state

Documentation:
- Update API_REFERENCE.md with new endpoints and tier limits
- Update API_TESTING.md with session endpoint examples
- Update SESSION_MANAGEMENT.md with tier-based limits

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-26 10:00:45 -06:00
parent 0a7156504f
commit 61a42d3a77
15 changed files with 768 additions and 59 deletions

View File

@@ -456,6 +456,14 @@ def list_characters():
char_id = character.get('character_id')
character['sessions'] = sessions_by_character.get(char_id, [])
# Fetch usage info for daily turn limits
usage_info = {}
try:
usage_response = api_client.get("/api/v1/usage")
usage_info = usage_response.get('result', {})
except (APIError, APINotFoundError) as e:
logger.debug("Could not fetch usage info", error=str(e))
logger.info(
"Characters listed",
user_id=user.get('id'),
@@ -468,18 +476,46 @@ def list_characters():
characters=characters,
current_tier=current_tier,
max_characters=max_characters,
can_create=can_create
can_create=can_create,
# Usage display variables
remaining=usage_info.get('remaining', 0),
daily_limit=usage_info.get('daily_limit', 0),
is_limited=usage_info.get('is_limited', False),
is_unlimited=usage_info.get('is_unlimited', False),
reset_time=usage_info.get('reset_time', '')
)
except APITimeoutError:
logger.error("API timeout while listing characters", user_id=user.get('id'))
flash('Request timed out. Please try again.', 'error')
return render_template('character/list.html', characters=[], can_create=False)
return render_template(
'character/list.html',
characters=[],
can_create=False,
current_tier='free',
max_characters=1,
remaining=0,
daily_limit=0,
is_limited=False,
is_unlimited=False,
reset_time=''
)
except APIError as e:
logger.error("Failed to list characters", user_id=user.get('id'), error=str(e))
flash('An error occurred while loading your characters.', 'error')
return render_template('character/list.html', characters=[], can_create=False)
return render_template(
'character/list.html',
characters=[],
can_create=False,
current_tier='free',
max_characters=1,
remaining=0,
daily_limit=0,
is_limited=False,
is_unlimited=False,
reset_time=''
)
@character_bp.route('/<character_id>')
@@ -613,6 +649,58 @@ def create_session(character_id: str):
return redirect(url_for('character_views.list_characters'))
@character_bp.route('/sessions/<session_id>/delete', methods=['DELETE'])
@require_auth_web
def delete_session(session_id: str):
"""
Delete a game session via HTMX.
This permanently removes the session from the database.
Returns a response that triggers page refresh to update UI properly
(handles "Continue Playing" button visibility).
Args:
session_id: ID of the session to delete
"""
from flask import make_response
user = get_current_user()
api_client = get_api_client()
try:
api_client.delete(f"/api/v1/sessions/{session_id}")
logger.info(
"Session deleted via web UI",
user_id=user.get('id'),
session_id=session_id
)
# Return empty response with HX-Refresh to reload the page
# This ensures "Continue Playing" button visibility is correct
response = make_response('', 200)
response.headers['HX-Refresh'] = 'true'
return response
except APINotFoundError:
logger.warning(
"Session not found for deletion",
user_id=user.get('id'),
session_id=session_id
)
# Return error message that HTMX can display
return '<span class="error-message">Session not found</span>', 404
except APIError as e:
logger.error(
"Failed to delete session",
user_id=user.get('id'),
session_id=session_id,
error=str(e)
)
return '<span class="error-message">Failed to delete session</span>', 500
@character_bp.route('/<character_id>/skills')
@require_auth_web
def view_skills(character_id: str):

View File

@@ -201,6 +201,14 @@ def play_session(session_id: str):
# Get user tier
user_tier = _get_user_tier(client)
# Fetch usage info for daily turn limits
usage_info = {}
try:
usage_response = client.get("/api/v1/usage")
usage_info = usage_response.get('result', {})
except (APINotFoundError, APIError) as e:
logger.debug("could_not_fetch_usage_info", error=str(e))
# Build session object for template
session = {
'session_id': session_id,
@@ -220,7 +228,13 @@ def play_session(session_id: str):
npcs=npcs,
discovered_locations=discovered_locations,
actions=DEFAULT_ACTIONS,
user_tier=user_tier
user_tier=user_tier,
# Usage display variables
remaining=usage_info.get('remaining', 0),
daily_limit=usage_info.get('daily_limit', 0),
is_limited=usage_info.get('is_limited', False),
is_unlimited=usage_info.get('is_unlimited', False),
reset_time=usage_info.get('reset_time', '')
)
except APINotFoundError:
@@ -259,13 +273,27 @@ def character_panel(session_id: str):
character = _build_character_from_api(char_data)
user_tier = _get_user_tier(client)
# Fetch usage info for daily turn limits
usage_info = {}
try:
usage_response = client.get("/api/v1/usage")
usage_info = usage_response.get('result', {})
except (APINotFoundError, APIError) as e:
logger.debug("could_not_fetch_usage_info", error=str(e))
return render_template(
'game/partials/character_panel.html',
session_id=session_id,
character=character,
location=location,
actions=DEFAULT_ACTIONS,
user_tier=user_tier
user_tier=user_tier,
# Usage display variables
remaining=usage_info.get('remaining', 0),
daily_limit=usage_info.get('daily_limit', 0),
is_limited=usage_info.get('is_limited', False),
is_unlimited=usage_info.get('is_unlimited', False),
reset_time=usage_info.get('reset_time', '')
)
except APIError as e:
logger.error("failed_to_refresh_character_panel", session_id=session_id, error=str(e))

View File

@@ -10,6 +10,7 @@
<p class="page-subtitle">
{{ characters|length }} of {{ max_characters }} characters
<span class="tier-badge">{{ current_tier|upper }}</span>
{% include 'components/usage_display.html' %}
</p>
</div>
<div class="header-right">
@@ -63,10 +64,21 @@
</div>
<div class="sessions-list">
{% for sess in character.sessions[:3] %}
<a href="{{ url_for('game.play_session', session_id=sess.session_id) }}" class="session-link">
<span class="session-turn">Turn {{ sess.turn_number or 0 }}</span>
<span class="session-status {{ sess.status or 'active' }}">{{ sess.status or 'active' }}</span>
</a>
<div class="session-item" id="session-{{ sess.session_id }}">
<a href="{{ url_for('game.play_session', session_id=sess.session_id) }}" class="session-link">
<span class="session-turn">Turn {{ sess.turn_number or 0 }}</span>
<span class="session-status {{ sess.status or 'active' }}">{{ sess.status or 'active' }}</span>
</a>
<button
hx-delete="{{ url_for('character_views.delete_session', session_id=sess.session_id) }}"
hx-confirm="Delete this session? This action cannot be undone."
hx-target="#session-{{ sess.session_id }}"
hx-swap="outerHTML"
class="btn-delete-session"
title="Delete Session">
&times;
</button>
</div>
{% endfor %}
{% if character.sessions|length > 3 %}
<span class="sessions-more">+{{ character.sessions|length - 3 }} more</span>
@@ -328,6 +340,35 @@
background: var(--bg-secondary);
}
.session-item {
display: flex;
align-items: center;
gap: 0.25rem;
}
.btn-delete-session {
display: flex;
align-items: center;
justify-content: center;
width: 20px;
height: 20px;
padding: 0;
background: transparent;
border: 1px solid var(--accent-red);
border-radius: 3px;
color: var(--accent-red);
font-size: 14px;
font-weight: bold;
cursor: pointer;
transition: all 0.2s ease;
line-height: 1;
}
.btn-delete-session:hover {
background: var(--accent-red);
color: var(--text-primary);
}
.session-turn {
font-size: var(--text-xs);
color: var(--text-primary);

View File

@@ -0,0 +1,83 @@
{# Daily Usage Indicator Component
Required template variables:
- remaining: Number of turns remaining (-1 if unlimited)
- daily_limit: Daily turn limit (-1 if unlimited)
- is_limited: Boolean, true if limit reached
- is_unlimited: Boolean, true if user has unlimited turns
- reset_time: ISO timestamp of when limit resets (optional)
#}
<div class="daily-usage-indicator">
{% if is_unlimited %}
<span class="usage-badge unlimited">
<span class="usage-icon">&#9889;</span>
<span class="usage-text">Unlimited Turns</span>
</span>
{% elif is_limited %}
<span class="usage-badge limited">
<span class="usage-icon">&#9888;</span>
<span class="usage-text">Limit Reached</span>
</span>
{% else %}
<span class="usage-badge normal">
<span class="usage-icon">&#9201;</span>
<span class="usage-count">{{ remaining }}/{{ daily_limit }}</span>
<span class="usage-label">turns today</span>
</span>
{% endif %}
</div>
<style>
.daily-usage-indicator {
display: inline-flex;
align-items: center;
}
.usage-badge {
display: inline-flex;
align-items: center;
gap: 0.4rem;
padding: 0.35rem 0.75rem;
border-radius: 12px;
font-size: var(--text-xs);
font-weight: 600;
white-space: nowrap;
}
.usage-badge.normal {
background: var(--bg-input);
border: 1px solid var(--border-primary);
color: var(--text-secondary);
}
.usage-badge.limited {
background: rgba(239, 68, 68, 0.15);
border: 1px solid var(--accent-red);
color: var(--accent-red);
}
.usage-badge.unlimited {
background: rgba(212, 175, 55, 0.15);
border: 1px solid var(--accent-gold);
color: var(--accent-gold);
}
.usage-icon {
font-size: 0.9rem;
}
.usage-count {
font-family: var(--font-mono);
color: var(--text-primary);
}
.usage-label {
color: var(--text-muted);
}
.usage-text {
text-transform: uppercase;
letter-spacing: 0.5px;
}
</style>

View File

@@ -10,6 +10,9 @@ Displays character stats, resource bars, and action buttons
<span class="character-class">{{ character.class_name }}</span>
<span class="character-level">Level {{ character.level }}</span>
</div>
<div class="character-usage">
{% include 'components/usage_display.html' %}
</div>
</div>
{# Resource Bars #}