feat(api,web): tier-based session limits and daily turn usage display

Backend Changes:
- Add tier-based max_sessions config (free: 1, basic: 2, premium: 3, elite: 5)
- Add DELETE /api/v1/sessions/{id} endpoint for hard session deletion
- Cascade delete chat messages when session is deleted
- Add GET /api/v1/usage endpoint for daily turn limit info
- Replace hardcoded TIER_LIMITS with config-based ai_calls_per_day
- Handle unlimited (-1) tier in rate limiter service

Frontend Changes:
- Add inline session delete buttons with HTMX on character list
- Add usage_display.html component showing remaining daily turns
- Display usage indicator on character list and game play pages
- Page refresh after session deletion to update UI state

Documentation:
- Update API_REFERENCE.md with new endpoints and tier limits
- Update API_TESTING.md with session endpoint examples
- Update SESSION_MANAGEMENT.md with tier-based limits

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-26 10:00:45 -06:00
parent 0a7156504f
commit 61a42d3a77
15 changed files with 768 additions and 59 deletions

View File

@@ -19,15 +19,13 @@ from app.services.database_service import get_database_service
from app.services.appwrite_service import AppwriteService
from app.services.character_service import get_character_service, CharacterNotFound
from app.services.location_loader import get_location_loader
from app.services.chat_message_service import get_chat_message_service
from app.utils.logging import get_logger
from app.config import get_config
logger = get_logger(__file__)
# Session limits per user
MAX_ACTIVE_SESSIONS = 5
class SessionNotFound(Exception):
"""Raised when session ID doesn't exist or user doesn't own it."""
pass
@@ -129,16 +127,22 @@ class SessionService:
if not starting_location_type:
starting_location_type = LocationType.TOWN
# Check session limit
# Check session limit based on user's subscription tier
user_tier = self.appwrite.get_user_tier(user_id)
config = get_config()
tier_config = config.rate_limiting.tiers.get(user_tier)
max_sessions = tier_config.max_sessions if tier_config else 1
active_count = self.count_user_sessions(user_id, active_only=True)
if active_count >= MAX_ACTIVE_SESSIONS:
if active_count >= max_sessions:
logger.warning("Session limit exceeded",
user_id=user_id,
tier=user_tier,
current=active_count,
limit=MAX_ACTIVE_SESSIONS)
limit=max_sessions)
raise SessionLimitExceeded(
f"Maximum active sessions reached ({active_count}/{MAX_ACTIVE_SESSIONS}). "
f"Please end an existing session to start a new one."
f"Maximum active sessions reached for {user_tier} tier ({active_count}/{max_sessions}). "
f"Please delete an existing session to start a new one."
)
# Generate unique session ID
@@ -409,6 +413,58 @@ class SessionService:
error=str(e))
raise
def delete_session(self, session_id: str, user_id: str) -> bool:
"""
Permanently delete a session from the database.
Unlike end_session(), this method removes the session document entirely
from the database. Use this when the user wants to free up their session
slot and doesn't need to preserve the game history.
Also deletes all chat messages associated with this session.
Args:
session_id: Session ID to delete
user_id: User ID for ownership validation
Returns:
True if deleted successfully
Raises:
SessionNotFound: If session doesn't exist or user doesn't own it
"""
try:
logger.info("Deleting session", session_id=session_id, user_id=user_id)
# Verify ownership first (raises SessionNotFound if invalid)
self.get_session(session_id, user_id)
# Delete associated chat messages first
chat_service = get_chat_message_service()
deleted_messages = chat_service.delete_messages_by_session(session_id)
logger.info("Deleted associated chat messages",
session_id=session_id,
message_count=deleted_messages)
# Delete session from database
self.db.delete_document(
collection_id=self.collection_id,
document_id=session_id
)
logger.info("Session deleted successfully",
session_id=session_id,
user_id=user_id)
return True
except SessionNotFound:
raise
except Exception as e:
logger.error("Failed to delete session",
session_id=session_id,
error=str(e))
raise
def add_conversation_entry(
self,
session_id: str,