adding more enemies

This commit is contained in:
2025-11-28 10:37:57 -06:00
parent 7c0e257540
commit 45cfa25911
40 changed files with 3178 additions and 0 deletions

View File

@@ -0,0 +1,109 @@
# Lizardfolk Champion - Hard elite warrior
# The mightiest warrior of a lizardfolk tribe
enemy_id: lizardfolk_champion
name: Lizardfolk Champion
description: >
A massive lizardfolk standing over seven feet tall, its body
rippling with corded muscle beneath scarred, battle-hardened
scales. The Champion has proven itself through countless hunts
and trials, earning the right to wield the tribe's sacred
weapons. Its cold, calculating eyes assess every opponent
as prey to be efficiently slaughtered.
base_stats:
strength: 18
dexterity: 12
constitution: 16
intelligence: 8
wisdom: 12
charisma: 10
luck: 8
abilities:
- basic_attack
- bite
- tail_swipe
- cleave
- shield_bash
- frenzy
- primal_roar
loot_table:
# Static drops - guaranteed materials
- loot_type: static
item_id: lizard_scale
drop_chance: 1.0
quantity_min: 5
quantity_max: 10
- loot_type: static
item_id: champion_fang
drop_chance: 0.80
quantity_min: 1
quantity_max: 2
- loot_type: static
item_id: sacred_lizardfolk_weapon
drop_chance: 0.50
quantity_min: 1
quantity_max: 1
- loot_type: static
item_id: tribal_champion_token
drop_chance: 0.70
quantity_min: 1
quantity_max: 1
# Consumables
- loot_type: static
item_id: health_potion_medium
drop_chance: 0.40
quantity_min: 1
quantity_max: 1
- loot_type: static
item_id: elixir_of_strength
drop_chance: 0.15
quantity_min: 1
quantity_max: 1
# Treasure
- loot_type: static
item_id: gold_coin
drop_chance: 0.80
quantity_min: 20
quantity_max: 55
# Procedural equipment
- loot_type: procedural
item_type: weapon
drop_chance: 0.25
rarity_bonus: 0.15
quantity_min: 1
quantity_max: 1
- loot_type: procedural
item_type: armor
drop_chance: 0.20
rarity_bonus: 0.10
quantity_min: 1
quantity_max: 1
experience_reward: 80
gold_reward_min: 30
gold_reward_max: 70
difficulty: hard
tags:
- humanoid
- lizardfolk
- reptilian
- warrior
- leader
- elite
location_tags:
- swamp
- river
- jungle
- dungeon
base_damage: 14
crit_chance: 0.12
flee_chance: 0.15