feat(api): add luck (LUK) stat to character system
Add new Luck stat to the character stats system with class-specific values: - Assassin: 12 (highest - critical specialists) - Luminary: 11 (divine favor) - Wildstrider/Lorekeeper: 10 (average) - Arcanist/Oathkeeper: 9 (modest) - Vanguard: 8 (default - relies on strength) - Necromancer: 7 (lowest - dark arts cost) Changes: - Add luck field to Stats dataclass with default of 8 - Add LUCK to StatType enum - Update all 8 class YAML files with luck values - Display LUK in character panel (play page) and detail page - Update DATA_MODELS.md documentation Backward compatible: existing characters without luck default to 8.
This commit is contained in:
@@ -8,7 +8,7 @@ description: >
|
||||
capable of becoming a guardian angel for their allies or a righteous crusader smiting evil.
|
||||
Choose your calling: protect the innocent or judge the wicked.
|
||||
|
||||
# Base stats (total: 68)
|
||||
# Base stats (total: 68 + luck)
|
||||
base_stats:
|
||||
strength: 9 # Below average physical power
|
||||
dexterity: 9 # Below average agility
|
||||
@@ -16,6 +16,7 @@ base_stats:
|
||||
intelligence: 12 # Above average magical power
|
||||
wisdom: 14 # High perception/divine power
|
||||
charisma: 13 # Above average social
|
||||
luck: 11 # Divine favor grants fortune
|
||||
|
||||
starting_equipment:
|
||||
- rusty_mace
|
||||
|
||||
Reference in New Issue
Block a user