feat(api): add luck (LUK) stat to character system
Add new Luck stat to the character stats system with class-specific values: - Assassin: 12 (highest - critical specialists) - Luminary: 11 (divine favor) - Wildstrider/Lorekeeper: 10 (average) - Arcanist/Oathkeeper: 9 (modest) - Vanguard: 8 (default - relies on strength) - Necromancer: 7 (lowest - dark arts cost) Changes: - Add luck field to Stats dataclass with default of 8 - Add LUCK to StatType enum - Update all 8 class YAML files with luck values - Display LUK in character panel (play page) and detail page - Update DATA_MODELS.md documentation Backward compatible: existing characters without luck default to 8.
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@@ -8,7 +8,7 @@ description: >
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excel in devastating spell damage, capable of incinerating groups of foes or freezing
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enemies in place. Choose your element: embrace the flames or command the frost.
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# Base stats (total: 65)
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# Base stats (total: 65 + luck)
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base_stats:
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strength: 8 # Low physical power
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dexterity: 10 # Average agility
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@@ -16,6 +16,7 @@ base_stats:
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intelligence: 15 # Exceptional magical power
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wisdom: 12 # Above average perception
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charisma: 11 # Above average social
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luck: 9 # Slight chaos magic boost
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starting_equipment:
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- worn_staff
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@@ -8,7 +8,7 @@ description: >
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capable of becoming an elusive phantom or a master of critical strikes. Choose your path: embrace
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the shadows or perfect the killing blow.
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# Base stats (total: 65)
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# Base stats (total: 65 + luck)
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base_stats:
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strength: 11 # Above average physical power
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dexterity: 15 # Exceptional agility
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@@ -16,6 +16,7 @@ base_stats:
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intelligence: 9 # Below average magic
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wisdom: 10 # Average perception
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charisma: 10 # Average social
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luck: 12 # High luck for crits and precision
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starting_equipment:
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- rusty_dagger
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@@ -8,7 +8,7 @@ description: >
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excel in supporting allies and controlling enemies through clever magic and mental manipulation.
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Choose your art: weave arcane power or bend reality itself.
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# Base stats (total: 67)
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# Base stats (total: 67 + luck)
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base_stats:
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strength: 8 # Low physical power
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dexterity: 11 # Above average agility
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@@ -16,6 +16,7 @@ base_stats:
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intelligence: 13 # Above average magical power
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wisdom: 11 # Above average perception
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charisma: 14 # High social/performance
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luck: 10 # Knowledge is its own luck
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starting_equipment:
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- tome
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@@ -8,7 +8,7 @@ description: >
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capable of becoming a guardian angel for their allies or a righteous crusader smiting evil.
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Choose your calling: protect the innocent or judge the wicked.
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# Base stats (total: 68)
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# Base stats (total: 68 + luck)
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base_stats:
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strength: 9 # Below average physical power
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dexterity: 9 # Below average agility
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@@ -16,6 +16,7 @@ base_stats:
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intelligence: 12 # Above average magical power
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wisdom: 14 # High perception/divine power
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charisma: 13 # Above average social
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luck: 11 # Divine favor grants fortune
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starting_equipment:
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- rusty_mace
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@@ -8,7 +8,7 @@ description: >
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excel in draining enemies over time or overwhelming foes with undead minions.
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Choose your dark art: curse your enemies or raise an army of the dead.
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# Base stats (total: 65)
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# Base stats (total: 65 + luck)
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base_stats:
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strength: 8 # Low physical power
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dexterity: 10 # Average agility
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@@ -16,6 +16,7 @@ base_stats:
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intelligence: 14 # High magical power
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wisdom: 11 # Above average perception
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charisma: 12 # Above average social (commands undead)
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luck: 7 # Dark arts come with a cost
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starting_equipment:
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- bone_wand
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@@ -8,7 +8,7 @@ description: >
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capable of becoming an unyielding shield for their allies or a beacon of healing light.
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Choose your oath: defend the weak or redeem the fallen.
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# Base stats (total: 67)
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# Base stats (total: 67 + luck)
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base_stats:
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strength: 12 # Above average physical power
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dexterity: 9 # Below average agility
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@@ -16,6 +16,7 @@ base_stats:
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intelligence: 10 # Average magic
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wisdom: 12 # Above average perception
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charisma: 11 # Above average social
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luck: 9 # Honorable, modest fortune
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starting_equipment:
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- rusty_sword
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@@ -8,7 +8,7 @@ description: >
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capable of becoming an unbreakable shield for their allies or a relentless damage dealer.
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Choose your path: become a stalwart defender or a devastating weapon master.
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# Base stats (total: 65, average: 10.83)
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# Base stats (total: 65 + luck)
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base_stats:
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strength: 14 # High physical power
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dexterity: 10 # Average agility
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@@ -16,6 +16,7 @@ base_stats:
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intelligence: 8 # Low magic
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wisdom: 10 # Average perception
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charisma: 9 # Below average social
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luck: 8 # Low luck, relies on strength
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# Starting equipment (minimal)
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starting_equipment:
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@@ -8,7 +8,7 @@ description: >
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can become elite marksmen with unmatched accuracy or beast masters commanding powerful
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animal companions. Choose your path: perfect your aim or unleash the wild.
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# Base stats (total: 66)
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# Base stats (total: 66 + luck)
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base_stats:
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strength: 10 # Average physical power
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dexterity: 14 # High agility
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@@ -16,6 +16,7 @@ base_stats:
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intelligence: 9 # Below average magic
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wisdom: 13 # Above average perception
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charisma: 9 # Below average social
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luck: 10 # Average luck, self-reliant
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starting_equipment:
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- rusty_bow
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