feat(web): implement responsive modal pattern for mobile-friendly NPC chat
- Add hybrid modal/page navigation based on screen size (1024px breakpoint) - Desktop (>1024px): Uses modal overlays for quick interactions - Mobile (≤1024px): Navigates to dedicated full pages for better UX - Extract shared NPC chat content into reusable partial template - Add responsive navigation JavaScript (responsive-modals.js) - Create dedicated NPC chat page route with back button navigation - Add mobile-optimized CSS with sticky header and chat input - Fix HTMX indicator errors by using htmx-indicator class pattern - Document responsive modal pattern for future features Addresses mobile UX issues: cramped space, nested scrolling, keyboard conflicts, and lack of native back button support in modals. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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public_web/static/js/responsive-modals.js
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81
public_web/static/js/responsive-modals.js
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/**
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* Responsive Modal Navigation
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*
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* Provides smart navigation that uses modals on desktop (>1024px)
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* and full page navigation on mobile (<=1024px) for better UX.
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*
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* Usage:
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* Instead of using hx-get directly on elements, use:
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* onclick="navigateResponsive(event, '/page/url', '/modal/url')"
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*/
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// Breakpoint for mobile vs desktop (matches CSS @media query)
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const MOBILE_BREAKPOINT = 1024;
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/**
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* Check if current viewport is mobile size
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*/
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function isMobile() {
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return window.innerWidth <= MOBILE_BREAKPOINT;
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}
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/**
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* Navigate responsively based on screen size
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*
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* @param {Event} event - Click event (will be prevented)
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* @param {string} pageUrl - Full page URL for mobile
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* @param {string} modalUrl - Modal content URL for desktop (HTMX)
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*/
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function navigateResponsive(event, pageUrl, modalUrl) {
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event.preventDefault();
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event.stopPropagation();
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if (isMobile()) {
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// Mobile: Navigate to full page
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window.location.href = pageUrl;
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} else {
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// Desktop: Load modal via HTMX
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const target = event.currentTarget;
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// Trigger HTMX request programmatically
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htmx.ajax('GET', modalUrl, {
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target: '#modal-container',
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swap: 'innerHTML'
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});
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}
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}
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/**
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* Setup responsive navigation for NPC items
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* Call this after NPCs are loaded
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*/
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function setupNPCResponsiveNav(sessionId) {
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document.querySelectorAll('.npc-item').forEach(item => {
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const npcId = item.getAttribute('data-npc-id');
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if (!npcId) return;
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const pageUrl = `/game/session/${sessionId}/npc/${npcId}`;
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const modalUrl = `/game/session/${sessionId}/npc/${npcId}/chat`;
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// Remove HTMX attributes and add responsive navigation
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item.removeAttribute('hx-get');
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item.removeAttribute('hx-target');
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item.removeAttribute('hx-swap');
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item.style.cursor = 'pointer';
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item.onclick = (e) => navigateResponsive(e, pageUrl, modalUrl);
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});
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}
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/**
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* Handle window resize to adapt navigation behavior
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* Debounced to avoid excessive calls
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*/
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let resizeTimeout;
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window.addEventListener('resize', () => {
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clearTimeout(resizeTimeout);
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resizeTimeout = setTimeout(() => {
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// Re-setup navigation if needed
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console.log('Viewport resized:', isMobile() ? 'Mobile' : 'Desktop');
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}, 250);
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});
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