feat(api): implement Diablo-style item affix system
Add procedural item generation with affix naming system: - Items with RARE/EPIC/LEGENDARY rarity get dynamic names - Prefixes (e.g., "Flaming") add elemental damage, material bonuses - Suffixes (e.g., "of Strength") add stat bonuses - Affix count scales with rarity: RARE=1, EPIC=2, LEGENDARY=3 New files: - models/affixes.py: Affix and BaseItemTemplate dataclasses - services/affix_loader.py: YAML-based affix pool loading - services/base_item_loader.py: Base item template loading - services/item_generator.py: Main procedural generation service - data/affixes/prefixes.yaml: 14 prefix definitions - data/affixes/suffixes.yaml: 15 suffix definitions - data/base_items/weapons.yaml: 12 weapon templates - data/base_items/armor.yaml: 12 armor templates - tests/test_item_generator.py: 34 comprehensive tests Modified: - enums.py: Added AffixType and AffixTier enums - items.py: Added affix tracking fields (applied_affixes, generated_name) Example output: "Frozen Dagger of the Bear" (EPIC with ice damage + STR/CON)
This commit is contained in:
152
api/app/data/base_items/armor.yaml
Normal file
152
api/app/data/base_items/armor.yaml
Normal file
@@ -0,0 +1,152 @@
|
||||
# Base Armor Templates for Procedural Generation
|
||||
#
|
||||
# These templates define the foundation that affixes attach to.
|
||||
# Example: "Leather Vest" + "Sturdy" prefix = "Sturdy Leather Vest"
|
||||
#
|
||||
# Armor categories:
|
||||
# - Cloth: Low defense, high resistance (mages)
|
||||
# - Leather: Balanced defense/resistance (rogues)
|
||||
# - Chain: Medium defense, low resistance (versatile)
|
||||
# - Plate: High defense, low resistance (warriors)
|
||||
|
||||
armor:
|
||||
# ==================== CLOTH (MAGE ARMOR) ====================
|
||||
cloth_robe:
|
||||
template_id: "cloth_robe"
|
||||
name: "Cloth Robe"
|
||||
item_type: "armor"
|
||||
description: "Simple cloth robes favored by spellcasters"
|
||||
base_defense: 2
|
||||
base_resistance: 5
|
||||
base_value: 15
|
||||
required_level: 1
|
||||
drop_weight: 1.3
|
||||
|
||||
silk_robe:
|
||||
template_id: "silk_robe"
|
||||
name: "Silk Robe"
|
||||
item_type: "armor"
|
||||
description: "Fine silk robes that channel magical energy"
|
||||
base_defense: 3
|
||||
base_resistance: 8
|
||||
base_value: 40
|
||||
required_level: 3
|
||||
drop_weight: 0.9
|
||||
|
||||
arcane_vestments:
|
||||
template_id: "arcane_vestments"
|
||||
name: "Arcane Vestments"
|
||||
item_type: "armor"
|
||||
description: "Robes woven with magical threads"
|
||||
base_defense: 5
|
||||
base_resistance: 12
|
||||
base_value: 80
|
||||
required_level: 5
|
||||
drop_weight: 0.6
|
||||
min_rarity: "uncommon"
|
||||
|
||||
# ==================== LEATHER (ROGUE ARMOR) ====================
|
||||
leather_vest:
|
||||
template_id: "leather_vest"
|
||||
name: "Leather Vest"
|
||||
item_type: "armor"
|
||||
description: "Basic leather protection for agile fighters"
|
||||
base_defense: 5
|
||||
base_resistance: 2
|
||||
base_value: 20
|
||||
required_level: 1
|
||||
drop_weight: 1.3
|
||||
|
||||
studded_leather:
|
||||
template_id: "studded_leather"
|
||||
name: "Studded Leather"
|
||||
item_type: "armor"
|
||||
description: "Leather armor reinforced with metal studs"
|
||||
base_defense: 8
|
||||
base_resistance: 3
|
||||
base_value: 45
|
||||
required_level: 3
|
||||
drop_weight: 1.0
|
||||
|
||||
hardened_leather:
|
||||
template_id: "hardened_leather"
|
||||
name: "Hardened Leather"
|
||||
item_type: "armor"
|
||||
description: "Boiled and hardened leather for superior protection"
|
||||
base_defense: 12
|
||||
base_resistance: 5
|
||||
base_value: 75
|
||||
required_level: 5
|
||||
drop_weight: 0.7
|
||||
min_rarity: "uncommon"
|
||||
|
||||
# ==================== CHAIN (VERSATILE) ====================
|
||||
chain_shirt:
|
||||
template_id: "chain_shirt"
|
||||
name: "Chain Shirt"
|
||||
item_type: "armor"
|
||||
description: "A shirt of interlocking metal rings"
|
||||
base_defense: 7
|
||||
base_resistance: 2
|
||||
base_value: 35
|
||||
required_level: 2
|
||||
drop_weight: 1.0
|
||||
|
||||
chainmail:
|
||||
template_id: "chainmail"
|
||||
name: "Chainmail"
|
||||
item_type: "armor"
|
||||
description: "Full chainmail armor covering torso and arms"
|
||||
base_defense: 10
|
||||
base_resistance: 3
|
||||
base_value: 50
|
||||
required_level: 3
|
||||
drop_weight: 1.0
|
||||
|
||||
heavy_chainmail:
|
||||
template_id: "heavy_chainmail"
|
||||
name: "Heavy Chainmail"
|
||||
item_type: "armor"
|
||||
description: "Thick chainmail with reinforced rings"
|
||||
base_defense: 14
|
||||
base_resistance: 4
|
||||
base_value: 85
|
||||
required_level: 5
|
||||
drop_weight: 0.7
|
||||
min_rarity: "uncommon"
|
||||
|
||||
# ==================== PLATE (WARRIOR ARMOR) ====================
|
||||
scale_mail:
|
||||
template_id: "scale_mail"
|
||||
name: "Scale Mail"
|
||||
item_type: "armor"
|
||||
description: "Overlapping metal scales on leather backing"
|
||||
base_defense: 12
|
||||
base_resistance: 2
|
||||
base_value: 60
|
||||
required_level: 4
|
||||
drop_weight: 0.8
|
||||
|
||||
half_plate:
|
||||
template_id: "half_plate"
|
||||
name: "Half Plate"
|
||||
item_type: "armor"
|
||||
description: "Plate armor protecting vital areas"
|
||||
base_defense: 16
|
||||
base_resistance: 2
|
||||
base_value: 120
|
||||
required_level: 6
|
||||
drop_weight: 0.5
|
||||
min_rarity: "rare"
|
||||
|
||||
plate_armor:
|
||||
template_id: "plate_armor"
|
||||
name: "Plate Armor"
|
||||
item_type: "armor"
|
||||
description: "Full metal plate protection"
|
||||
base_defense: 22
|
||||
base_resistance: 3
|
||||
base_value: 200
|
||||
required_level: 7
|
||||
drop_weight: 0.4
|
||||
min_rarity: "rare"
|
||||
182
api/app/data/base_items/weapons.yaml
Normal file
182
api/app/data/base_items/weapons.yaml
Normal file
@@ -0,0 +1,182 @@
|
||||
# Base Weapon Templates for Procedural Generation
|
||||
#
|
||||
# These templates define the foundation that affixes attach to.
|
||||
# Example: "Dagger" + "Flaming" prefix = "Flaming Dagger"
|
||||
#
|
||||
# Template Structure:
|
||||
# template_id: Unique identifier
|
||||
# name: Base item name
|
||||
# item_type: "weapon"
|
||||
# description: Flavor text
|
||||
# base_damage: Weapon damage
|
||||
# base_value: Gold value
|
||||
# damage_type: "physical" (default)
|
||||
# crit_chance: Critical hit chance (0.0-1.0)
|
||||
# crit_multiplier: Crit damage multiplier
|
||||
# required_level: Min level to use/drop
|
||||
# drop_weight: Higher = more common (1.0 = standard)
|
||||
# min_rarity: Minimum rarity for this template
|
||||
|
||||
weapons:
|
||||
# ==================== ONE-HANDED SWORDS ====================
|
||||
dagger:
|
||||
template_id: "dagger"
|
||||
name: "Dagger"
|
||||
item_type: "weapon"
|
||||
description: "A small, quick blade for close combat"
|
||||
base_damage: 6
|
||||
base_value: 15
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.08
|
||||
crit_multiplier: 2.0
|
||||
required_level: 1
|
||||
drop_weight: 1.5
|
||||
|
||||
short_sword:
|
||||
template_id: "short_sword"
|
||||
name: "Short Sword"
|
||||
item_type: "weapon"
|
||||
description: "A versatile one-handed blade"
|
||||
base_damage: 10
|
||||
base_value: 30
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.06
|
||||
crit_multiplier: 2.0
|
||||
required_level: 1
|
||||
drop_weight: 1.3
|
||||
|
||||
longsword:
|
||||
template_id: "longsword"
|
||||
name: "Longsword"
|
||||
item_type: "weapon"
|
||||
description: "A standard warrior's blade"
|
||||
base_damage: 14
|
||||
base_value: 50
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.05
|
||||
crit_multiplier: 2.0
|
||||
required_level: 3
|
||||
drop_weight: 1.0
|
||||
|
||||
# ==================== TWO-HANDED WEAPONS ====================
|
||||
greatsword:
|
||||
template_id: "greatsword"
|
||||
name: "Greatsword"
|
||||
item_type: "weapon"
|
||||
description: "A massive two-handed blade"
|
||||
base_damage: 22
|
||||
base_value: 100
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.04
|
||||
crit_multiplier: 2.5
|
||||
required_level: 5
|
||||
drop_weight: 0.7
|
||||
min_rarity: "uncommon"
|
||||
|
||||
# ==================== AXES ====================
|
||||
hatchet:
|
||||
template_id: "hatchet"
|
||||
name: "Hatchet"
|
||||
item_type: "weapon"
|
||||
description: "A small throwing axe"
|
||||
base_damage: 8
|
||||
base_value: 20
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.06
|
||||
crit_multiplier: 2.2
|
||||
required_level: 1
|
||||
drop_weight: 1.2
|
||||
|
||||
battle_axe:
|
||||
template_id: "battle_axe"
|
||||
name: "Battle Axe"
|
||||
item_type: "weapon"
|
||||
description: "A heavy axe designed for combat"
|
||||
base_damage: 16
|
||||
base_value: 60
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.05
|
||||
crit_multiplier: 2.3
|
||||
required_level: 4
|
||||
drop_weight: 0.9
|
||||
|
||||
# ==================== BLUNT WEAPONS ====================
|
||||
club:
|
||||
template_id: "club"
|
||||
name: "Club"
|
||||
item_type: "weapon"
|
||||
description: "A simple wooden club"
|
||||
base_damage: 7
|
||||
base_value: 10
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.04
|
||||
crit_multiplier: 2.0
|
||||
required_level: 1
|
||||
drop_weight: 1.5
|
||||
|
||||
mace:
|
||||
template_id: "mace"
|
||||
name: "Mace"
|
||||
item_type: "weapon"
|
||||
description: "A flanged mace for crushing armor"
|
||||
base_damage: 12
|
||||
base_value: 40
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.05
|
||||
crit_multiplier: 2.0
|
||||
required_level: 2
|
||||
drop_weight: 1.0
|
||||
|
||||
# ==================== STAVES ====================
|
||||
quarterstaff:
|
||||
template_id: "quarterstaff"
|
||||
name: "Quarterstaff"
|
||||
item_type: "weapon"
|
||||
description: "A simple wooden staff"
|
||||
base_damage: 6
|
||||
base_value: 10
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.05
|
||||
crit_multiplier: 2.0
|
||||
required_level: 1
|
||||
drop_weight: 1.2
|
||||
|
||||
wizard_staff:
|
||||
template_id: "wizard_staff"
|
||||
name: "Wizard Staff"
|
||||
item_type: "weapon"
|
||||
description: "A staff attuned to magical energy"
|
||||
base_damage: 8
|
||||
base_value: 45
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.05
|
||||
crit_multiplier: 2.0
|
||||
required_level: 3
|
||||
drop_weight: 0.8
|
||||
|
||||
# ==================== RANGED ====================
|
||||
shortbow:
|
||||
template_id: "shortbow"
|
||||
name: "Shortbow"
|
||||
item_type: "weapon"
|
||||
description: "A compact bow for quick shots"
|
||||
base_damage: 8
|
||||
base_value: 25
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.07
|
||||
crit_multiplier: 2.0
|
||||
required_level: 1
|
||||
drop_weight: 1.1
|
||||
|
||||
longbow:
|
||||
template_id: "longbow"
|
||||
name: "Longbow"
|
||||
item_type: "weapon"
|
||||
description: "A powerful bow with excellent range"
|
||||
base_damage: 14
|
||||
base_value: 55
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.08
|
||||
crit_multiplier: 2.2
|
||||
required_level: 4
|
||||
drop_weight: 0.9
|
||||
Reference in New Issue
Block a user