feat(api): implement Diablo-style item affix system
Add procedural item generation with affix naming system: - Items with RARE/EPIC/LEGENDARY rarity get dynamic names - Prefixes (e.g., "Flaming") add elemental damage, material bonuses - Suffixes (e.g., "of Strength") add stat bonuses - Affix count scales with rarity: RARE=1, EPIC=2, LEGENDARY=3 New files: - models/affixes.py: Affix and BaseItemTemplate dataclasses - services/affix_loader.py: YAML-based affix pool loading - services/base_item_loader.py: Base item template loading - services/item_generator.py: Main procedural generation service - data/affixes/prefixes.yaml: 14 prefix definitions - data/affixes/suffixes.yaml: 15 suffix definitions - data/base_items/weapons.yaml: 12 weapon templates - data/base_items/armor.yaml: 12 armor templates - tests/test_item_generator.py: 34 comprehensive tests Modified: - enums.py: Added AffixType and AffixTier enums - items.py: Added affix tracking fields (applied_affixes, generated_name) Example output: "Frozen Dagger of the Bear" (EPIC with ice damage + STR/CON)
This commit is contained in:
177
api/app/data/affixes/prefixes.yaml
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177
api/app/data/affixes/prefixes.yaml
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# Item Prefix Affixes
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# Prefixes appear before the item name: "Flaming Dagger"
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#
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# Affix Structure:
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# affix_id: Unique identifier
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# name: Display name (what appears in the item name)
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# affix_type: "prefix"
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# tier: "minor" (RARE), "major" (EPIC), "legendary" (LEGENDARY only)
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# description: Flavor text describing the effect
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# stat_bonuses: Dict of stat_name -> bonus value
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# defense_bonus: Direct defense bonus
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# resistance_bonus: Direct resistance bonus
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# damage_bonus: Flat damage bonus (weapons)
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# damage_type: Elemental damage type
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# elemental_ratio: Portion converted to elemental (0.0-1.0)
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# crit_chance_bonus: Added to crit chance
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# crit_multiplier_bonus: Added to crit multiplier
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# allowed_item_types: [] = all types, or ["weapon", "armor"]
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# required_rarity: null = any, or "legendary"
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prefixes:
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# ==================== ELEMENTAL PREFIXES (FIRE) ====================
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flaming:
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affix_id: "flaming"
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name: "Flaming"
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affix_type: "prefix"
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tier: "minor"
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description: "Imbued with fire magic, dealing bonus fire damage"
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damage_type: "fire"
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elemental_ratio: 0.25
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damage_bonus: 3
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allowed_item_types: ["weapon"]
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blazing:
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affix_id: "blazing"
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name: "Blazing"
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affix_type: "prefix"
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tier: "major"
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description: "Wreathed in intense flames"
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damage_type: "fire"
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elemental_ratio: 0.35
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damage_bonus: 6
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allowed_item_types: ["weapon"]
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# ==================== ELEMENTAL PREFIXES (ICE) ====================
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frozen:
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affix_id: "frozen"
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name: "Frozen"
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affix_type: "prefix"
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tier: "minor"
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description: "Enchanted with frost magic"
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damage_type: "ice"
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elemental_ratio: 0.25
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damage_bonus: 3
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allowed_item_types: ["weapon"]
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glacial:
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affix_id: "glacial"
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name: "Glacial"
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affix_type: "prefix"
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tier: "major"
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description: "Encased in eternal ice"
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damage_type: "ice"
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elemental_ratio: 0.35
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damage_bonus: 6
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allowed_item_types: ["weapon"]
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# ==================== ELEMENTAL PREFIXES (LIGHTNING) ====================
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shocking:
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affix_id: "shocking"
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name: "Shocking"
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affix_type: "prefix"
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tier: "minor"
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description: "Crackles with electrical energy"
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damage_type: "lightning"
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elemental_ratio: 0.25
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damage_bonus: 3
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allowed_item_types: ["weapon"]
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thundering:
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affix_id: "thundering"
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name: "Thundering"
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affix_type: "prefix"
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tier: "major"
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description: "Charged with the power of storms"
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damage_type: "lightning"
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elemental_ratio: 0.35
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damage_bonus: 6
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allowed_item_types: ["weapon"]
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# ==================== MATERIAL PREFIXES ====================
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iron:
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affix_id: "iron"
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name: "Iron"
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affix_type: "prefix"
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tier: "minor"
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description: "Reinforced with sturdy iron"
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stat_bonuses:
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constitution: 1
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defense_bonus: 2
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steel:
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affix_id: "steel"
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name: "Steel"
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affix_type: "prefix"
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tier: "major"
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description: "Forged from fine steel"
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stat_bonuses:
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constitution: 2
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strength: 1
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defense_bonus: 4
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# ==================== QUALITY PREFIXES ====================
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sharp:
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affix_id: "sharp"
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name: "Sharp"
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affix_type: "prefix"
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tier: "minor"
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description: "Honed to a fine edge"
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damage_bonus: 3
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crit_chance_bonus: 0.02
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allowed_item_types: ["weapon"]
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keen:
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affix_id: "keen"
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name: "Keen"
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affix_type: "prefix"
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tier: "major"
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description: "Razor-sharp edge that finds weak points"
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damage_bonus: 5
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crit_chance_bonus: 0.04
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allowed_item_types: ["weapon"]
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# ==================== DEFENSIVE PREFIXES ====================
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sturdy:
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affix_id: "sturdy"
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name: "Sturdy"
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affix_type: "prefix"
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tier: "minor"
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description: "Built to withstand punishment"
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defense_bonus: 3
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allowed_item_types: ["armor"]
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reinforced:
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affix_id: "reinforced"
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name: "Reinforced"
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affix_type: "prefix"
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tier: "major"
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description: "Heavily reinforced for maximum protection"
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defense_bonus: 5
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resistance_bonus: 2
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allowed_item_types: ["armor"]
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# ==================== LEGENDARY PREFIXES ====================
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infernal:
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affix_id: "infernal"
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name: "Infernal"
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affix_type: "prefix"
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tier: "legendary"
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description: "Burns with hellfire"
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damage_type: "fire"
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elemental_ratio: 0.45
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damage_bonus: 12
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allowed_item_types: ["weapon"]
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required_rarity: "legendary"
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vorpal:
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affix_id: "vorpal"
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name: "Vorpal"
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affix_type: "prefix"
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tier: "legendary"
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description: "Cuts through anything with supernatural precision"
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damage_bonus: 10
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crit_chance_bonus: 0.08
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crit_multiplier_bonus: 0.5
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allowed_item_types: ["weapon"]
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required_rarity: "legendary"
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155
api/app/data/affixes/suffixes.yaml
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155
api/app/data/affixes/suffixes.yaml
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# Item Suffix Affixes
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# Suffixes appear after the item name: "Dagger of Strength"
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#
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# Suffix naming convention:
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# - Minor tier: "of [Stat]" (e.g., "of Strength")
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# - Major tier: "of the [Animal/Element]" (e.g., "of the Bear")
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# - Legendary tier: "of the [Mythical]" (e.g., "of the Titan")
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suffixes:
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# ==================== STAT SUFFIXES (MINOR) ====================
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of_strength:
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affix_id: "of_strength"
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name: "of Strength"
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affix_type: "suffix"
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tier: "minor"
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description: "Grants physical power"
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stat_bonuses:
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strength: 2
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of_dexterity:
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affix_id: "of_dexterity"
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name: "of Dexterity"
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affix_type: "suffix"
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tier: "minor"
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description: "Grants agility and precision"
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stat_bonuses:
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dexterity: 2
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of_constitution:
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affix_id: "of_constitution"
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name: "of Fortitude"
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affix_type: "suffix"
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tier: "minor"
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description: "Grants endurance"
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stat_bonuses:
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constitution: 2
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of_intelligence:
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affix_id: "of_intelligence"
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name: "of Intelligence"
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affix_type: "suffix"
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tier: "minor"
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description: "Grants magical aptitude"
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stat_bonuses:
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intelligence: 2
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of_wisdom:
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affix_id: "of_wisdom"
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name: "of Wisdom"
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affix_type: "suffix"
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tier: "minor"
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description: "Grants insight and perception"
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stat_bonuses:
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wisdom: 2
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of_charisma:
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affix_id: "of_charisma"
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name: "of Charm"
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affix_type: "suffix"
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tier: "minor"
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description: "Grants social influence"
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stat_bonuses:
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charisma: 2
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of_luck:
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affix_id: "of_luck"
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name: "of Fortune"
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affix_type: "suffix"
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tier: "minor"
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description: "Grants favor from fate"
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stat_bonuses:
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luck: 2
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# ==================== ENHANCED STAT SUFFIXES (MAJOR) ====================
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of_the_bear:
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affix_id: "of_the_bear"
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name: "of the Bear"
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affix_type: "suffix"
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tier: "major"
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description: "Grants the might and endurance of a bear"
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stat_bonuses:
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strength: 4
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constitution: 2
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of_the_fox:
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affix_id: "of_the_fox"
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name: "of the Fox"
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affix_type: "suffix"
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tier: "major"
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description: "Grants the cunning and agility of a fox"
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stat_bonuses:
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dexterity: 4
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luck: 2
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of_the_owl:
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affix_id: "of_the_owl"
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name: "of the Owl"
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affix_type: "suffix"
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tier: "major"
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description: "Grants the wisdom and insight of an owl"
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stat_bonuses:
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intelligence: 3
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wisdom: 3
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# ==================== DEFENSIVE SUFFIXES ====================
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of_protection:
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affix_id: "of_protection"
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name: "of Protection"
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affix_type: "suffix"
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tier: "minor"
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description: "Offers physical protection"
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defense_bonus: 3
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of_warding:
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affix_id: "of_warding"
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name: "of Warding"
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affix_type: "suffix"
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tier: "major"
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description: "Wards against physical and magical harm"
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defense_bonus: 5
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resistance_bonus: 3
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# ==================== LEGENDARY SUFFIXES ====================
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of_the_titan:
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affix_id: "of_the_titan"
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name: "of the Titan"
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affix_type: "suffix"
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tier: "legendary"
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description: "Grants titanic strength and endurance"
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stat_bonuses:
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strength: 8
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constitution: 4
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required_rarity: "legendary"
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of_the_wind:
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affix_id: "of_the_wind"
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name: "of the Wind"
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affix_type: "suffix"
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tier: "legendary"
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description: "Swift as the wind itself"
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stat_bonuses:
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dexterity: 8
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luck: 4
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crit_chance_bonus: 0.05
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required_rarity: "legendary"
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of_invincibility:
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affix_id: "of_invincibility"
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name: "of Invincibility"
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affix_type: "suffix"
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tier: "legendary"
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description: "Grants supreme protection"
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defense_bonus: 10
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resistance_bonus: 8
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required_rarity: "legendary"
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152
api/app/data/base_items/armor.yaml
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api/app/data/base_items/armor.yaml
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# Base Armor Templates for Procedural Generation
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#
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# These templates define the foundation that affixes attach to.
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# Example: "Leather Vest" + "Sturdy" prefix = "Sturdy Leather Vest"
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#
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# Armor categories:
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# - Cloth: Low defense, high resistance (mages)
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# - Leather: Balanced defense/resistance (rogues)
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# - Chain: Medium defense, low resistance (versatile)
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# - Plate: High defense, low resistance (warriors)
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armor:
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# ==================== CLOTH (MAGE ARMOR) ====================
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cloth_robe:
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template_id: "cloth_robe"
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name: "Cloth Robe"
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item_type: "armor"
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description: "Simple cloth robes favored by spellcasters"
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base_defense: 2
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base_resistance: 5
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base_value: 15
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required_level: 1
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drop_weight: 1.3
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silk_robe:
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template_id: "silk_robe"
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name: "Silk Robe"
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item_type: "armor"
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description: "Fine silk robes that channel magical energy"
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base_defense: 3
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base_resistance: 8
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base_value: 40
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required_level: 3
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drop_weight: 0.9
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arcane_vestments:
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template_id: "arcane_vestments"
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name: "Arcane Vestments"
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item_type: "armor"
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description: "Robes woven with magical threads"
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base_defense: 5
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base_resistance: 12
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base_value: 80
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required_level: 5
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drop_weight: 0.6
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min_rarity: "uncommon"
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# ==================== LEATHER (ROGUE ARMOR) ====================
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leather_vest:
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template_id: "leather_vest"
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name: "Leather Vest"
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item_type: "armor"
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description: "Basic leather protection for agile fighters"
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base_defense: 5
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base_resistance: 2
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base_value: 20
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required_level: 1
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drop_weight: 1.3
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studded_leather:
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template_id: "studded_leather"
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name: "Studded Leather"
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item_type: "armor"
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description: "Leather armor reinforced with metal studs"
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base_defense: 8
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base_resistance: 3
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base_value: 45
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required_level: 3
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drop_weight: 1.0
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hardened_leather:
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template_id: "hardened_leather"
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name: "Hardened Leather"
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item_type: "armor"
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description: "Boiled and hardened leather for superior protection"
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base_defense: 12
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base_resistance: 5
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base_value: 75
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required_level: 5
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drop_weight: 0.7
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min_rarity: "uncommon"
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# ==================== CHAIN (VERSATILE) ====================
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chain_shirt:
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template_id: "chain_shirt"
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name: "Chain Shirt"
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item_type: "armor"
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description: "A shirt of interlocking metal rings"
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base_defense: 7
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base_resistance: 2
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base_value: 35
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required_level: 2
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drop_weight: 1.0
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chainmail:
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template_id: "chainmail"
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name: "Chainmail"
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item_type: "armor"
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description: "Full chainmail armor covering torso and arms"
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base_defense: 10
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base_resistance: 3
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base_value: 50
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required_level: 3
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drop_weight: 1.0
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heavy_chainmail:
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template_id: "heavy_chainmail"
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name: "Heavy Chainmail"
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item_type: "armor"
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description: "Thick chainmail with reinforced rings"
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base_defense: 14
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base_resistance: 4
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base_value: 85
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required_level: 5
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drop_weight: 0.7
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min_rarity: "uncommon"
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# ==================== PLATE (WARRIOR ARMOR) ====================
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scale_mail:
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template_id: "scale_mail"
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name: "Scale Mail"
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item_type: "armor"
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description: "Overlapping metal scales on leather backing"
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base_defense: 12
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base_resistance: 2
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base_value: 60
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required_level: 4
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drop_weight: 0.8
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half_plate:
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template_id: "half_plate"
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name: "Half Plate"
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item_type: "armor"
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description: "Plate armor protecting vital areas"
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base_defense: 16
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base_resistance: 2
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base_value: 120
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required_level: 6
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drop_weight: 0.5
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min_rarity: "rare"
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plate_armor:
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template_id: "plate_armor"
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name: "Plate Armor"
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item_type: "armor"
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description: "Full metal plate protection"
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base_defense: 22
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base_resistance: 3
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base_value: 200
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required_level: 7
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drop_weight: 0.4
|
||||
min_rarity: "rare"
|
||||
182
api/app/data/base_items/weapons.yaml
Normal file
182
api/app/data/base_items/weapons.yaml
Normal file
@@ -0,0 +1,182 @@
|
||||
# Base Weapon Templates for Procedural Generation
|
||||
#
|
||||
# These templates define the foundation that affixes attach to.
|
||||
# Example: "Dagger" + "Flaming" prefix = "Flaming Dagger"
|
||||
#
|
||||
# Template Structure:
|
||||
# template_id: Unique identifier
|
||||
# name: Base item name
|
||||
# item_type: "weapon"
|
||||
# description: Flavor text
|
||||
# base_damage: Weapon damage
|
||||
# base_value: Gold value
|
||||
# damage_type: "physical" (default)
|
||||
# crit_chance: Critical hit chance (0.0-1.0)
|
||||
# crit_multiplier: Crit damage multiplier
|
||||
# required_level: Min level to use/drop
|
||||
# drop_weight: Higher = more common (1.0 = standard)
|
||||
# min_rarity: Minimum rarity for this template
|
||||
|
||||
weapons:
|
||||
# ==================== ONE-HANDED SWORDS ====================
|
||||
dagger:
|
||||
template_id: "dagger"
|
||||
name: "Dagger"
|
||||
item_type: "weapon"
|
||||
description: "A small, quick blade for close combat"
|
||||
base_damage: 6
|
||||
base_value: 15
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.08
|
||||
crit_multiplier: 2.0
|
||||
required_level: 1
|
||||
drop_weight: 1.5
|
||||
|
||||
short_sword:
|
||||
template_id: "short_sword"
|
||||
name: "Short Sword"
|
||||
item_type: "weapon"
|
||||
description: "A versatile one-handed blade"
|
||||
base_damage: 10
|
||||
base_value: 30
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.06
|
||||
crit_multiplier: 2.0
|
||||
required_level: 1
|
||||
drop_weight: 1.3
|
||||
|
||||
longsword:
|
||||
template_id: "longsword"
|
||||
name: "Longsword"
|
||||
item_type: "weapon"
|
||||
description: "A standard warrior's blade"
|
||||
base_damage: 14
|
||||
base_value: 50
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.05
|
||||
crit_multiplier: 2.0
|
||||
required_level: 3
|
||||
drop_weight: 1.0
|
||||
|
||||
# ==================== TWO-HANDED WEAPONS ====================
|
||||
greatsword:
|
||||
template_id: "greatsword"
|
||||
name: "Greatsword"
|
||||
item_type: "weapon"
|
||||
description: "A massive two-handed blade"
|
||||
base_damage: 22
|
||||
base_value: 100
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.04
|
||||
crit_multiplier: 2.5
|
||||
required_level: 5
|
||||
drop_weight: 0.7
|
||||
min_rarity: "uncommon"
|
||||
|
||||
# ==================== AXES ====================
|
||||
hatchet:
|
||||
template_id: "hatchet"
|
||||
name: "Hatchet"
|
||||
item_type: "weapon"
|
||||
description: "A small throwing axe"
|
||||
base_damage: 8
|
||||
base_value: 20
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.06
|
||||
crit_multiplier: 2.2
|
||||
required_level: 1
|
||||
drop_weight: 1.2
|
||||
|
||||
battle_axe:
|
||||
template_id: "battle_axe"
|
||||
name: "Battle Axe"
|
||||
item_type: "weapon"
|
||||
description: "A heavy axe designed for combat"
|
||||
base_damage: 16
|
||||
base_value: 60
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.05
|
||||
crit_multiplier: 2.3
|
||||
required_level: 4
|
||||
drop_weight: 0.9
|
||||
|
||||
# ==================== BLUNT WEAPONS ====================
|
||||
club:
|
||||
template_id: "club"
|
||||
name: "Club"
|
||||
item_type: "weapon"
|
||||
description: "A simple wooden club"
|
||||
base_damage: 7
|
||||
base_value: 10
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.04
|
||||
crit_multiplier: 2.0
|
||||
required_level: 1
|
||||
drop_weight: 1.5
|
||||
|
||||
mace:
|
||||
template_id: "mace"
|
||||
name: "Mace"
|
||||
item_type: "weapon"
|
||||
description: "A flanged mace for crushing armor"
|
||||
base_damage: 12
|
||||
base_value: 40
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.05
|
||||
crit_multiplier: 2.0
|
||||
required_level: 2
|
||||
drop_weight: 1.0
|
||||
|
||||
# ==================== STAVES ====================
|
||||
quarterstaff:
|
||||
template_id: "quarterstaff"
|
||||
name: "Quarterstaff"
|
||||
item_type: "weapon"
|
||||
description: "A simple wooden staff"
|
||||
base_damage: 6
|
||||
base_value: 10
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.05
|
||||
crit_multiplier: 2.0
|
||||
required_level: 1
|
||||
drop_weight: 1.2
|
||||
|
||||
wizard_staff:
|
||||
template_id: "wizard_staff"
|
||||
name: "Wizard Staff"
|
||||
item_type: "weapon"
|
||||
description: "A staff attuned to magical energy"
|
||||
base_damage: 8
|
||||
base_value: 45
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.05
|
||||
crit_multiplier: 2.0
|
||||
required_level: 3
|
||||
drop_weight: 0.8
|
||||
|
||||
# ==================== RANGED ====================
|
||||
shortbow:
|
||||
template_id: "shortbow"
|
||||
name: "Shortbow"
|
||||
item_type: "weapon"
|
||||
description: "A compact bow for quick shots"
|
||||
base_damage: 8
|
||||
base_value: 25
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.07
|
||||
crit_multiplier: 2.0
|
||||
required_level: 1
|
||||
drop_weight: 1.1
|
||||
|
||||
longbow:
|
||||
template_id: "longbow"
|
||||
name: "Longbow"
|
||||
item_type: "weapon"
|
||||
description: "A powerful bow with excellent range"
|
||||
base_damage: 14
|
||||
base_value: 55
|
||||
damage_type: "physical"
|
||||
crit_chance: 0.08
|
||||
crit_multiplier: 2.2
|
||||
required_level: 4
|
||||
drop_weight: 0.9
|
||||
Reference in New Issue
Block a user