Combat Backend & Data Models
- Implement Combat Service - Implement Damage Calculator - Implement Effect Processor - Implement Combat Actions - Created Combat API Endpoints
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@@ -18,8 +18,10 @@ from app.services.session_service import (
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SessionNotFound,
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SessionLimitExceeded,
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SessionValidationError,
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MAX_ACTIVE_SESSIONS,
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)
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# Session limits are now tier-based, using a test default
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MAX_ACTIVE_SESSIONS_TEST = 3
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from app.models.session import GameSession, GameState, ConversationEntry
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from app.models.enums import SessionStatus, SessionType, LocationType
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from app.models.character import Character
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@@ -116,7 +118,7 @@ class TestSessionServiceCreation:
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def test_create_solo_session_limit_exceeded(self, mock_db, mock_appwrite, mock_character_service, sample_character):
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"""Test session creation fails when limit exceeded."""
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mock_character_service.get_character.return_value = sample_character
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mock_db.count_documents.return_value = MAX_ACTIVE_SESSIONS
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mock_db.count_documents.return_value = MAX_ACTIVE_SESSIONS_TEST
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service = SessionService()
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with pytest.raises(SessionLimitExceeded):
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