# Fonts

This directory contains the fonts used in Code of Conquest.

## Required Fonts

### Cinzel (Headings)
- **Source**: [Google Fonts - Cinzel](https://fonts.google.com/specimen/Cinzel)
- **Weights Needed**:
  - Regular (400)
  - Medium (500)
  - SemiBold (600)
  - Bold (700)
- **License**: SIL Open Font License
- **Usage**: Headings, titles, important labels

### Lato (Body Text)
- **Source**: [Google Fonts - Lato](https://fonts.google.com/specimen/Lato)
- **Weights Needed**:
  - Regular (400)
  - Bold (700)
  - Italic (400 italic)
- **License**: SIL Open Font License
- **Usage**: Body text, UI labels, descriptions

## Installation

1. Download fonts from Google Fonts (links above)
2. Extract .ttf files
3. Copy to this directory:
   ```
   assets/fonts/
   ├── Cinzel-Regular.ttf
   ├── Cinzel-Medium.ttf
   ├── Cinzel-SemiBold.ttf
   ├── Cinzel-Bold.ttf
   ├── Lato-Regular.ttf
   ├── Lato-Bold.ttf
   └── Lato-Italic.ttf
   ```
4. Restart Godot or click "Reimport" in FileSystem panel

## Font Sizes

### Headings (Cinzel)
- **H1**: 32px, Bold
- **H2**: 24px, SemiBold
- **H3**: 18px, Medium
- **H4**: 16px, Regular

### Body Text (Lato)
- **Normal**: 14px, Regular
- **Small**: 12px, Regular
- **Emphasis**: 14px, Bold

## License

Both fonts are licensed under the SIL Open Font License 1.1, which allows:
- Use in commercial and non-commercial projects
- Redistribution (with original license)
- Modification

See individual font licenses for full terms.

## Fallback

If fonts are not installed, Godot will fall back to the default font. The game will still function, but visual appearance will differ from intended design.
