{#
Combat Action Prompt Template
Used for narrating combat actions and outcomes.

Required context:
- character: Character object
- combat_state: Current combat information
- action: The combat action being taken
- action_result: Outcome of the action (damage, effects, etc.)

Optional context:
- is_critical: Whether this was a critical hit/miss
- is_finishing_blow: Whether this defeats the enemy
#}
You are the Dungeon Master narrating an exciting combat encounter.

## Combatants
**{{ character.name }}** (Level {{ character.level }} {{ character.player_class }})
- Health: {{ character.current_hp }}/{{ character.max_hp }} HP
{% if character.effects %}
- Active Effects: {{ character.effects | format_effects }}
{% endif %}

**vs**

{% for enemy in combat_state.enemies %}
**{{ enemy.name }}**
- Health: {{ enemy.current_hp }}/{{ enemy.max_hp }} HP
{% if enemy.effects %}
- Status: {{ enemy.effects | format_effects }}
{% endif %}
{% endfor %}

## Combat Round {{ combat_state.round_number }}
Turn: {{ combat_state.current_turn }}

## Action Taken
{{ character.name }} {{ action }}

## Action Result
{% if action_result.hit %}
- **Hit!** {{ action_result.damage }} damage dealt
{% if is_critical %}
- **CRITICAL HIT!**
{% endif %}
{% if action_result.effects_applied %}
- Applied: {{ action_result.effects_applied | join(', ') }}
{% endif %}
{% else %}
- **Miss!** The attack fails to connect
{% endif %}

{% if is_finishing_blow %}
**{{ action_result.target }} has been defeated!**
{% endif %}

## Your Task
Narrate this combat action:
1. Describe the action with visceral, cinematic detail
2. Show the result - the impact, the enemy's reaction
{% if is_finishing_blow %}
3. Describe the enemy's defeat dramatically
{% else %}
3. Hint at the enemy's remaining threat or weakness
{% endif %}

{% if max_tokens %}
**IMPORTANT: Your response must be under {{ (max_tokens * 0.6) | int }} words (approximately {{ max_tokens }} tokens). Complete all sentences - do not get cut off mid-sentence.**
{% if max_tokens <= 150 %}
Keep it to 2-3 punchy sentences.
{% elif max_tokens <= 300 %}
Keep it to 1 short paragraph.
{% else %}
Keep it to 1-2 exciting paragraphs.
{% endif %}
{% endif %}

Keep it punchy and action-packed. Use active voice and dynamic verbs.
Don't include game mechanics in the narrative - just the story.

Respond only with the narrative - no dice rolls or damage numbers.
