# Base Weapon Templates for Procedural Generation
#
# These templates define the foundation that affixes attach to.
# Example: "Dagger" + "Flaming" prefix = "Flaming Dagger"
#
# Template Structure:
#   template_id: Unique identifier
#   name: Base item name
#   item_type: "weapon"
#   description: Flavor text
#   base_damage: Weapon damage
#   base_value: Gold value
#   damage_type: "physical" (default)
#   crit_chance: Critical hit chance (0.0-1.0)
#   crit_multiplier: Crit damage multiplier
#   required_level: Min level to use/drop
#   drop_weight: Higher = more common (1.0 = standard)
#   min_rarity: Minimum rarity for this template

weapons:
  # ==================== ONE-HANDED SWORDS ====================
  dagger:
    template_id: "dagger"
    name: "Dagger"
    item_type: "weapon"
    description: "A small, quick blade for close combat"
    base_damage: 6
    base_value: 15
    damage_type: "physical"
    crit_chance: 0.08
    crit_multiplier: 2.0
    required_level: 1
    drop_weight: 1.5

  short_sword:
    template_id: "short_sword"
    name: "Short Sword"
    item_type: "weapon"
    description: "A versatile one-handed blade"
    base_damage: 10
    base_value: 30
    damage_type: "physical"
    crit_chance: 0.06
    crit_multiplier: 2.0
    required_level: 1
    drop_weight: 1.3

  longsword:
    template_id: "longsword"
    name: "Longsword"
    item_type: "weapon"
    description: "A standard warrior's blade"
    base_damage: 14
    base_value: 50
    damage_type: "physical"
    crit_chance: 0.05
    crit_multiplier: 2.0
    required_level: 3
    drop_weight: 1.0

  # ==================== TWO-HANDED WEAPONS ====================
  greatsword:
    template_id: "greatsword"
    name: "Greatsword"
    item_type: "weapon"
    description: "A massive two-handed blade"
    base_damage: 22
    base_value: 100
    damage_type: "physical"
    crit_chance: 0.04
    crit_multiplier: 2.5
    required_level: 5
    drop_weight: 0.7
    min_rarity: "uncommon"

  # ==================== AXES ====================
  hatchet:
    template_id: "hatchet"
    name: "Hatchet"
    item_type: "weapon"
    description: "A small throwing axe"
    base_damage: 8
    base_value: 20
    damage_type: "physical"
    crit_chance: 0.06
    crit_multiplier: 2.2
    required_level: 1
    drop_weight: 1.2

  battle_axe:
    template_id: "battle_axe"
    name: "Battle Axe"
    item_type: "weapon"
    description: "A heavy axe designed for combat"
    base_damage: 16
    base_value: 60
    damage_type: "physical"
    crit_chance: 0.05
    crit_multiplier: 2.3
    required_level: 4
    drop_weight: 0.9

  # ==================== BLUNT WEAPONS ====================
  club:
    template_id: "club"
    name: "Club"
    item_type: "weapon"
    description: "A simple wooden club"
    base_damage: 7
    base_value: 10
    damage_type: "physical"
    crit_chance: 0.04
    crit_multiplier: 2.0
    required_level: 1
    drop_weight: 1.5

  mace:
    template_id: "mace"
    name: "Mace"
    item_type: "weapon"
    description: "A flanged mace for crushing armor"
    base_damage: 12
    base_value: 40
    damage_type: "physical"
    crit_chance: 0.05
    crit_multiplier: 2.0
    required_level: 2
    drop_weight: 1.0

  # ==================== STAVES ====================
  quarterstaff:
    template_id: "quarterstaff"
    name: "Quarterstaff"
    item_type: "weapon"
    description: "A simple wooden staff"
    base_damage: 6
    base_value: 10
    damage_type: "physical"
    crit_chance: 0.05
    crit_multiplier: 2.0
    required_level: 1
    drop_weight: 1.2

  wizard_staff:
    template_id: "wizard_staff"
    name: "Wizard Staff"
    item_type: "weapon"
    description: "A staff attuned to magical energy"
    base_damage: 4
    base_spell_power: 12
    base_value: 45
    damage_type: "arcane"
    crit_chance: 0.05
    crit_multiplier: 2.0
    required_level: 3
    drop_weight: 0.8

  arcane_staff:
    template_id: "arcane_staff"
    name: "Arcane Staff"
    item_type: "weapon"
    description: "A powerful staff pulsing with arcane power"
    base_damage: 6
    base_spell_power: 18
    base_value: 90
    damage_type: "arcane"
    crit_chance: 0.06
    crit_multiplier: 2.0
    required_level: 5
    drop_weight: 0.6
    min_rarity: "uncommon"

  # ==================== WANDS ====================
  wand:
    template_id: "wand"
    name: "Wand"
    item_type: "weapon"
    description: "A simple magical focus"
    base_damage: 2
    base_spell_power: 8
    base_value: 30
    damage_type: "arcane"
    crit_chance: 0.06
    crit_multiplier: 2.0
    required_level: 1
    drop_weight: 1.0

  crystal_wand:
    template_id: "crystal_wand"
    name: "Crystal Wand"
    item_type: "weapon"
    description: "A wand topped with a magical crystal"
    base_damage: 3
    base_spell_power: 14
    base_value: 60
    damage_type: "arcane"
    crit_chance: 0.07
    crit_multiplier: 2.2
    required_level: 4
    drop_weight: 0.8

  # ==================== RANGED ====================
  shortbow:
    template_id: "shortbow"
    name: "Shortbow"
    item_type: "weapon"
    description: "A compact bow for quick shots"
    base_damage: 8
    base_value: 25
    damage_type: "physical"
    crit_chance: 0.07
    crit_multiplier: 2.0
    required_level: 1
    drop_weight: 1.1

  longbow:
    template_id: "longbow"
    name: "Longbow"
    item_type: "weapon"
    description: "A powerful bow with excellent range"
    base_damage: 14
    base_value: 55
    damage_type: "physical"
    crit_chance: 0.08
    crit_multiplier: 2.2
    required_level: 4
    drop_weight: 0.9
