# Export Presets Template for Code of Conquest
#
# This file serves as a template. Open the project in Godot and configure
# export presets via Project → Export for each target platform.
#
# Required setup per platform:
#
# WINDOWS:
#   - Install Windows export template
#   - Configure executable icon (optional)
#
# LINUX:
#   - Install Linux export template
#   - Configure executable permissions
#
# MACOS:
#   - Install macOS export template
#   - Configure app bundle settings
#   - Set code signing identity (for distribution)
#
# ANDROID:
#   - Install Android SDK (API level 33+)
#   - Install Android export template
#   - Create keystore for signing:
#     keytool -genkey -v -keystore code_of_conquest.keystore \
#       -alias coc_key -keyalg RSA -keysize 2048 -validity 10000
#   - Configure keystore path and passwords in export preset
#   - Set package name: com.codeofconquest.game
#
# IOS:
#   - Requires macOS with Xcode installed
#   - Install iOS export template
#   - Configure provisioning profile
#   - Set bundle identifier: com.codeofconquest.game
#   - Configure code signing
#
# WEB (HTML5):
#   - Install Web export template
#   - Configure export settings:
#     - HTML shell template (optional custom)
#     - Enable SharedArrayBuffer (requires HTTPS + CORS headers)
#     - Configure PWA settings if desired
#
# STEPS:
# 1. Open Godot project
# 2. Go to Editor → Manage Export Templates → Download and Install
# 3. Go to Project → Export
# 4. Click "Add..." and select each platform
# 5. Configure platform-specific settings
# 6. Test export by exporting to local directory
#
# Once configured, Godot will generate export_presets.cfg automatically.
# That file is gitignored to avoid committing signing credentials.
